This, paired with High Poly Hair and the SMP NPCs version of Vanilla Hair Remake, is (apart from the hairs that VHR still needs to add) almost perfect. All we need now is a proper High Res vanilla/High Poly hair retexture. The low res hair is so lacking compared with everything else.
What do I have to do for the included facegens to work? I have installed starsight eyes, high poly head and both hair mods and the 2k facegens but still get blacked out faces, it seems to look fine when using face discoloration Fix, but that mod makes the game crash occasionally.
I love you, I have been waiting for something like this for a long time.
EDIT: Quick question though, and you'll have to forgive me if this is a really dumb question, but I've noticed that changing my eye colour and then saving my character seems to immediately crash my game and I'm unsure why that is.
Hi, does your main download include 512 textures, cuz when i installed it through mo2, it took around 50 gb of space? But when overwriting it with optional 512 download, size drops down to ~881 mb.
Every NPC in each supported mod is covered. It'd be a huge pain to try and screenshot every NPC in the game, so just take the images as a representative sample.
Looks amazing as a base NPC appearance overhaul, just what I've been waiting for.
To be absolutely clear, here are some questions that could possibly be included in a FAQ:
1. Does this mod replace every vanilla NPCs facegen in game with facegen generated with the mentioned mods? 2. Do we need those mentioned mods, or only those mentioned in Requirements (High Poly Head 1.4, Starsight Eyes Resources and xEdit Swap Script)? 3. Placing this first and overwriting with NPC appearance mods (Bijin, Pandorable, Tragedian's mods, etc.) should be alright, correct? 4. Will NPCs affected by this mod use the user's installed skin texture? 5. Will NPCs affected by this mod use the user's eye retexture mods (such as the generic eye retextures for NPCs in Eyes of Beauty, etc.)? 6. What exactly do you mean by "supported mods"? They are not a requirement, and mods other than the "supported ones" also don't require compatibility patches... so, what do you mean?
1. Yes, all the facegen is covered, 2. Just the requirements listed are needed. The other mods were simply used to generate facegen; you could use them or not. 3. Absolutely alright. Whatever loads last will take priority, just ensure both the plugins and loose files are in the right order. 4. Yes 5. Also yes 6. FOMOD installer has options covering the mentioned mods. Just install the ones you need. It even autodetects if you have plugins active, so you should just be able to click next a bunch after you tell it whether you have all the creation club stuff.
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EDIT: I didn't remember the vanilla steel armor looking that good, huh.
I'm a bit of an armor nerd lol. Actually I'm a but overkill. Just look at my overcompensating modwat.ch...
ShinglesCat's SC - Vanilla Female NPC Overhaul has a retexture of hairlong.dds hairlong_n.dds that I use but it's not the entire set :/
EDIT: Quick question though, and you'll have to forgive me if this is a really dumb question, but I've noticed that changing my eye colour and then saving my character seems to immediately crash my game and I'm unsure why that is.
The Textures in the 512 FOMod are just straight copied from the main installer too.
Both of these are less than your current install.
To be absolutely clear, here are some questions that could possibly be included in a FAQ:
1. Does this mod replace every vanilla NPCs facegen in game with facegen generated with the mentioned mods?
2. Do we need those mentioned mods, or only those mentioned in Requirements (High Poly Head 1.4, Starsight Eyes Resources and xEdit Swap Script)?
3. Placing this first and overwriting with NPC appearance mods (Bijin, Pandorable, Tragedian's mods, etc.) should be alright, correct?
4. Will NPCs affected by this mod use the user's installed skin texture?
5. Will NPCs affected by this mod use the user's eye retexture mods (such as the generic eye retextures for NPCs in Eyes of Beauty, etc.)?
6. What exactly do you mean by "supported mods"? They are not a requirement, and mods other than the "supported ones" also don't require compatibility patches... so, what do you mean?
Cheers.
1. Yes, all the facegen is covered,
2. Just the requirements listed are needed. The other mods were simply used to generate facegen; you could use them or not.
3. Absolutely alright. Whatever loads last will take priority, just ensure both the plugins and loose files are in the right order.
4. Yes
5. Also yes
6. FOMOD installer has options covering the mentioned mods. Just install the ones you need. It even autodetects if you have plugins active, so you should just be able to click next a bunch after you tell it whether you have all the creation club stuff.