Can I return to the Shivering Isles after completing the questline? Yes. The gateway between the Isles and the mortal world will remain open, and you can travel back and forth to continue exploring, trading and battling in the Isles even after completing the questline.
How much content is in this mod? We estimate that you will experience roughly one to three hours of content, depending on how much you explore, how many quests you choose to complete, and other factors such as your Skyrim difficulty setting. We encourage you to explore at your own pace and have fun while playing.
After finishing the mod and going back to Skyrim, every NPC hates me. Is this a bug? This behavior is caused by a 'prank' item. Check your inventory for cursed cutlery.
Is this mod compatible with 'Legacy of the Dragonborn'? A third-party compatibility patch can be found here, but we cannot provide support.
Can I update ECSS mid-game? This depends on the update's version number. This is what the version numbers mean:
X.0.0 = A massive update that is NOT safe to download mid-game.
1.X.0 = A major update that is NOT safe to download mid-game.
1.1.X = A minor update that IS safe to download mid-game.
1.1.1.X = A hotfix that IS safe to download mid-game.
When submitting a bug report please use the following template:
Mod version Put the version of the list you are on here.
Describe the bug A clear and concise description of what the bug is.
To reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen.
Modlist A copy of the mods you are using.
Crashlog If you getting a CTD, post a copy of your crashlog here.
Screenshots If applicable, add screenshots to help explain your problem. Additionally, if your report applies to a specific object, make sure it is selected with the console open. Reports without this will be closed.
Additional context Add any other context about the problem here.
Failure to use this template will result in your report being immediately deleted. Reports that are inactive for more than seven days will be closed.
This was what I expected when I bought the Anniversary Edition (minus the voices, I know that CC mods have issues with those). The voiceover was great. Loved it all. I will say that even if there were just the location, I still would have preferred this over what came with the original Creation.
I was never an Oblivion guy. The Shivering Isles DLC was the one thing I really liked though, so having this in "My" game was fabulous.
Bug experienced: Just one. (Spoiler) After defeating Thoron, I went to talk to the gal, and the screen went white. Wouldn't go away. Shut down and restarted the game, nope, still white. So I replayed my save just before the Thoron fight, killed him again, and this time there was no white screen. Thank goodness. (I'm using the most recent version as of June, 2025.
Thanks for the adventure. This is how it should have been. Well done.
About requirements to have this mod.. It doesn't state that this mod requires "Beyond Skyrim - Bruma SE", but after installing this mod and not having Bruma mod, the Vortex throws out missing plugin report (BSassets.esm).
It was a good mod! Only downside is how short it is. The assets are great! I really thought the mod/expansion would rival Midwood or Wyrmstooth... It certainly could.
As it is, it is a permanent fix to the ridiculous Saints & Seducers quest that comes with the Anniversary Edition.
Yes, I have a few gripes, but they are minor. I just wanted to see the mod expanded further... it sure looks like there is a whole island that could be populated... just saying...
If it can erase from skyrim the golden clown and their peers, and put them where they actually fit in an optional quest that's actually decent.... then no matter how short it is, is an automatic masterpiece.
(Discovering S&S "gift" was what made me really consider if to ever buy a bethesda game ever again, if even good ones might get "free" forced garbage like this pushed in the future. Neh this here is a note CC quests are truly ass.....)
I hear ya Most of the Anniversary content is indeed garbo... very few exceptions. I came from Skyrim on the 360, so when Steam had a $15 sale price on the anniversary edition(PC), I could not pass up.
This mod is decent... really could have been much much bigger. The vegetation is awesome....and even for such a small mod, there are new weapon designs and enemies. Very cool.
The original S&S quest was so... void of soul. I have played no other TES games... the S&S story does not exist in my memory bank... I have no reference. In Skyrim, the S&S quest is just a dumb optional mission that I slog through just to get the rare alchemy ingredients in the sewer.
The point of CC is mostly an excuse give you overpowered gear with an excuse for a quest. Pattern is read note -> go kill npc -> get broken item.
Usually caring nothing how out of place is in Skyrim (that is already shallow, but nailed so well the vibe and atmosphere that to this day still dominates). S&S is so intrusive that damages so bad skyrim atmosphere to the point of making it worthless to play: your mission become find a way to remove this clowns so they do not pester the game, either via rushing the quest (And getting op gear which will mess up the classic progression) or with mods, but is hard to erase it fully.
So these guys did at least 2 great thing: 1- Removed any trace of immersion breaking CC in skyrim (this alone makes it worthy) 2- Completed a half assed CC content and made it actually good.
Bethesda should pay them as consultants before pushing more CC free garbage "content"
Tell me it's a bad sign that even after starting a new game Ri'Saad has the dialogue "did something happened during your travel - it's all in this note" thingie right?
Did trash tha save, restarted, made sure that all other mods patches for S&S are nuked, only CCOR S&S extended cut still survives.
I suppose the dialogue of ri'sadd should not be there any longer, just asking for confirmation.
(If I see another golden clown in Skyrim I swear I am going to take revenge on all the chesse in Tamriel)
I thought there was something wrong. The quest would not start for me. I had slept for a few days, done more quests, arrived in Solitude a few times... and NADA. No start, no quake, nothing.
I was on my way to cheat my way to start the mission, left the front door on my Solitude home, and BOOM... earthquake! Quest marker and all.
Does this mod change the smithing of dark and golden armour compared to the base S&S creation? I ask because I can only enhance dark armour half as much as scaled (for example) but before I tried this mod dark was my go-to before dragon scale... I have 100 smithing and the daedric smithing perk.
For what it's worth, I got a bug in "the roots of madness", the final part where you are supposed to go with Staada and Dylora and break the amber wall with the hammer, no quest pointer appears for this particular point. I know it's a bug because I saw it once, but this time even after 3 tries it never appeared ! The problem is that even if you know where to go, Staada and Dylora don't follow and will miss the 1st part of the fight if you don't do anything. So I brought them along using the console ! In the end it worked. And in the 2nd part of this same fight, for some weird reason Thoron helped me by casting some lightning spell against the 2 negative versions of Staada and Dylora ! I won't complain... Even weirder : after these 2 are defeated he takes a big sword to defeat me, well he could never hit me ! No idea why, I had taken a serious poison protection because that's what I expected from him, but I didn't expect he wouldn't be able to hit me ! So it simplified this fight a lot, I didn't try to replay it...
Got similar issue with roots of madness but mine is Stadda has nothing new to say eheb I get back from doing everything I have the hammar you need as well so where is this amber wall go there and see if I csn force things to move forth.
Same thing here. After finishing all the side objectives, retrieving Nerveshatter, and talking to Staada about breaking the barrier, she and Dylora just stand there with their weapons drawn, refusing to move.
I'm doing this mod quest and I'm seeing this bug right now. I did all the side objectives, went to Staada and told her I have Nerveshatter and am ready to face Thoron, and I neither get the next quest arrow nor do Staada and Dylora follow me.
Edit: The second phase of the final battle seems broken too for me. Something in my mod list must be seriously conflicting with this mod.
I was able to finish the quest by entering the Root Nexus under the waterfall. I broke the amber barrier with Nerveshatter, ran into the room with Thoron, then console moved Staada and Dylora into place (select them in console, note their ref IDs, then use command prid theNPCrefID, enter, then moveto player). The scene with Thoron and the subsequent battle worked fine after that.
Using 1.0.0.6 - I also had to prid both Stadda and Draylora and moveto for the final confrontation (after seeing the hint here to use local map to find the nexus) but it seemed to run OK after that. Otherwise an excellent and fun mod!
1355 comments
Can I return to the Shivering Isles after completing the questline?
Yes. The gateway between the Isles and the mortal world will remain open, and you can travel back and forth to continue exploring, trading and battling in the Isles even after completing the questline.
How much content is in this mod?
We estimate that you will experience roughly one to three hours of content, depending on how much you explore, how many quests you choose to complete, and other factors such as your Skyrim difficulty setting. We encourage you to explore at your own pace and have fun while playing.
After finishing the mod and going back to Skyrim, every NPC hates me. Is this a bug?
This behavior is caused by a 'prank' item. Check your inventory for cursed cutlery.
Is this mod compatible with 'Legacy of the Dragonborn'?
A third-party compatibility patch can be found here, but we cannot provide support.
Can I update ECSS mid-game?
This depends on the update's version number. This is what the version numbers mean:
This was what I expected when I bought the Anniversary Edition (minus the voices, I know that CC mods have issues with those).
The voiceover was great. Loved it all. I will say that even if there were just the location, I still would have preferred this over what came with the original Creation.
I was never an Oblivion guy. The Shivering Isles DLC was the one thing I really liked though, so having this in "My" game was fabulous.
Bug experienced: Just one. (Spoiler)
After defeating Thoron, I went to talk to the gal, and the screen went white. Wouldn't go away. Shut down and restarted the game, nope, still white. So I replayed my save just before the Thoron fight, killed him again, and this time there was no white screen. Thank goodness. (I'm using the most recent version as of June, 2025.
Thanks for the adventure. This is how it should have been. Well done.
The assets are great! I really thought the mod/expansion would rival Midwood or Wyrmstooth... It certainly could.
As it is, it is a permanent fix to the ridiculous Saints & Seducers quest that comes with the Anniversary Edition.
Yes, I have a few gripes, but they are minor. I just wanted to see the mod expanded further... it sure looks like there is a whole island that could be populated... just saying...
Great work. Endorsed.
(Discovering S&S "gift" was what made me really consider if to ever buy a bethesda game ever again, if even good ones might get "free" forced garbage like this pushed in the future. Neh this here is a note CC quests are truly ass.....)
Most of the Anniversary content is indeed garbo... very few exceptions.
I came from Skyrim on the 360, so when Steam had a $15 sale price on the anniversary edition(PC), I could not pass up.
This mod is decent... really could have been much much bigger. The vegetation is awesome....and even for such a small mod, there are new weapon designs and enemies. Very cool.
The original S&S quest was so... void of soul. I have played no other TES games... the S&S story does not exist in my memory bank... I have no reference. In Skyrim, the S&S quest is just a dumb optional mission that I slog through just to get the rare alchemy ingredients in the sewer.
Usually caring nothing how out of place is in Skyrim (that is already shallow, but nailed so well the vibe and atmosphere that to this day still dominates). S&S is so intrusive that damages so bad skyrim atmosphere to the point of making it worthless to play: your mission become find a way to remove this clowns so they do not pester the game, either via rushing the quest (And getting op gear which will mess up the classic progression) or with mods, but is hard to erase it fully.
So these guys did at least 2 great thing:
1- Removed any trace of immersion breaking CC in skyrim (this alone makes it worthy)
2- Completed a half assed CC content and made it actually good.
Bethesda should pay them as consultants before pushing more CC free
garbage"content"Did trash tha save, restarted, made sure that all other mods patches for S&S are nuked, only CCOR S&S extended cut still survives.
I suppose the dialogue of ri'sadd should not be there any longer, just asking for confirmation.
(If I see another golden clown in Skyrim I swear I am going to take revenge on all the chesse in Tamriel)
Faith... have faith
I thought there was something wrong. The quest would not start for me.
I had slept for a few days, done more quests, arrived in Solitude a few times... and NADA. No start, no quake, nothing.
I was on my way to cheat my way to start the mission, left the front door on my Solitude home, and BOOM... earthquake! Quest marker and all.
Now on to playing the mod. :)
Well you performed a miracle!
The problem is that even if you know where to go, Staada and Dylora don't follow and will miss the 1st part of the fight if you don't do anything.
So I brought them along using the console !
In the end it worked.
And in the 2nd part of this same fight, for some weird reason Thoron helped me by casting some lightning spell against the 2 negative versions of Staada and Dylora ! I won't complain... Even weirder : after these 2 are defeated he takes a big sword to defeat me, well he could never hit me ! No idea why, I had taken a serious poison protection because that's what I expected from him, but I didn't expect he wouldn't be able to hit me ! So it simplified this fight a lot, I didn't try to replay it...
Edit: The second phase of the final battle seems broken too for me. Something in my mod list must be seriously conflicting with this mod.
Edit found it - use your maps local function and look for the root nexus door.
EDIT: found it, it's where you defeat Thoron, in the room on the right, behind the enchanting table