File information
Last updated
Original upload
Created by
JuhaaaaUploaded by
juhaaaaVirus scan
Tags for this mod
Activity logs
This page was last updated on 24 November 2023, 8:42AM
- Changelogs
-
-
Version 5.1.1
- If updating: replace 5.1.0 version and you are good to go.
- Fixed stack error causing bug
- optimized code
-
Version 5.1.0
- Short video of new features in Posts
- If updating: Uninstall any previous version as instructed in main page. Remove settings loader as it needs to be updated to current version.
- powerofthree's Papyrus Extender, powerofthree's Tweaks and Address Library for SKSE Plugins are no longer needed.
- Added poison splashing visual effect (toggleable in MCM)
- Added spawning empty bottles to the ground after poison use. You can melt these bottles at smelters for Heartfire glass (toggleable in MCM).
- Improved detecting when to not play animation.
- Script improvements and fixes. Can be found in source files.
- Added wait for menu close option in MCM so Skyrim Souls users can apply poison while in menu.
- Fixed crossbows not working
- Added DLC arrows, poisons and bolts
-
Version 5.0.2
- If updating: replace 5.0.1 version and you are good to go
- Fixed redraw bow after poisoning arrows toggle now working in MCM.
- Sidenote: Separate Power Attacks now works on 5.0.0+ versions
-
Version 5.0.1
- If updating: Replace 5.0.0 version and rerun FNIS/Nemesis after.
- Updated behavior file so that FNIS/Nemsis generates only one animation instance instead of previous 188.
-
Version 5.0.0
- If updating: Uninstall any previous version as instructed in main page. Remove mesh patches and settings loader as they need to be updated to current version. Rerun Nemesis/FNIS.
- Refactored code for better readability and performance.
- Fixed stack error causing bugs
- Improved detecting when to not play animation.
- Changed the way how deciding what ingredient to display for consumed ingredient by using formlists. This improves mod compatibility with mods that change EditorIDs for items. Also removes the need of having to make each animation instance for each ingredient. Now instead of 188 generated animations we only have one generated by Nemesis/FNIS.
- Force close menu removed, because its implementation may interfere with other mods using the same function.
- Added ReverBackToFPS that will revert camera back to first person if person was in 1st person before applying poison and ToggleForceThirdPerson was on.
- Removed poison dose mechanic as it was out of scope for this mod. maybe separate mod for it if there's demand.
- Updated how weapon is being handled.
- Fixed ToggleSound not being checked, which lead to sound always firing.
- Fixed sprint stop not checking if sprinting was already prevented, so that we don't interfere with some other mechanic that wants to control that.
- Added redraw bow after poisoning arrows.
- Removed the ability to adjust slow spell strength as its pretty useless at values that vary a lot from default 50.
-
Version 3.2.1
- Safe to update from 3.2.0
- Arrow poisoning now uses generic iron arrows for arrows not yet added (previously player didn't held any arrows).
- .
-
Version 3.2.0
- ⚠️New or cleaned save is required for changes to take effect.
- Note: Remember to check requirements Skyrim version compatibility.
- Changed OnHit (=when player gets hit) event to po3's skse based OnHitEx. This reduces VM stress, which translates to less script lag.
- Changed slow effect related inventory item to be invisible. Previously there was a visible potion item in inventory during drinking.
- Fixed a bug which would have resulted in misinterpreted poison consuming.
- NPC implementation has still some issues, can't say when I get it ready.
-
Version 3.1.1
- Fixed player getting stuck when poisoning in knocked down state.
-
Version 3.1.0
- Fixed MCM functions.
- Added on hit event options in MCM.
-
Version 3.0.2
- Fixed bow handling (again). Bows now sheathe and draw even in combat to avoid false equipping.
-
Version 3.0.1
- Fixed condition check, so that player won't get stuck on when consuming potions during riding.
- Fixed bow handling and arrow poisoning
- Script improvement that reduces VM stress.
-
Version 3.0.0
- Added requirement: SkyUI
- Script improvement that reduces VM stress.
- Added player sprint stop option. Toggle option in MCM.
- Added player force 3rd person option. Toggle option in MCM.
- Added player force close menu option. Toggle option in MCM.
- Added player slow movement option. Toggle option in MCM.
- Added adjust player slow movement strength option. Set value in MCM.
- Added player sound option. Toggle option in MCM.
- Fixed audio to have better sound model.
- Script improvements.
- Sound effect stops playing if player gets hit while drinking.
- Fixed the bug where there's a change weapon gets stuck in hand when consuming potion in combat or drawn.
-
Version 2.1.1
- Added conditions for when player is swimming or riding, so animation won't be played.
- Fixed poison fallback function for poisons yet patched to the mod.
-
Version 2.1.0
- Animations in behaviors reduced from 538 to 83 with new script changes.
- Arrow poisoning has correct meshes for every arrow (DLC added arrows will be added later)
- New script changes will improve implementation of vanilla poison mesh using mods like Hunterborn (coming soon-ish)
-
Version 2.0.0
- Now only two handed weapons will redraw once poisoning animation has finished.
- Fixed few typos in behavior text for CACO added poisons, rerunning Nemesis or FNIS is required.
- Added staffs and left handed weapons into left hand unequipping handling.
- Overall script changes.
- Added customizable doses via Json file.
-
Version 1.2.1
- esl-flagged esp.
-
Version 1.2.0
- Added a small script change that enables skipping the re-equipping of weapons when wielding torch or shield.
-
Version 1.1.0
- New requirement: PapyrusUtil
- Both CACO and Apothecary work out of the box with correct meshes included.
- Added arrow poisoning animation for bows.
- Added left shield, torch and spell unequipping while poisoning weapons.
- Added a fallback system for non-vanilla poisons that are yet patched into this mod, so that an animation is played with generic poison mesh.
-
Version 1.0.1
- Fixed a typo in behavior generation file resulting in 1 missing animation error.
-
Version 1.0.0
- Release of the mod.
-
- Author's activity
-
November 2023
-
24 Nov 2023, 8:42AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
24 Nov 2023, 8:36AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
23 Nov 2023, 8:40PM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.1'
-
23 Nov 2023, 8:39PM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.1'
-
23 Nov 2023, 8:39PM | Action by: juhaaaa
File added
'Animated Poisons [version 5.1.1]'
-
22 Nov 2023, 5:04PM | Action by: juhaaaa
Attribute change
'Description changed.'
-
21 Nov 2023, 8:27AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.0'
-
21 Nov 2023, 8:26AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:17AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:15AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
21 Nov 2023, 8:14AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
21 Nov 2023, 8:10AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:09AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:08AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
21 Nov 2023, 8:08AM | Action by: juhaaaa
Attribute change
'Description changed.'
-
21 Nov 2023, 8:06AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:05AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 8:02AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.1.0'
-
21 Nov 2023, 7:54AM | Action by: juhaaaa
File added
'Animated Poisons [version 5.1.0]'
-
18 Nov 2023, 12:35PM | Action by: juhaaaa
Attribute change
'Description changed.'
-
- Mod page activity
-
June 2025
-
09 Jun 2025, 2:06PM | Action by: Ortengryn
Tracked
'Animated Poisons'
-
06 Jun 2025, 3:40PM | Action by: hashslingslasher6
Tracked
'Animated Poisons'
-
05 Jun 2025, 7:44AM | Action by: mlepotie
Endorsed
'Animated Poisons'
-
03 Jun 2025, 8:01AM | Action by: kiitsuiiii
Untracked
'Animated Poisons'
-
02 Jun 2025, 4:49PM | Action by: TheJanLord
Tracked
'Animated Poisons'
May 2025
-
31 May 2025, 3:37PM | Action by: beverett34
Tracked
'Animated Poisons'
-
31 May 2025, 5:10AM | Action by: jaydubb2009
Tracked
'Animated Poisons'
-
30 May 2025, 1:18AM | Action by: SassiestAssassin
Untracked
'Animated Poisons'
-
30 May 2025, 12:14AM | Action by: yodude510
Endorsed
'Animated Poisons'
-
30 May 2025, 12:14AM | Action by: yodude510
Untracked
'Animated Poisons'
-
27 May 2025, 1:27AM | Action by: Karshz
Tracked
'Animated Poisons'
-
26 May 2025, 2:14PM | Action by: princessfigglepoo
Tracked
'Animated Poisons'
-
25 May 2025, 2:25PM | Action by: uebokstoporom228
Endorsed
'Animated Poisons'
-
24 May 2025, 6:43PM | Action by: AhuraaMazdaa
Endorsed
'Animated Poisons'
-
24 May 2025, 3:07PM | Action by: mdoisp
Endorsed
'Animated Poisons'
-
23 May 2025, 10:42PM | Action by: ImStillOpen
Tracked
'Animated Poisons'
-
21 May 2025, 7:46PM | Action by: Memestrina
Endorsed
'Animated Poisons'
-
21 May 2025, 5:50AM | Action by: wwh139776
Endorsed
'Animated Poisons'
-
20 May 2025, 9:55PM | Action by: rodrigowalk
Endorsed
'Animated Poisons'
-
19 May 2025, 2:46PM | Action by: paulo3154
Endorsed
'Animated Poisons'
-