Hello chet04 I found your mod and downloaded it. Unfortunately it doesn't work properly for me. I did all the steps you wrote and repeated them twice but the textures of the walls remain purple. Do you maybe have an idea for this?
Fantastic, running your meshes through parallax script, and now i can have unique parallax occlusion textures on COTN Falkreath walls, thank you so much :)
but wait! I am providing meshes with alternate path (like I did for stonewall) so that you won't have to make compromises on your High Hrothgar textures
Provided the meshes with alternate path for tower stone floor textures. Download the optional file and overwrite on the main file. Add any stone floor textures you like to the path '\textures\cotn\falkreath' inside the mod folder.
With Pfuscher's 2020 stone floor textures, it looks like this-
?
? No more bright and shiny textures on the towers!!
Can't say definitely. A few things I can think of is having separate stonewall textures (custom texture path) for the buildings and keep current ones for towers and walls. And maybe some new interior wall textures for houses and a custom one for the well. But I also don't want to go overboard in order to preserve the thematic feel.
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I found your mod and downloaded it. Unfortunately it doesn't work properly for me.
I did all the steps you wrote and repeated them twice but the textures of the walls remain purple. Do you maybe have an idea for this?
Best regards
shivacrystal
textures\architecture\highhrothgar\hhfloor01_n.dds
but wait! I am providing meshes with alternate path (like I did for stonewall) so that you won't have to make compromises on your High Hrothgar textures
With Pfuscher's 2020 stone floor textures, it looks like this-
No more bright and shiny textures on the towers!!
any plans to go deeper, individual wall textures per buildings?