File information
Last updated
Original upload
Created by
szaumoor - original mod by EnaiSiaionUploaded by
szaumoorVirus scan
Tags for this mod
Activity logs
This page was last updated on 05 September 2024, 8:52AM
- Changelogs
-
-
Version 1.2.3
- - Fixed Vampire Drain having a wrong progression (wrong spell costs and lack of the extra feature that comes from Sovereign of Shadows perk)
- - Fixed Myrtheceria applying in one scenario at the wrong time.
-
Version 1.2.2
- - Forwarded changes for Myrtheceria that I missed
- - Minor stuff
- - Added patches and versions for Requiem users
-
Version 1.2.1
- - Forwarded some changes from version 6.00 of Sacrosanct and deleted needless fixes for bugs already addressed in this version.
- - Blood Brand nerfed as per version 6.00 to 3 points of damage per second, but increasing the proc explosion from 60 to 70 (it keeps the other changes to all hemomancies in this mod regardless)
- - Minor grammar changes
-
Version 1.2.0
- This is awkward, but apparently I was so rushed that I didn't even notice that there was a small mistake in the name of the BSA even after correcting it. NOW it should actually install the scripts. This is the final version for the foreseeable future.
-
Version 1.1.9
- Fixed the BSA name so it's actually recognized by mod managers and unloaded in your script folders. Whoops. All previous versions of this mod are now broken essentially, and have been removed.
-
Version 1.1.8
- From now on, I'll only update the ESL version, unless someone requests the ESP for some good reason.
- -- Khajiit's Aura of Despair changes: range of 12, removed stamina and magicka regen debuff because it was not very effective, substituted it with a 10% MR debuff and 75 armor debuff.
- -- Fixed Lord of Destruction having the wrong damage bonus.
- -- Changed the requirements for Blood Ankh self heal so the requirement is not the ultimate perk but Fountain of Youth, giving an easier access to a way to heal, especially if you're using a nerf. You still need corpses around to heal, so it's not like it makes it a breeze.
- -- Added for flavor a new ability for all vampires: Children of the Night. This ability makes you an ally to wolves and makes nearby wolves attack your enemies. Additionally, it also gives them +150 Health, regeneration, and they do double damage. This lasts for 10 minutes.
Unfortunately, this means that it needs a patch for mods that affect Wolves, such as SkyTest. I can provide patches if needed, you only have to ask. Without the patch, the spell will work, but only for nearby wolves. It won't make the rest of the wolves friendly.
-
Version 1.1.7
- -- Khajiit's racial switched completely, now named Aura of Despair, which makes affected characters inflict 10% less damage and regen Stamina and Magicka 50% slower.
- -- Slasher makes power attacks in Vampire Lord form cost -25% less Stamina
- -- Removed completely the extra regen to magicka and stamina I added. It was excessive. For some reason I got convinced they had much worse regen than in Sacrilege, but they actually have the exact same, namely 10% of magicka regeneration per second, and 5% of stamina regeneration per second.
- -- Removed Stagger resistance from Vampire Lords, as it was doing nothing.
- -- Night Cloak renamed as Nosferatu: now apart from the bat cloak, it enhances your minions in vampire lord form, making them gain 35% magic resist, 350 armor, and 40% attack damage.
- -- Auspex works even if you're a Vampire Lord.
- -- Spell cap for Lord's Servant upgrades in the following fashion: 30-40-50-60-unlimited.
- -- Curtain's call no longer kills any NPC affected by Hemomancies without restriction. It can only kill up to level 60 NPCs that way. Above that, they must have at least half their health missing. An example is the highest tier of vampire in Skyrim vanilla, which is the Vampire Nightmaster, that has around 1300 health and is level 65. However, the spell cost is lower (1250 Magicka), so it can be usable a bit sooner.
-
Version 1.1.6
- More benefits for Sacrosanct's ultimate perk (Sovereign of Shadows):
- -- New utility for Blood Ankh: when you make corpses explode, you consume their lifeblood, which restores 200 Health if the explosion touches you. That's right, now you can consume dead people to heal. It goes perfect with one of the healing nerfs. This is probably one of my favorite changes.
- -- Profaned Sun explodes at the end, paralyzing any survivors for 10 seconds.
- -- Borrowed Time will also decrease MR by 25% and armor by 200 points.
- -- All hemomancies except the ones mentioned above, and Vampiric Drain (which absorbs 50%), absorb 25% of their magic damage in Stamina.
- Other things:
- -- Added missing Destruction tags to some magic effects of Hemomancies.
- -- Minor adjustments
-
Version 1.1.5
- -- Tweaked all explosions in Sacrosanct so they don't knock over objects.
- -- Toned down Flaywind. Now it causes 20 damage per second for a total of 600 damage.
- -- Sovereign of Shadows no longer gives you 4 perk points. I don't like at all the idea of a Vampire Perk giving you unrelated benefits.
- -- Sovereign of Shadows (formerly called Dragon at Midnight) will also give your vampire lord a royal cape.
- -- Sovereign of Shadows boosts Raze spells and melee damage by 15%, Vampiric drain by 25%, Vampire Lord reanimation and summons last 10 minutes, and you can have 2 summons active.
- -- Maelstrom also drains 400 armor if you have Sovereign of Shadows perk.
- -- Kinetic Nova electrifies targets, damaging Health by 20 points and Magicka by 100, if you have the Sovereign of Shadows perk.
- -- Obfuscate and other invisibility effects last 50% more if you have Sovereign of Shadows perk.
- -- Vampiric Drain absorbs Stamina (50% of Health absorption) if you have Sovereign of Shadows perk, essentially creating a default way of getting Stamina back without the benefit of Blood of the Ancients or Healing spells.
- -- Vampiric Drain is a bit more expensive to cast, it was formerly much cheaper than even Flames, the cheapest Destruction non-vampire spell.
-
Version 1.1.4
- -- Nerfed Sneak Draining. Normally it would allow you to kill any NPC if you're Parched. Now you can only sneak drain NPCs of up to level 30 or NPCs who are at least missing 50% of their Health. This should balance things out.
- -- Fixed missing condition in my changes to Combat Feeding, so it's disabled if you are Parched, as it's supposed to be.
- -- You can Drain any NPC who is under the effect of Vampire Seduction, regardless of your stage. This shouldn't be too unbalanced considering the level cap of VS in this mod is 10 (upgradable to 25).
-
Version 1.1.3
- -- Tweaked blood knight so it allows to drain victims at any stage of vampirism as long as the victim is bleeding out.
- -- Tweaked combat feeding so it's less spammable. Can only be triggered if the target is staggered AND is "tired" (at least 75% of Stamina OR magicka drained).
- -- Fixed Flaywind's script so it advances vampire lord perks correctly according to this mod.
- -- Fixed Kiss of Death description so it's clear that the attribute boost is only triggered when killing sleeping victims, as that is how it's coded in Sacrosanct.
- -- Added Neloth as a possible target of Blue Blood
-
Version 1.1.2
- -- Fix wrong description for Conjure Gargoyle and The Reaping. Sacrosanct does not advertise this, but The Reaping makes you get blood points from melee kills.
- -- Increased projectile reach of Blood Storm significantly.
- -- Tweaked orc and altmer racials. They both increase Magicka/Stamina and regeneration by 30, and the duration was boosted to 5 minutes in regular feeding and 30 minutes when preying on sleeping people to make it hopefully more usable.
- -- Consistency fixes in this mod
- -- Tweaked Vampire Feeding so it restores stats according to the formula 50 + TargetLevel * 5. For example, if you feed on a level 20 NPC, you would restore 50 + 100 = 150.
- -- Added missing races from Dragonborn to the ProhibitedRaces formlist.
- -- Vampire Seduction can no longer be boosted by Illusion skill.
- -- Vampiric Drain uses the other cooler casting lights of other hemomancy spells, like Sacrilege.
-
Version 1.1.1
- -- Nerfed Power is Power secondary bonus from 100 -> 50.
- -- Vampire Lord melee health absorb increases from 15 to 25 after level 30
- -- It had to happpen. Raze and Blood Storm do too much damage by default from the beginning. Increasing the spell cost only isn't enough. It still does too much damage and absorbs too little. So this is the rebalance: it starts absorbing 15 and dealing 30 damage, and grow up to absorbing 35 and dealing 70 damage. So essentially the absorbing scales more strongly, and the magic damage was toned down. This will also make the inevitable ascension to everlasting ultimate power feel a bit more rewarding.
- -- Minor spell cost adjustments.
- -- Readjusted Lion Among Sheep to work like Shapechanger in Sacrilege. Why? First, it lacked a magic damage debuff counterpart. Second, its main feature (absorbing attack multiplier) seemed a bit buggy in my testing and you could get you absolutely preposterous damage multipliers. So now, exactly like in Sacrilege, Raze and Blood Storm weakens targets to melee attacks by 25% and melee attacks weakens targets to Raze and Blood Storm by 25%, for 10 seconds.
- -- Increased Blood Storm's area of effect by 3 so it's a bit more forgiving. In some ways it's worse than Raze, so I feel it needs an upgrade in that department.
- -- And speaking about Blood Storm... holy cow, that rate of fire is insane; with that rate of fire, it was going to be overpowered no matter what methinks. I reduced the rate of fire by 50% and increased the size of the explosion. It should be still very powerful.
- -- Sacrosanct does not seem to take into account ProhibitedRaces to get blood points. I restored that and added new races to the formlist, so now only powerful animals and creatures, as well as humanoids will yield blood points, and each perk will require 2 more blood points than the previous, to slow down the process of becoming a lord of destruction. Hopefully this will make the reach to the top more enjoyable.
- -- Compressed Starving Artist description so it shows.
-
Version 1.1.0
- -- Power Bites now restore 200 Health by default, instead of nothing. Fountain of Youth triples that amount and restores the same amount in Stamina and Magicka. This is identical to a Sacrilege feature and it was accomplished by modifying Sacrosanct's decompiled scripts. This adds survivability to Vampire Lords at lower levels.
- -- Added a script based on a decompiled Sacrosanct script which enables Borrowed Time's secondary effect to affect any type of creature the main effect of the spell affects. Additionally, this secondary effect absorbs 25% of Health. Starving Artists adds 25% again. To compensate, the damage was brought down to baseline, 5 points of irresistible damage per second for 25 seconds.
-
Version 1.0.9
- -- Vampire's Seduction reworked to function similarly to Sacrilege, with a twist. You can cast it as many times as you want. However, Eyes of the Moon only boosts it by 10 levels and White Wolf by 5. That's right, you can't calm level 75 enemies anymore. At best, only level 25 NPCs. This has a restriction, however: only targets that are not engaged in combat or are not detecting you will be affected. This will hopefully prevent you from cheesing fights too much by forcing you to hide from enemies in order to be able to use it. This also bypasses the issue where the projectile of this spell often misses, making you unable to use it until a full day passes. Consider this experimental, let me know how you think this affects the balance.
- -- Dragon at Midnight renamed to Sovereign of Shadows, in preparation for an upcoming update. Yes, I hate the perk. A crown and 4 perks that have nothing to do with vampirism in exchange for a chance of being killed immediately? No thanks!
- -- Starving Artist hemomancy bonus no longer only affects NPC targets. It affects any target, with the same restrictions as other hemomancy spells. For example, it doesn't affect daedra or automatons, unless you have the Blood From a Stone perk. This should increase Mortal Form survivability if you want to rely on blood spells and not regular healing.
- -- Unearthed Will reworked: now it decreases by 25% the magicka costs of all vampiric spells and powers, including Vampiric Drain and powers like Wicked Wind.
- -- Khajiit's Misfortune ability area of effect nerfed from 50 feet to 30. Still looking into how to rebalance it.
-
Version 1.0.8
- -- All Hemomancies, except Blood Ankh (will explain why below) absorb health without any perks. Specifically, they absorb 25% of the magic damage they do. This stacks with Starving Artist. Their cost is a bit higher than vanilla spells on the same skill level (but they are generally more powerful in the right circumstances anyway). This similar to a Sacrilege feature, and it increases survivability for vampires in mortal form, especially at low level and using the healing nerf (that I thoroughly recommend).
- -- Blood Seed rebalanced: 6->4 points of damage + 1 point of Health absorption per second. And no, this is not too weak. It does far more damage than vanilla apprentice spells, and it heals you.
- -- Blood Brand rebalanced: 5->4 points of damage + 1 point of Health absorption per second. The explosion was slightly nerfed: 100 -> 60 points of magic damage + 15 points of health absorption.
- -- Blood Garden rebalanced: 10 -> 7 points of damage + 1.75 points of Health absorption per second. It takes a full second to charge the spell.
- -- Blood Scourge rebalanced: 20 -> 15 points of damage + 3.75 points of Health absorption per second. Note that when it spreads, you don't absorb their Health. It is quite good for dispatching a bunch of weak enemies and it has a fairly large area of effect (30 feet).
- -- Blood Ankh rebalanced: 200 -> 120. 200 is way too much for an expert spell. Starving Artist adds 30 extra damage against NPCs. The reason this spell doesn't have the usual 25% absorption is that as far as I can tell, its script is bugged at the moment. That is, the absorption never triggers. It does damage, but it doesn't heal the player.
- -- Profaned Sun rebalanced (my god this was so OP): 50 -> 30 damage per second + 3.75 points of Health absorption per second.
- -- Fixed a bug with Borrowed Time. Basically, 20 seconds wasn't enough to trigger its secondary effect. Increasing it to 25 did the trick.
- -- Borrowed Time rebalanced: 5 -> 10 points of damage per second + 2.5 points of Health absorption per second. Also ignores magic resistance too. I added that because I like the "marked for death" kinda feel this spell has. Note that the power of this spell lies in doing a lot of damage while it's in effect, not on the damage it does as such.
- -- The Reaping also increases melee damage by 20 points.
I did not rebalance Curtain Call but I may do it at some point. I mean, it's really cool and flashy to decapitate enemies, but I think in some future release I may add some checks to prevent it from becoming too cheesy.
-
Version 1.0.7
- - Blood Storm 10% higher damage applies to all of its effects, not just magic damage. That is, it will also absorb more than Raze.
- - Tremble was an infamously useless power in Sacrosanct and Sacrilege (change my mind, I dare you). So it was reworked. Now it's called Kinetic Nova (feel free to suggest a better name). It pushes actors away from you unless they are immune to Unrelenting Force Strong. Otherwise they get staggered.
- - Fixed wrong area size for Tremble.
- - Tweaked Tremble explosion so it doesn't knock objects over.
- - Vampire Lord armor now reaches 350, similar to werewolves.
- - Misc description fixes in this mod
-
Version 1.0.6
- Fixed a bug in Sacrosanct which made Vampire Lords under the Blood of the Ancients effect absorb Magicka with Raze twice, effectively making them not absorb Stamina.
- Starving Artist: now it allows Raze and Blood Storm to drain Stamina (50% of its Health Absorption) . This is to create a counterpart to Astral Poison. Namely, a way of absorbing the nerfed stat in that mode. This is similar to a Sacrilege feature.
Balanced Astral Poison to absorb 25% less magicka, since now VL have enhanced magicka regeneration. It is still plenty, especially fighting in groups, which is what Vampire Lords specialize in anyway.
-
Version 1.0.5
- - Plugin had to become an ESP file, due to the more recent changes. Sorry. Should be compatible with ongoing saves though.
- - Fixed oversight in my changes to Cauldron of Fire.
- - Fixed bug in Sacrosanct which could give you 75 magicka twice in Vampire Lord form.
- - Forwarded USSEP changes to Bats. It adds a cool red overlay to Bats.
- - The Reaping makes you immune to stagger for its duration. This is to avoid constant interruptions, especially if dealing with humanoid enemies that use enhanced combat tactics.
- - Vampire Lord melee attacks absorb 15 health. This amount is 25% higher when power attacking. If Slasher perk is picked, this amount increases by 40% again. This is similar to a Sacrilege feature and I added it because I think Sacrosanct Vampire Lords lack survivability in melee mode.
- - Astral Poison is more effective when power attacking (25%). Slasher enhances this bonus by 40% again.
- - Misc text fixes.
- - Vampire Lords are 50% resistant to stagger at all times. I'm unsure how useful this is. If using combat mods, it's quite frustrating to see that your Vampire Lord gets staggered constantly (full stagger, on top of that).
- - Vampire Lords regenerate magicka 50% faster in melee mode and stamina 75% faster in caster mode. This is to promote faster stance changes. This is similar to a Sacrilege feature.
-
- Author's activity
-
September 2024
-
05 Sep 2024, 8:52AM | Action by: szaumoor
Attribute change
'Description changed.'
May 2024
-
07 May 2024, 10:30AM | Action by: szaumoor
Permission change
'Users can no longer upload this file to other sites.
Users can no longer convert this file.
Users have permission to modify this file as long as they credit the original creator.
Users have permission to use assets from this file as long as they credit the owner.'
March 2024
-
04 Mar 2024, 5:52PM | Action by: szaumoor
Attribute change
'Description changed.'
January 2024
-
19 Jan 2024, 8:02PM | Action by: szaumoor
Permission change
'Users can now upload this file to other sites.
Users can now convert this file.
Users can modify this file.'
-
01 Jan 2024, 6:52PM | Action by: szaumoor
Attribute change
'Description changed.
Mod version changed to 1.2.3.'
-
01 Jan 2024, 6:52PM | Action by: szaumoor
Changelog added
'Change log added for version 1.2.3'
-
01 Jan 2024, 6:50PM | Action by: szaumoor
File added
'Sacrosanct Rebalanced and Tweaked [version 1.2.3]'
October 2023
-
25 Oct 2023, 12:28PM | Action by: szaumoor
Attribute change
'File \'Healing Nerf for Vampire Lords (90)\' version changed to 1.2.2.'
-
25 Oct 2023, 12:28PM | Action by: szaumoor
Attribute change
'File \'Healing Nerf for Vampire Lords (75)\' version changed to 1.2.2.'
-
25 Oct 2023, 12:28PM | Action by: szaumoor
Attribute change
'File \'Healing Nerf for Vampire Lords (60)\' version changed to 1.2.2.'
-
25 Oct 2023, 12:28PM | Action by: szaumoor
Attribute change
'File \'Healing Nerf for Vampire Lords (100)\' version changed to 1.2.2.'
-
25 Oct 2023, 12:28PM | Action by: szaumoor
File added
'Healing Nerf for Vampire Lords (100) (Requiem) [version 1.2.2]'
-
25 Oct 2023, 12:27PM | Action by: szaumoor
File added
'Healing Nerf for Vampire Lords (90) (Requiem) [version 1.2.2]'
-
25 Oct 2023, 12:26PM | Action by: szaumoor
File added
'Healing Nerf for Vampire Lords (75) (Requiem) [version 1.2.2]'
-
25 Oct 2023, 12:25PM | Action by: szaumoor
File added
'Healing Nerf for Vampire Lords (60) (Requiem) [version 1.2.2]'
-
25 Oct 2023, 12:11PM | Action by: szaumoor
Changelog added
'Change log added for version 1.2.2'
-
25 Oct 2023, 12:09PM | Action by: szaumoor
File added
'Requiem Patch (ESL) [version 1.2.2]'
-
25 Oct 2023, 12:07PM | Action by: szaumoor
File added
'Sacrosanct Rebalanced and Tweaked [version 1.2.2]'
-
24 Oct 2023, 10:17PM | Action by: szaumoor
Changelog added
'Change log added for version 1.2.1'
-
24 Oct 2023, 10:16PM | Action by: szaumoor
File added
'Healing Nerf for Vampire Lords (90) [version 1.2.1]'
-
- Mod page activity
-
July 2025
-
20 Jul 2025, 4:14PM | Action by: unhookedfrog7
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
13 Jul 2025, 6:58PM | Action by: Neferata13
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
10 Jul 2025, 11:32PM | Action by: Rabbanah14
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
04 Jul 2025, 6:20AM | Action by: butidigress
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
02 Jul 2025, 12:30PM | Action by: Maeve0
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
June 2025
-
29 Jun 2025, 11:37AM | Action by: Schmizor
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
25 Jun 2025, 4:09AM | Action by: exat
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
21 Jun 2025, 9:27PM | Action by: 3U73N591G37
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
21 Jun 2025, 3:38PM | Action by: Orcaoo
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
21 Jun 2025, 1:39AM | Action by: PrimroseArt
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
20 Jun 2025, 11:48AM | Action by: bubbasan98
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
18 Jun 2025, 7:46AM | Action by: scordj
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
16 Jun 2025, 7:55PM | Action by: hashslingslasher6
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
16 Jun 2025, 9:05AM | Action by: BraniyaKz
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
14 Jun 2025, 1:16AM | Action by: GLSGLS3232
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
13 Jun 2025, 2:59PM | Action by: Scarpiart
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
12 Jun 2025, 1:57AM | Action by: BraniyaKz
Tracked
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
11 Jun 2025, 10:51AM | Action by: SkyrimExplorerYT
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
09 Jun 2025, 3:48PM | Action by: Itikar7
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-
08 Jun 2025, 4:18PM | Action by: ModsInsomnia
Endorsed
'Sacrosanct Rebalanced and Tweaked (ESL)'
-