About this mod
A lightweight class system that gives you starting gear and some class based abilities
- Requirements
- Permissions and credits
- Changelogs
ESL flagged
Summary:
Upon starting the game you get a scroll which starts the class selection --> you choose your class and get your layout for it --> done.
Since the version 1.5, equipment is handled via Leveled Lists and the the default version of the mod now gives you somewhat randomised equipment.
It's randomised for your class. Example: Warrior gets 2 out of 6 available weapons.
If you want to turn off the abilities, install the optional 'No Abilities' patch. It's meant for those who want to use my equipment loadout with other class ability mods.
The FOMOD has descriptions of the optional plugins, read them to know if you need them. Most people won't need anything but the main mod.
I kept ease of patching in mind where my skills allowed it. You can add/remove items from the equipment Leveled Lists to also contain mod-added equipment.
By default you only get low level vanilla equipment to not add any dependencies.
Look at the Patch template to see what to change and how.
THE PATCH TEMPLATE IS NO PATCH FOR ANYTHING, JUST AN EXAMPLE
Details about Abilities:
Warrior
+10 Smithing
-45 Magicka
Elemental Mage
+20% Magicka Regeneration
-45 Stamina
Rogue
+45 Stamina
-25 Health
-20 Magicka
Summoner
+50% Magicka Regeneration
-10% Attack Damage
Assassin
+15% stronger potions (player made)
-50% attack damage with 2h weapons
Knight
+10 Heavy Armor
-30% Stamina Regeneration
Monk
+10% stronger Restoration spells
-30% weaker Destruction spells
Paladin
+10% stronger Restoration while being in bright places
-30 Sneak (will be effectively 0 with pretty much any Race)
Nightblade
+15% stronger Destruction spells in low light levels
-15% weaker light and heavy armor
Credits:
theannagarcia for keeping up with my stupid setup questions about VS Code
Nostalgic for the idea