This page was last updated on 04 November 2023, 2:35AM
Changelogs
Version BETA-1.1.0
Changed Rueful Axe and Masque of Clavicus Vile effects.
Tweaked descriptions of 'Aspiring' perks to make it clear you need a skill book in your inventory to take the perks.
Changed Elemental Fury so it increases attack speed correctly.
Battleaxe and War Axe second rank perks (e.g. Devastate) can now affect injured (Health < 50%) targets as well as intimidated targets.
Sword, Mace, and Warhammer second rank perks (e.g. Hammer) can now affect intimidated targets as well as exhausted or staggered targets.
Changed "Breaking Charge" and "Immovable" perks so they now affect intimidated, injured, and exhausted targets.
Fixed "Under the Thief" buffing magic skill alchemical effects rather thief skill effects.
Fixed "Drowse" perk triggering when activating corpses.
Fixed "Under Masser" and "Under Secunda" perks showing effects at incorrect times.
Fixed "Infuse Stamina" description.
Targets that are immune to paralysis will no longer be knocked down by the "Hammer", "Target Down", and "Midnight Bell" perks.
Lock and Unlock prompts added by the "Lock" perk will now only show up while sneaking.
Fixed "Bless" perk giving a Bless option to random objects.
Fixed "Full Strength Strike(s)" not increasing damage properly.
Pickpocket perks that affect sleeping targets can now also affect non-sleeping unconscious targets.
Added New Armor Enchantment Perks, "Unimpeded Magics", "Compounding Magics".
Redid script for "Quaking Earth" perk to make it trigger much more reliably.
Added 'MagicEnchBeneficial' and 'MagicEnchHarmful' keywords to enchantment effects to use with magic perks.
Added Spell/Scroll/Enchantment blacklist for perks that effect their magnitude and duration.
Added the Slow Time shout to the effect blacklists.
Moved "Staff Journeyman" and "Transcribe" in the Enchanting Skill Tree, now require "Shimmering Silver" instead of "Shimmering Shields".
Renamed "Butcher" to "Aspiring Hunter"
Renamed "Skinner" to "Pelt Hunter"
Renamed "Hunter" to "Game Hunter"
Renamed "Trophy Hunter" to "Monster Hunter"
Moved the above four perks to a hunter sub-tree of the Marksman skill tree.
Changed "Game Hunter" and "Monster Hunter" perks to increase damage of all weapons and spells against relevant targets based on amount killed in a playthrough.
Added "Man Hunter", "Vampire Hunter", "Demon Hunter" perks that increases all weapon and spell damage against relevant targets based on amount killed in a playthrough.
Version BETA-1.0.5
Arcane Synergy now depends on worn armor.
Fixed OnCrosshairRefChange papyrus dumps occuring while playing instruments.
Reverted some background script changes to instrument songs made in 1.0.4.
Instruments are now removed from player's inventory when performance starts, so performing work better with worn instruments added by 'All Geared Up Derivative'.
You can now use the added misc item 'Stop Performance' to stop playing.
Version BETA-1.0.4
Fixed vampire dust only being obtainable while the player was a vampire.
Made bard crowds much more dynamic.
Fixed delay in between songs when playing instruments.
Speech experience gained by playing instruments is now always increased when you have an audience, even without the 'Performing Bard', and even in areas that doesn't allow performances.
Fixed Enchanter's Potions not having any affect.
Inherited some bug fixes to the alchemy and enchanting skill boost perks.
Version BETA-1.0.3
Fixed War Axes being enchantable without the Axe Imbuing perk.
Circlets can now be enchanted with the Helm Imbuing Perk.
Fixed Purge and Illuminated so they only affect spells that have an associated magic skill. This is to fix it potentially affecting scripted spells that shouldn't be influenced.
Changed movement speed effects to they affect the player immediately and reliably.
Fixed 'Starting Spell' messages reappearing due to NPCs with the Aspiring perks.
Fixed a bug with the 'Deception' sneak perk.
Magic perks no longer affect weapon enchantments.
Cryomancer, Electromancer, and Pyromancer now only affect 'pure' fire, frost, and shock spells.
Changed descriptions of several magic perks to imply scrolls and staves can be affected.
Removed lockpicks from several people and bodies, now only found with the 'Known Pockets' lockpicking perk.
Version BETA-1.0.2
Increased Atronach's base Destruction skills, so they can use their normal spells while at low levels.
Added Flames spell to all Flame Atronachs.
(Updated Mortal Enemies Patch)
Fixed Butcher perk. Now requires a one-handed axe, as intended, rather than a two-handed axe.
Fixed Jailbreaker perk not allowing you to pick locks in Helgen.
Fixed Hearthfire Drafting Table not being useable without the Aspiring Enchanter perk.
(Hopefully) Fixed 'Starting Spell' messages reappearing on game load.
Version BETA-1.0.1
Fixed 'Poisoned' perk requirement conditions.
Fixed "You don't know how to harvest this yet..." message appearing when successfully harvesting berries and fruit.
Fixed 'Plant Suspicion' conditions that prevented the option from ever showing up.