Skyrim Special Edition

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Retinal Mist

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RetinalMist

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16 comments

  1. RetinalMist
    RetinalMist
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    UPDATE 04/02/2020
    v. 1.1 - navmeshed version (navmesh by Magicmute)
  2. SkyrimChad90
    SkyrimChad90
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    this is one of the coolest mods ever 
  3. D1Z4STR
    D1Z4STR
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    Load before or after Landscape fixes for grass mods?
  4. KunninPlanz
    KunninPlanz
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    Your homes are great, perfect for hunters/survivalists. Also perfect along with Hidden Hideouts of Skyrim.

    You should do more of an Orcish themed one next, poor Orcs usually get left out when it comes to mods. :)

    1. RetinalMist
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      Thanks a lot.
      Your thoughts on orcs are true, maybe they're undervalued.
    2. KunninPlanz
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      They certainly are. I mean, where are the tribal hair mods for Orcs? (with triple ponytails, one ponytail that splits into several smaller ponytails, tied-back long dreads, etc) :)
  5. Magicmute
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    Where can I find the key? Also I will have to review the navmesh, because my follower has a difficult time following me up there
    1. RetinalMist
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      The key:
      Spoiler:  
      Show
      Check the satchel on the crate near the ladder.


      It is not navmeshed, sorry. I always play a single character playthrough, so it is upload as it is, as I use it.
      If you wanto to navmesh it and share it, I'll be glad to upload the file here giving you credit, of course.
    2. Magicmute
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      Hey man, yes as I suspected there's no navmesh unfortunately for me. I opened up your mod in the CK, I will review all your homes and place the appropriate navmeshes for followers. I will share it with you whenever I get around finishing it.

      I like to play solo as well, but usually travel with at least 1 companion to hunt with.
    3. RetinalMist
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      ok, great. thanks.

    4. Magicmute
      Magicmute
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      Hey RetinalMist, did you ever change the navmesh in the area or deleted some rocks? Or did you just start building the refuge in the area? I ask, because I finished the navmesh in the upper area, but the ground where the key is, is weird for followers. They won't walk on some areas, instead they'll run to the navmesh border and just stand there.

      EDIT: Also happens in vanilla skyrim, without your mod. That's weird.. This area is horrible for followers (haha). But I navmeshed the upper area! :) I just want to make it so that the follower can actually reach the ladder to climb up, but that's the part where I'm baffled, because the follower simply won't walk near that piece of ground

      Fixed: had to finalize navmesh. I have now made this mod follower friendly. I'll share it with you
    5. RetinalMist
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      great, thanks.
  6. circ
    circ
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    Noticed some texture issues because of landscaping in the outer exterior bounds - rock mesh cutting through grassy ground cover, but nothing major. Wasn't as cozy as a cabin you made for Winterhold, but a nice hunter's rest type abode or something.
    1. RetinalMist
      RetinalMist
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      thanks, will check the texture issue (and sorry for the very late reply).
  7. morrowhen
    morrowhen
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    great location, very nice little home!

    changed the bench under the ingot shelf to a workbench and added an enchanter....now it is almost perfect for me!
    some kind of shelter above the workbench would be much appreciated because of "true storms".
    i'd love to look at the rain from a sheltered place....
    :-)
    thanks for sharing!
    1. RetinalMist
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      Thanks for your comment (:
      At the moment I do not have plans for any changes (lack of time), probably in the future.
      cheers.