Skyrim Special Edition

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Created by

Styyx

Uploaded by

Styyxus

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About this mod

A lightweight class system that gives you starting gear and some class based abilities

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Starting in Classes is my approach of a class system meant to be used at the start of the game. It's light weight and only meant to make roleplaying a certain class a bit easier. 

ESL flagged

Summary:

Upon starting the game you get a scroll which starts the class selection --> you choose your class and get your layout for it --> done. 

Since the version 1.5, equipment is handled via Leveled Lists and the the default version of the mod now gives you somewhat randomised equipment. 
It's randomised for your class. Example: Warrior gets 2 out of 6 available weapons.

If you want to turn off the abilities, install the optional 'No Abilities' patch. It's meant for those who want to use my equipment loadout with other class ability mods.

The FOMOD has descriptions of the optional plugins, read them to know if you need them. Most people won't need anything but the main mod.

I kept ease of patching in mind where my skills allowed it. You can add/remove items from the equipment Leveled Lists to also contain mod-added equipment.
By default you only get low level vanilla equipment to not add any dependencies. 

Look at the Patch template to see what to change and how.

THE PATCH TEMPLATE IS NO PATCH FOR ANYTHING, JUST AN EXAMPLE

Details about Abilities:

Warrior
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+45 Health
+10 Smithing
-45 Magicka


Elemental Mage
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+45 Magicka
+20% Magicka Regeneration
-45 Stamina


Rogue
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roughly double the crit chance
+45 Stamina
-25 Health
-20 Magicka


Summoner
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+15% stronger Conjuration spells
+50% Magicka Regeneration
-10% Attack Damage


Assassin
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+30% higher attack damage while sneaking
+15% stronger potions (player made)
-50% attack damage with 2h weapons


Knight
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blocking takes 15% less damage
+10 Heavy Armor
-30% Stamina Regeneration


Monk
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+12 Unarmed damage (flat bonus, not %)
+10% stronger Restoration spells
-30% weaker Destruction spells


Paladin

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+15% attack damage while being in bright places
+10% stronger Restoration while being in bright places
-30 Sneak (will be effectively 0 with pretty much any Race)


Nightblade
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+8% movement speed in low light levels
+15% stronger Destruction spells in low light levels
-15% weaker light and heavy armor



Credits:

theannagarcia for keeping up with my stupid setup questions about VS Code
Nostalgic for the idea