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xGasilx

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xGasilx

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14 comments

  1. flecaros
    flecaros
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    Same mod that upgrade Arcane Enchanter would be cool!! 
  2. macpherb
    macpherb
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    I really like this idea. I haven't looked into it much yet, so I apologize for the question (I looked all over the modpage, but didn't see this answered): which version of skse is the original version for?

    I'll look through my modlist and see what other mods I have that could benefit from this (using Hunterborn and Dirt&Blood, so will definitely download your optional file and will track for your potential additional files...or make my own lol)
    1. xGasilx
      xGasilx
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      Hello, it's alright, thank you for asking, I actually didn't cover it and it is very important. I created this using JContainers and SKSE for Skyrim 1.5.97, I downgraded my Skyrim version from AE to 1.5.97 and made the mod there. I included it on the mod page, thank you again.

      I'm glad its useful for you. I think I may have missed some Werebear blood potions and poisons from Hunterborn in my patch, just to let you know, I will update it later.
    2. macpherb
      macpherb
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      Thank you for answering; I will use the vanilla option then since I'm on AE. I'll keep an eye out for the updated Hunterborn patch. Thanks again for creating and continuing to work on this neat mod!
    3. xGasilx
      xGasilx
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      • 37 kudos
      No problem, thank you for your interest and your kind words. I already uploaded the update for the hunterborn recipes.
    4. macpherb
      macpherb
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      • 38 kudos
      Thank you!
  3. Canlocu
    Canlocu
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    Getting:

    [00:00] _GAS_AlchemistRetortMainQuest "Alchemist Retort Quest" [QUST:0D000804]
    [00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0D019D14] < Error: Could not be resolved >
    [00:00] Done: Checking for Errors, Processed Records: 20, Errors found: 1, Elapsed Time: 00:00
    1. xGasilx
      xGasilx
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      Hello. I don't understand though. You're getting this on SSedit output? And is it crashing your game or not working correctly?
    2. xGasilx
      xGasilx
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      Oh weird, it was an old jArray function from JContainers before I decided to use JMap instead, but it is not in the script anymore, I wonder why SSEedit is picking it up still. I will take a look, thank you for letting me know.
    3. Canlocu
      Canlocu
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      Np. I always run new mods through tesEdit as a habit. :D

      Cheers
  4. renatornt2821
    renatornt2821
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    • 11 kudos
    Does this have the same FormID of CACO's Retort? 

    Dude, amazing addition. A nice option for those who to create a few concoctions in a more logical crafting station than Cooking Pot. Now, a patcher for creating recipes for vanilla potions/poisons as an alternative way of alchemy crafing is even mroe necessary
    1. xGasilx
      xGasilx
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      Hello. I don't think it has the same FormID of CACO's, that mod is completely unrelated, I made the item from scratch so it shouldn't, I think.

      Thank you for the idea, I will consider it and try to work on it.
    2. Alabastard
      Alabastard
      • supporter
      • 9 kudos
      Would be great to create a patch for CACO so that these could be used seamlessly together I really like the idea of upgrading workbenches.
      does the SKSE version depend on the formID's? if so would you be interested in making the source available for making patches ?like this?
      Nvm saw that source files are included.
    3. xGasilx
      xGasilx
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      Hello. Excuse me, I don't think I understand your question about the FormIDs, sorry I'm still kinda new... If it helps, this item was made from scratch, it doesn't depend on CACO, Apothecary nor any other alchemy overhaul, nor any other mod whatsoever, it's pretty much standalone and independant.

      If you're talking about if there are scripts attached to the alchemist retort assets in the .esp, that have its form id as a property in the script, then yes.

      And yes, the source is already available since the beggining, I put the psc and pex inside you can tweak them and do whatever you want with them. If you end up making a patch for CACO you can upload it to your own page so I can redirect it or I can upload it here if you want, no need to credit. Let me know if I gave the answer you were looking for.