Skyrim Special Edition

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Axis1211

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Axis1211

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43 comments

  1. YeggHa
    YeggHa
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    I have a problem with Vadim the Housecarl (TrevasWatch1Housecarl). If I spend too much time near him he becomes hostile, regardless of the state of the quest. I can beat him down and run away, but it seems inelegant to have to do this every time I visit.
  2. hotrack
    hotrack
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    Since jayserpa's Infiltration - Quest Expansion came out, and with a Thanedom - TW patch no less, decided to add this in my game. Surprised that although guards are enabled by the parent enable marker, the civilian NPCs are made to crowd the camp. No biggie since I just use the patch to forward the enablers on the ACHR records of the temporary civilians, since 3 NPCs are persistent and looks tied in to the enabler script [the Infiltration patch also disables the temp-record housecarl which I guess is a thematic choice].
  3. hmteach
    hmteach
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    Please port to console
  4. Dscott401
    Dscott401
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    So the camp was full of refugees and his body guards, but I could not find Stalleo there (?)
    1. Axis1211
      Axis1211
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      He's there. I changed his armor to that of Steel Plate 
    2. Dscott401
      Dscott401
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      When I went back the 2nd time, I found him.  Worked like a charm. Thank you for sharing.  Endorsed
    3. Maaryolvus
      Maaryolvus
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      Yeah? Too bad doing that didn't work for me.
    4. reedmilfam
      reedmilfam
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      I cleared it out and found him afterward. It works :)
    5. Facio1000
      Facio1000
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      I had the same problem. Used the console and found him and his housecarl in a room in the fort with a bandit. I just reloaded the save and moved them to me at the camp and it worked fine. Not sure what the issue is. I have a heavy load order so it's likely something there; couldn't find any xEdit conflicts though.
    6. Tetrol88
      Tetrol88
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      Odd thing - I came down the hill behind the fort - and sniped most of the guards, then jumped the back fence off one of the rocks there. Found Stelleo a captive of the bandits (tied up, on his knees) near the gate trigger. Decided that interfering with him was going to muck things up, so jumped out and went to the camp - after a minute he walked up and I got the quest from him.
    7. 7531Leonidas
      7531Leonidas
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      I posted a bug report about this - it seems you might need to add a condition to Stalleo's AI package.  FYI - I was using v 1.0 of the BSA version.
  5. bientje
    bientje
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    What is temp_resampled_audio.wav? It's being overwritten by Skyrim Realistic Conquering with a completely different phrase.
    1. Axis1211
      Axis1211
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      So I went into the files and listened to it, to me it sounds like a bad rendition of one of the lines an npc uses in Skyrim, like a cut content line.  not sure how it got in there. 
  6. Tetrol88
    Tetrol88
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    In case anyone else is considering this - I am currently playtesting patches I made for Populated Skyrim Reborn and Hand Placed Enemies for this - I arrived at Treva's watch after claiming it for Stalleo and found them battling about 8 bandits - not going to happen now hopefully. Might not be for a while as I am away for a fair bit over the next 5 weeks.
    1. Cecell
      Cecell
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      A Hand Placed Enemies patch has been added to the Axis Thanedom Patch center compendium repository conglomeration thingy here: Axis' Thanedom Hamlet and Kingdoms Patches
  7. Tetrol88
    Tetrol88
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    Haven't been near Treva's Watch in this playthrough, but every so often I run reSaver on my save files to check if anything is up - got two undefined elements

    Script Instance        This instance is attached to an object from ThanedomTrevaswatch.esp.     
    #ThanedomAutoDoorCloseScript#: *8904787f (000002cc08ca0cd0)  
     and
    Script Definition
    #ThanedomAutoDoorCloseScript (1) 
    1. Axis1211
      Axis1211
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      oh right You need the BSA version of the Thanedom Assets. Which I uploaded today.

      https://www.nexusmods.com/skyrimspecialedition/mods/47792?tab=files
  8. drhamm
    drhamm
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    Any chance of an Rs Children patch? Had the brownface bug on the kids, so I spent the last couple of hours trying to make a patch, but apparently, I'm not smart enough lol. (Yes, I tried exporting facegen data, reinstalling, recycleactor, etc., and when none of that worked, I followed a tutorial on making Rs Children patches--tried three times, in fact--but alas, all to no avail.)
    1. drhamm
      drhamm
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      Aight, Axis1211, I DID finally manage to make an RS Children compatible version for my own personal use (as opposed to a patch--I blame my difficulties on the pain meds and old age). Obviously, I'm not uploading it, but let me know if you want me to send it so you can make it available on your downloads page.
  9. steelfiredragon
    steelfiredragon
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    a mod to add to the not compatible list
    https://www.nexusmods.com/skyrimspecialedition/mods/56120
    buvarp
    1. Axis1211
      Axis1211
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      Hmm I might wanna look into a patch for this mod. AndrealphusVIII mentioned possibly making a patch for our two mods. ill speak with him about it.
    2. waeq17
      waeq17
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      I would absolutely love a patch for the two as well.

      You did really great on this btw, well done!
    3. Axis1211
      Axis1211
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      So  AndrealphusVIII has said he will make a patch, He wants to figure out how best to do it. then he will let me know when its out.
    4. AndrealphusVIII
      AndrealphusVIII
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      Yes, I'll be making a patch at some point.
    5. waeq17
      waeq17
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      Wonderful news! Thank you both.
    6. Axis1211
      Axis1211
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      He has now made the Patch https://www.nexusmods.com/skyrimspecialedition/mods/56878?tab=description
  10. karczek3
    karczek3
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    Can I add it mid-game? I have already finished quest from Stalleo sadly :(
    1. Axis1211
      Axis1211
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      Im not sure, Ive only tested with new games. I think at best you might have to visit then leave and come back and it will hopefully set off the trigger box placed in the area. 
    2. karczek3
      karczek3
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      I have tested your mod and everything works perfectly.

      For all wondering - this mod can be installed mid-game.
      When you arrive at the location, you only need to kill all the bandits outside - they will attack new residents.