IMPORTANT INFORMATION IF YOU'RE EXPERIENCING ISSUES!!
Many issues regarding snow, LOD, broken lighting are likely caused by other mods in your modlist. For potential solutions to the common problems, please read bellow: VV VV
Issue #1: Some objects are invisible/gray/black/dark gray Use Simplicity of Snow OR if you use BDS 2.11 or neither of them, then use the included patch in the IMR installer. Don't use both Simplicity of Snow and this patch together, the patch does exactly the same thing.
Spoiler:
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Issue #2: LOD snow is dark or bright! This is caused by a variety of reason. One of the main culprits is that Skyrim Remastered - Glaciers and Ice mod has a plugin which alters ice objects to have snow as well as forces snowprojection settings to be restored back to vanilla settings which overwrite simplicity of snow regardless of load order.
I highly recommend disabling this plugin or deleting it from the mod itself.
Issue #2.5: LOD snow is still dark !!!!!!!! Find snow01.dds texture and snow01_n.dds. Copy these and paste them into textures/effects/ The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up. Now the pasted snow textures, rename them accordingly: snow01.dds >>> Projecteddiffuse.dds snow01_n.dds >>> Projectednormaldetail.dds
You can also just create a mod file for yourself by adding a folder with directory: textures\effects\ . So this way it can act more as a permanent than temporary solution in case something decides to overwrite the files like MM or others.
Issue #3: Reflections are too bright/dark ! Tip: You can manually change the intensity of the new reflections by altering the brightness of "Reflection.dds". Please be careful with brightness(RGB) values though, it's very sensitive and may disable the reflections fully if it's too dark.
Important ! >>> If you're playing with IcyFixesFull, updating from 2.38 will ruin your save by removing ice objects. Don't update if you're using it!
Minor update: - safe to update from 2.40
Bug Fixes and improvements: - Forgot to add 1.71 plugin support to LOD plugins. - Removed few more unused files - Returned Object Bounds to original values in IceLOD plugins - Forwarded some records from LaWF and USSEP - Fixed IceLOD plugins using snow flags - Fixed icefloessolid02 lod using vertex colors
Thank you for replying. Now its fixed and while I'm here, ill go through my troubleshooting process so lurkers with similar issues 5 years from now can fix it too lol
after troubleshooting for a while, i figured out it was a old deprecated parallax mod optional file causing issues with other parallax mods. in my case, simplicity of snow used the wrong textures probably from the optional file bellow perhaps. idk what actually happened in the files, but disabling the optional file bellow fixed it completely. Assorted Mesh Fixes - parallax s#*! (unsupported)
seems obvious in hindsight considering it says (unsupported) in the name of the file. but its a fair mistake to make in big load orders
A question regarding the patch file IMRPatchForVanillaAndBDS.esl -> as this file is flagged as ESM/ESL, it is loading before Better Dynamic Snow 2.11, which is a "normal" ESP. Thus the BDS 2.11 records are overwriting a lot of the IMRPatchForVanillaAndBDS records.
Depends on what MM you're using, but you should be able to overwrite by loading IMRPatchForVanillaAndBDS.esl after BDS. Otherwise, use ESM, it should handle that type of conflict by always winning.
Honestly? I'm not sure, it doesn't technically seem to worsen anything just perhaps depending on the ice retexture you're using, lessen a refactoring bloom effect provided by the custom cubemap of mine. So up to you. You can check the difference here: https://imgsli.com/Mzg0Njg2
This is an issue with incorrect snow textures and not IMR, it's hard to tell from the resolution, but it looks that there are 2 types of snow textures being used, which have different brightness levels. Fluffy snow and something else.
This is not LOD itself, but the DynDOLOD likely generating incorrect snow texture. You can try to follow this solution to see if that solves it for you: " Find snow01.dds texture and snow01_n.dds in your skyrim/data/textures. Copy these and paste them into textures/effects/ The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up. The pasted snow textures, rename them accordingly: snow01.dds >>> Projecteddiffuse.dds snow01_n.dds >>> Projectednormaldetail.dds "
For any that have an issue with DLC2IcePileL01Snow01 being solid gray with no texture, if you have Terrain Parallax Blending Fix, I found that it was overwriting IMRPatchForVanillaAndBDS.esl from this mod, changing the material of DLC2IcePileL01Snow01 (FormID 0401d9dd) back to default. I just made a small patch to change it to SnowMaterialGlacierSlab (5e3f4) again and the snow pile looks normal again. If it's not Terrain Parallax Blending Fix, something else might be overwriting it. You just have to make sure that it's SnowMaterialGlacierSlab.
Yes, that's very likely to happen. Many of the issues that people often experience here are mod conflict related. Like bright lods, bright/dark snow, gray meshes, etc. All of it works, but doesn't if you have things overwriting each other.
Many ice mods recommend to instal this one but, whatever options choose and ice mods I use, it makes my icefloes and icerbergs way to bright, day and night, close ones and lods too.
Indeed it is strange, but likely an issue coming from your mod setup. Something potentially weather/enb related, like having too much light during night from imagebasedlighting for example.
1036 comments
Many issues regarding snow, LOD, broken lighting are likely caused by other mods in your modlist.
For potential solutions to the common problems, please read bellow:
VV VV
Issue #1: Some objects are invisible/gray/black/dark gray
Use Simplicity of Snow OR if you use BDS 2.11 or neither of them, then use the included patch in the IMR installer. Don't use both Simplicity of Snow and this patch together, the patch does exactly the same thing.
Issue #2: LOD snow is dark or bright!
This is caused by a variety of reason. One of the main culprits is that Skyrim Remastered - Glaciers and Ice mod has a plugin which alters ice objects to have snow as well as forces snowprojection settings to be restored back to vanilla settings which overwrite simplicity of snow regardless of load order.
I highly recommend disabling this plugin or deleting it from the mod itself.
Issue #2.5: LOD snow is still dark !!!!!!!!
Find snow01.dds texture and snow01_n.dds. Copy these and paste them into textures/effects/
The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up.
Now the pasted snow textures, rename them accordingly:
snow01.dds >>> Projecteddiffuse.dds
snow01_n.dds >>> Projectednormaldetail.dds
You can also just create a mod file for yourself by adding a folder with directory: textures\effects\ . So this way it can act more as a permanent than temporary solution in case something decides to overwrite the files like MM or others.
Issue #3: Reflections are too bright/dark !
Tip: You can manually change the intensity of the new reflections by altering the brightness of "Reflection.dds". Please be careful with brightness(RGB) values though, it's very sensitive and may disable the reflections fully if it's too dark.
>>> If you're playing with IcyFixesFull, updating from 2.38 will ruin your save by removing ice objects. Don't update if you're using it!
Minor update:
- safe to update from 2.40
Bug Fixes and improvements:
- Forgot to add 1.71 plugin support to LOD plugins.
- Removed few more unused files
- Returned Object Bounds to original values in IceLOD plugins
- Forwarded some records from LaWF and USSEP
- Fixed IceLOD plugins using snow flags
- Fixed icefloessolid02 lod using vertex colors
2024.04.24: hotfix update: Fomod wasn't installing low poly no slush properly.
idk which mod it is or why its happening. anyone encountered this before?
https://imgur.com/a/wyfauVe
after troubleshooting for a while, i figured out it was a old deprecated parallax mod optional file causing issues with other parallax mods. in my case, simplicity of snow used the wrong textures probably from the optional file bellow perhaps. idk what actually happened in the files, but disabling the optional file bellow fixed it completely.
Assorted Mesh Fixes - parallax s#*! (unsupported)
seems obvious in hindsight considering it says (unsupported) in the name of the file. but its a fair mistake to make in big load orders
Is this intended behaviour?
You can check the difference here:
https://imgsli.com/Mzg0Njg2
-> Snow doesnt match color: 1
xxx
https://imgur.com/a/1fXGTHd
You can try to follow this solution to see if that solves it for you:
"
Find snow01.dds texture and snow01_n.dds in your skyrim/data/textures. Copy these and paste them into textures/effects/
The textures: Projecteddiffuse.dds and Projectednormaldetail.dds - You can either delete them or rename them to keep them as a back up.
The pasted snow textures, rename them accordingly:
snow01.dds >>> Projecteddiffuse.dds
snow01_n.dds >>> Projectednormaldetail.dds
"
If it's not Terrain Parallax Blending Fix, something else might be overwriting it. You just have to make sure that it's SnowMaterialGlacierSlab.
Many ice mods recommend to instal this one but, whatever options choose and ice mods I use, it makes my icefloes and icerbergs way to bright, day and night, close ones and lods too.
flickering caused by z fighting with waterline