This suddenly happened to me too. The 'tab' exists in Racemenu, but the sliders are no longer present. I may have altered my load order, but I've no idea what might have caused this effect.
Okay, I was confused by the CBBE 3BA (3BBB) mod requirement (which in itself requires CBPC - Physics with Collisions). So I can safely run the jBS2BG tool without either of those two mods installed? I have all the other mod requirements installed.
Thanks for making this! I really like being able to use a different Bodyslide preset for my character vs. the rest of the world. Previously, I've done this by using Bodyslide to make special armor for my character with a different preset, but your way lets my character wear anything she finds.
I also have a few questions and observations.
One thing I'm noticing is that this seems to make a fixed adjustment--i.e., it sets a slider value that is correct at weight 50 if I choose that. This value does not seem to scale with weight quite the same as Bodyslide. That is, if I do a morph at weight 50, weight 100 will not look identical as if I used the original Bodyslide preset at weight 100. Is that right? I assume no workaround other than redoing the adjustment at each weight?
I read the description but don't really understand the purpose of load and subtract. I get that the usual workflow is inverse then add. Load seems to have an exaggerated effect, and I can't tell how subtract is different from inverse (other than it uses a different weight setting). Can you please explain a little more?
Choosing "reset" under the 3BA morphs tab of Racemenu (not your tab) seems to undo everything this mod does if I want to start over. Is that right?
I also notice that once you do an inverse/add and get the 3BA morph the way you want, you can then save a preset under the 3BA tab to repeat this process in one step.
For people not seeing the changes, this sometimes happens to me too but is easily fixed by changing the character's weight after leaving Racemenu.
1. It is a fixed adjustment. This mod is not a complete replacer of the weight system. It only helps you in automating Racemenu 3ba sliders. It has no knowledge of what the morphs would be at 0 or 100. It will only be what at weight you set it to be.
2. Load just loads the preset as is, setting the values exactly. It only works correctly if your initial body is zeroed in bodyslide. Which is why you get exaggerated results, because it would be like "adding the values on top of your initial body morphs". If that makes any sense. Substract is for special use cases. You'll know if you encounter them. If not, you can just ignore it.
Just note, there is kind of like 2 separate slider values. "Bodyslide values" from creating your main body, and "Racemenu values" from in-game. Both has no knowledge of each other. But they can still affect each other. Racemenu values in particular will always add on top of bodyslide values.
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I also have a few questions and observations.
One thing I'm noticing is that this seems to make a fixed adjustment--i.e., it sets a slider value that is correct at weight 50 if I choose that. This value does not seem to scale with weight quite the same as Bodyslide. That is, if I do a morph at weight 50, weight 100 will not look identical as if I used the original Bodyslide preset at weight 100. Is that right? I assume no workaround other than redoing the adjustment at each weight?
I read the description but don't really understand the purpose of load and subtract. I get that the usual workflow is inverse then add. Load seems to have an exaggerated effect, and I can't tell how subtract is different from inverse (other than it uses a different weight setting). Can you please explain a little more?
Choosing "reset" under the 3BA morphs tab of Racemenu (not your tab) seems to undo everything this mod does if I want to start over. Is that right?
I also notice that once you do an inverse/add and get the 3BA morph the way you want, you can then save a preset under the 3BA tab to repeat this process in one step.
For people not seeing the changes, this sometimes happens to me too but is easily fixed by changing the character's weight after leaving Racemenu.
Thanks again.
2. Load just loads the preset as is, setting the values exactly. It only works correctly if your initial body is zeroed in bodyslide. Which is why you get exaggerated results, because it would be like "adding the values on top of your initial body morphs". If that makes any sense.
Substract is for special use cases. You'll know if you encounter them. If not, you can just ignore it.
Just note, there is kind of like 2 separate slider values. "Bodyslide values" from creating your main body, and "Racemenu values" from in-game. Both has no knowledge of each other. But they can still affect each other. Racemenu values in particular will always add on top of bodyslide values.
3. Yeah, that's right.
4. That's a neat shortcut.
Fat and Chubby Females - Bodyslide CBBE CBA Racemenu