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GGUNIT

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GGUNIT

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85 comments

  1. smokingAltyn
    smokingAltyn
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    • 1 kudos
    theres a hole at the end of bridge, i can walk through but its invincible kinda wierd. anyone know how to fix?
    1. kauruclaws1
      kauruclaws1
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      • 2 kudos
      Northern Roads patch compendium has a patch for this. DON'T activate / download the file for it. Just put this plugin at the very bottom, as further as possible since this must win over anything that edits Whiterun exterior.

      I was searching for months, when I disabled NR Compendium's repaired bridge patch, the hole disappeared. I hope this works for yall!
    2. CallofOniiChan
      CallofOniiChan
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      Northern Roads patch compendium has a patch for this. DON'T activate / download the file for it. Just put this plugin at the very bottom, as further as possible since this must win over anything that edits Whiterun exterior.

      I was searching for months, when I disabled NR Compendium's repaired bridge patch, the hole disappeared. I hope this works for yall!
      Can you tell me what option in the fomod it is in and is it the most recent? 
      I am having the same issue. Some clearer instructions to leave as a note for my first wabbajack mod collection would be nice for instalment documentation.  Edit: I am also using Atlantean landscapes but not northern roads
  2. CallofOniiChan
    CallofOniiChan
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    It seems to only work at random whenever it feels like it. I have no idea why. 
    The planks are there, but invisible, but at other times they show up. Very very strange.
  3. rik3612
    rik3612
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    HELP anyone know whats causing this weird ' bug'. Only happens in shadows and mostly near roads.....
    When i turn effects of in ENB it dissapears
    https://ibb.co/9m45sHVH  
  4. faentaallmods
    faentaallmods
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    • 1 kudos
    doesnt seem to work
  5. Dolorof92
    Dolorof92
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    • 3 kudos
    Thank you!
    So aesthetic :)
  6. AmmyTheWolf
    AmmyTheWolf
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    Hi, I made sure this loaded after all of the Lux via files and I still have missing planks at the bottom, help?

    Never mind, it appears to work now for some reason.
  7. deleted110352153
    deleted110352153
    • account closed
    • 11 kudos
    Hello!
    Can someone help me get rid of the talos statue? I use jk whiterun outskirts and whiterun outskirts and whiterun has walls.
    Ive tried the patches of all the respective mods. Yet it does not fix the issue of the statue clipping through other structures.
    Thank you
  8. TigerTankIT
    TigerTankIT
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    • 3 kudos
    Is this outdated?
    I'm loading this at the bottom of my LO but the bridge is still broken at the end and there are wooden planks on top of the bridge, lest edit made by Lux Via.esp
    1. JeanA882
      JeanA882
      • member
      • 45 kudos
      Same, I think I'm just going to remove it. Each time I start a new game and go see the bridge, there are always planks missing on the other end toward the halt streaming camp. The patch is at the bottom of my load order too. It looks amazing as a bridge but I can't seem to fix it.
    2. acmp02
      acmp02
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      I had the same problem and resolved it by loading this add-on's esp after all other lux via plugins and any added by patches or mods that affect whiterun's exterior. Hope this helps 
    3. cristiangmac
      cristiangmac
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      • 0 kudos
      I tried the solution that acmp02 mentions and it worked fine.
  9. Kiki981
    Kiki981
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    • 6 kudos
    I'm using this patch alongside vith Lux Va and Northern roads. But there are still few bugs. First, from Whiterun side of the bridge, there is a "pole missing" for roadsigns. On the other side of th bridge there is floating "deer skull".
    1. ikki12126208
      ikki12126208
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      same here, any fixed?
    2. DuplicitousDemiurge
      DuplicitousDemiurge
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      For me it looks like the Lux Via - NR Bridges patch is causing this. Not sure how to resolve, poking around xedit atm.

      Edit: I tried removing block 0, -1 sub-block 1, 3 from the NR Bridges patch, which has restored the repaired bridge. I'm relatively new to this and haven't done any more thorough testing yet than checking to see if the assets are fixed, so don't just take my word for it and test appropriately if you try. That being said, apart from a misplaced water mist effect that looks like a burst of steam shooting out of a rock, this does seem to have had the effect of fully fixing the bridge. Guards aren't navigating over it, but that was an issue present with just Lux Via installed so I reckon that's unrelated and a troubleshoot for another time and place.
  10. trebot
    trebot
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    My bad. Posted to wrong mod