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EpicPandaForever

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EpicPandaForever

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103 comments

  1. Deuseocara
    Deuseocara
    • member
    • 1 kudos
    True Telekinesis + Resurrection spell Revealed-Amen + Shining Restoration

    I've made some adjustments to True Telekinesis + Resurrection spell Revealed-Amen + Shining Restoration mods for personal use. If anyone is interested, send me a private message and I will share it. Here are the changes:

    Merged the following three mods and tweaked then a bit:
    »»» EpicPandaForever's True Telekinesis (strong force version) = https://www.nexusmods.com/skyrimspecialedition/mods/7341;
    »»» Ting's Shining Restoration = https://www.nexusmods.com/skyrim/mods/14329;
    »»» Dray's Resurrection spell Revealed-Amen = https://www.nexusmods.com/skyrim/mods/65316;

    This mod requires Dawnguard and Dragonborn DLC.

    True Telekinesis changes:

    »»» Telekinesis is now a Master Level Spell, sold only by Tolfdir and only after Alteration Ritual Spell Quest conclusion;
    »»» Removed the Spell Tome from Redwater Den (replaced with Detect Life Spell Tome);
    »»» Removed the Spell Tome from Benkongerike Great Hall (replaced with Detect Life Spell Tome);

    Resurrection spell Revealed-Amen changes:

    »»» Breath of Life now is cast with both hands and have casting time of 10 seconds (wait to release spell casting button only after 2 to 3 seconds after both hands glow);
    »»» The Scroll is craftable at any forge with 5.000 Gold, 1 filled Black Soul Gem and 1 Daedra Heart in your pockets. 
    »»» Removed the spell tome for simple Ressurection (it was found beneath Farengar's bed in Dragonsreach) (spell still exists and won't break your game if this update is installed after your character had already learned it: you just can't get it if you don't have it). 
    »»» Breath of Life is now a Master Level Spell, sold only by Collete and only after Restoration Ritual Spell Quest conclusion;
    »»»»»»»»» Due to a know bug about Collete not selling Master level books, Breath of Life is craftable using same requirements of Scroll of Resurrection, but only after geting Restoration level 100's Perk "Master Restoration";

    Shining Restoration changes:

    »»» Now Guardian Circle heals 100 hit points per second instead of only 20 hit points and turn ***ANY*** non-boss undead (I mean, it now checks if undead level is under or equal 999 instead of only 35).
  2. pledex
    pledex
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    • 0 kudos
    i changed the config file to make the spell do hold damage and throw damage and it worked for a bit but it randomly stopped working after and now guards dont get mad if i fling people around. anyone know a fix?
    1. rossy1605
      rossy1605
      • premium
      • 2 kudos
      where is this config file please mate? i cant find it in mod folder
  3. Neogenovichlol
    Neogenovichlol
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    • 3 kudos
    Works flawlessly and doesn't have a drawback where you can't launch objects at npcs.

    It's a masterpiece, thank you very much.
  4. Crestfallenheir
    Crestfallenheir
    • member
    • 13 kudos
    For anyone whos wondering, because I didn't see it mentioned in the mod page, or the comments, the difference between all three versions  of the mod:

    Smaller: (Unsure if it was working properly) It allows you to pull npc's to you, but upon release you just drop them on the floor, no throw

    Increased:  It allows you to pull npc's to you; the throw force is similar if not a bit stronger than the SHIELD CHARGE perk from the block tree

    Strong:  It allows you to pull npc's to you; the throw force is comparable to the UNRELENTING FORCE (Fus Ro Dah) Shout, if not stronger, due to the fact that the npc is on the air while you hold them, and thus has no contact/friction with the floor; think of it as Fus ro dah -ing someone when you look at them upwards from a ramp 

    After a few short testing sessions, I came with those results, so you don't have to download all three to figure out which one is the strength you want. Personally I'll go with the Strong version, for maximum fun:)
    1. Motenator
      Motenator
      • supporter
      • 20 kudos
      Thank you
    2. nightowl43978
      nightowl43978
      • member
      • 6 kudos
      thank you!
  5. maumanga
    maumanga
    • member
    • 2 kudos
    So, does this mod allow you to pull several NPCs at once? Say a group of bandits together?
    This part wasn't properly described here. Thanks in advance.
  6. GladstoneManning
    GladstoneManning
    • member
    • 0 kudos
    Hi EpicPandaForever, this is actually my favorite mod for all around hilarious and functional times. I'm wondering if there's a way to create a secondary damage effect to the mod so NPCs get hurt when they land or when they hit walls after being thrown. Is this possible to edit in the ESP or is that a big nono? Please be gentle I'm super new to this stuff. Either way, I love your mod so much and thank you for making it :0
  7. werto147
    werto147
    • member
    • 0 kudos
    would it be possible for you to specify in the Description whether or not I must use The installer for this mod ? It's just an ESP file in a folder lol
  8. Gardecune
    Gardecune
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    • 0 kudos
    Can anyone explain what fMagicTelekinesisLiftPowerMult does in SSEEdit?
  9. User_2274748
    User_2274748
    • account closed
    • 17 kudos
    You should at least tell what this mod does.
    1. EpicPandaForever
      EpicPandaForever
      • member
      • 10 kudos
      Oh dear. It allows telekinesis to throw NPCs as well! My bad!
    2. JOSHcroom
      JOSHcroom
      • member
      • 0 kudos
      the spell is launching targets straight into the air any idea why? i have anniversary edition
  10. mofailed999
    mofailed999
    • member
    • 11 kudos
    Using strong force file for gog game & it works perfectly, 10 years on & i never used telekinesis until now.