Skyrim Special Edition

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chet04

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chet04

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9 comments

  1. shivacrystal
    shivacrystal
    • supporter
    • 2 kudos
    Hello chet04
    I found your mod and downloaded it. Unfortunately it doesn't work properly for me.
    I did all the steps you wrote and repeated them twice but the textures of the walls remain purple. Do you maybe have an idea for this?

    Best regards
    shivacrystal
    1. spackshades
      spackshades
      • premium
      • 1 kudos
      did you rename the textures properly?
  2. Tkohr
    Tkohr
    • supporter
    • 43 kudos
    Fantastic, running your meshes through parallax script, and now i can have unique parallax occlusion textures on COTN Falkreath walls, thank you so much :)
    1. whamy03
      whamy03
      • member
      • 1 kudos
      Hi! may you share it here? :)
  3. BlackWolf24
    BlackWolf24
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    • 215 kudos
    which texture needs to be changed for the very bright stone texture at the gate?
    1. chet04
      chet04
      • supporter
      • 21 kudos
      textures\architecture\highhrothgar\hhfloor01.dds
      textures\architecture\highhrothgar\hhfloor01_n.dds

      but wait! I am providing meshes with alternate path (like I did for stonewall) so that you won't have to make compromises on your High Hrothgar textures
    2. chet04
      chet04
      • supporter
      • 21 kudos
      Provided the meshes with alternate path for tower stone floor textures. Download the optional file and overwrite on the main file. Add any stone floor textures you like to the path '\textures\cotn\falkreath' inside the mod folder.

      With Pfuscher's 2020 stone floor textures, it looks like this-

      ?
      ?
      No more bright and shiny textures on the towers!!
  4. kojak747
    kojak747
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    • 735 kudos
    These are great, would have done it myself but you saved me a job, thankyou :)

    any plans to go deeper, individual wall textures per buildings?
    1. chet04
      chet04
      • supporter
      • 21 kudos
      Can't say definitely. A few things I can think of is having separate stonewall textures (custom texture path) for the buildings and keep current ones for towers and walls. And maybe some new interior wall textures for houses and a custom one for the well. But I also don't want to go overboard in order to preserve the thematic feel.