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Josarr

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Josarr

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43 comments

  1. Fallven
    Fallven
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    Hi Josarr!

    Would you agree for me to publish a seasonal patch for Windhelm Lighthouse (New)? With Seasonal Landscapes Unfrozen mod icicles and snow shaders need to be removed from objects in the summer.

    Fallven
  2. 1131Jens3nn
    1131Jens3nn
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    Request to make this an ESL to not take up a plugin slot
  3. 5h0w71m3
    5h0w71m3
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    This mod is a masterpiece, but it needs some questline for the keeper of the lighthouse. Or, at least, some dialogs with unique story. Now this place feels empty. This is a very atmospheric place, it has great potential for some kind of mysterious or mystical story related to the guardian. It can be small, but it has to be :)
  4. bishopwulfila
    bishopwulfila
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    Does anyone know if it is in the vicinity of Drengin's White Lighthouse? It certainly looks this way in the pics and if so, it would make no sense to have both.
  5. RDubon
    RDubon
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    Odd, this mod seems to make a modification in the soulcairn! any specific reason for this location edit!
  6. MaarMalur
    MaarMalur
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    Love this design, because you want to improve and fix in 1.0, I provide you a list of issues I noticed :

    - your ladder does not appear properly (appear in red warning in CK)
    - unable to walk around the lighthouse fire despite you made a navmesh (probably need to be down scaled a bit)
    - black panes are visible when you walk in the stairs. 
    - some clipping issues in the stairs with roof meshes
    - a nitpick but ... the lighthouse is located in Winterhold hold, which is a bit problematic lore wise, but why not !
    1. Josarr
      Josarr
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      Thank you. I will fix the issues in 1.0
    2. EnclaveOverlord1
      EnclaveOverlord1
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      Any updates on this? 
    3. deleted74338003
      deleted74338003
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      • 1 kudos
      Also wondering if this is still being worked on
    4. ElliotKeaton
      ElliotKeaton
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      Windhelm Lighthouse (Bug Fixes):
      https://www.nexusmods.com/skyrimspecialedition/mods/90190
  7. bientje
    bientje
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    I like it, but by using custom meshes we lose on any changes made by other meshes (like Simplicity of Snow, which seems like it might have made an impact here?)
    1. silverknyaz
      silverknyaz
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      well not everyone wants to reuse the vanilla assets forever and ever. this is by far the best Windhelm lighthouse mod and the custom mesh is a big part of the reason why.
    2. bientje
      bientje
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      I really miss the snow shaders on the new meshes
  8. silverknyaz
    silverknyaz
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    DynDOLOD doesn't seem to recognize the structure at all except for the doorway. not a huge deal, just thought I'd leave that here
  9. Domenicus7
    Domenicus7
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    Hi there are a coupel of delted navmeshes in this mod which can cause crashes when combined with other mods this is a guide to fixing them https://www.afkmods.com/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/
  10. VkTsU
    VkTsU
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    A couple of minor nitpicks for improvement.

    1. The fire seems to be floating. (now I use a lot of mods, so this might due to a mod conflict)
    2. There is no ladder up to the fire so adding more firewood would be tricky.

    Also MaarMalur had noticed some issues I already noticed in an earlier comment.

    Otherwise awesome work with this! I think it fits so damn well to this area.