"Thank you for using my mod, I hope you'll enjoy the work I put into making it and keep supporting me in the future. Make sure to Endorse the mod if you liked it, it helps more than you know."
- Hylios
If you have questions or are encountering any issue with the mod, please refer to this FAQ (Frequently Asked Questions)BEFORE posting said issue in the comment or bug section. I will know if you don't.
Thank you for your work, I use a number of your houses.
I have decided to try to change the Proudspire mod mid-game, after I bought the house and after installing Enhanced Solitude mod.
I have installed your patch for Enhanced Solitude and so far there is no issue with the Exterior that I've noticed.
However on the inside, on the second floor there is a few missing objects: here
On the first picture you can see Noble Wine Rack is collided with the Aquarium from the AE CC Fishing, I am not sure how it ended up there, but I've checked SSEdit, and your mod overwrites a few persistent records that CC Fishing created.
In terms of the Load Order and other Conflicting mods: there's only USEEP, and two Lighting Mods - Placed Light and Embers XD
I tried to put the Proudspire Manor mod after those in a load order to see if it would solve anything - here , it didn't
There also Faultier's PBR Skyrim installed, which might conflicted with the meshes of your mod somehow,but it should only affect vanilla textures and meshes and/or used custom paths for its assets.
I installed Save Unbaker and went in and out the cell, then used resetinterior SolitudeProudspireManor, but it only placed fallen and scattered misc objects back into the air.
I reinstalled the latest versions of both HS Resources and this mod, and I play on the latest Steam version of the game.
I thought a few objects got disabled for some reason, but I when I tried looking at SSEdit all NobleBarCornerIn01, NobleBarLeft01, NobleBarRight01 and NobleBarStraight01 Placed Objects were enabled and I couldn't find those that weren't.
I apologize for the inconvenience and hope you could kindly provide some advice on how I should proceed to fix this or am I able to do it at all.
If you installed this mid-playthrough, you won't be able to fix it. (I'm pretty sure you did since my mod would have prevented you from using the CC upgrade in the first place.
As for the patches, they're not mine so I can't vouch for any of them aside from the USSEP which you are missing (the cooking pot in the Kitchen).
My best guess for the invisible objects would have been the lack of the HS resources but if this one is up to date it could be clashing with PBR mods since those meshes are not made for Parallax.
I see. Well, that's on me. Probably will install this one later for the next playthrough. Still, thank you for your reply and thank you again for your work, you do amazing things, I currently use 5 of your player homes and they all amazing.
I initially installed this mod midgame AFTER I've purchased proudspire manor, and sure enough, there were major problems; see through floors, missing walls, furnitures etc. But then, I tried rewinding my gameplay to a save I did before purchasing the house, and then I disabled and reenabled the mod, and it works wonders! The problems are now gone, and the modded interior looks clean and perfect! Give it a try! ^^
Quick question and this could be on my end. Is there supposed to be a Smelter and a Grindstone? I currently don't have either in the basement where the forge is.
Hi, I installed all your player house mods. Basically, it's almost good, I have problems with beds that are right in the middle of the corridors or they are missing the top of the bed, I tried the Disable command, it's not possible to make it disappear and it does it on all your mods where there are beds?
RE: Well, I found this BBLS extension "BBLSExtBeds" which manages all the beds in the player's houses. I deactivated it and everything went back to where it was. However, I don't know if deactivating this extension will cause other problems.
Some of the cupboards like in the kitchen and enchanting room say they have room for 0 more items, and if I try to put something in them they claim they're full. Do you know what could be the cause of this? Most notably the two cupboards in the enchanting room are both suffering from this issue.
I have the same problem - I had already met all the requirements for thane, bought the house and all furnishings from the steward, received the thaneship from Elisif, then visited the house for the first time. My housecarl was there waiting for me. But her room is empty. The rest of the house looks beautiful! It's been over 30 days and the room is still empty. Any ideas of what happened?
This is amazing. Just wondering though - with the 'additional' decoration dialogue for adding CC fishing decorations into the home, you opted to have a message box pop up telling the player that you won't allow them to add such an ugly 'faux pas' to their home. While i did get a chuckle out of it, it is pretty immersion breaking having a literal message signed by you pop up during in-game dialogue. Is there a chance you could just delete the dialogue options from Falk Firebeard entirely? Even just as an addon patch? Would be much better to just not have the option.
OR... does anybody know of a mod that already does this? I looked and could only find a CC content remover for the hearthfire homes.
I did it that way so it's not dependent on the Load Order, it's replacing the script itself so there's very little chance it will conflict with any other mod out there. Changing the dialogue record means the change can easily be overridden and would in some cases require either a Load Order rule or a patch to work.
Yes, it requires a patch, otherwise, there will be texture errors and lighting issues. This is because ELFX and other similar lighting overhauls modify the original scenes. I hope someone will make a patch, because I am using ELFX...
300 comments
FAQ (Frequently Asked Questions) BEFORE
posting said issue in the comment or bug section. I will know if you don't.
Thank you for your work, I use a number of your houses.
I have decided to try to change the Proudspire mod mid-game, after I bought the house and after installing Enhanced Solitude mod.
I have installed your patch for Enhanced Solitude and so far there is no issue with the Exterior that I've noticed.
However on the inside, on the second floor there is a few missing objects: here
On the first picture you can see Noble Wine Rack is collided with the Aquarium from the AE CC Fishing, I am not sure how it ended up there, but I've checked SSEdit, and your mod overwrites a few persistent records that CC Fishing created.
In terms of the Load Order and other Conflicting mods: there's only USEEP, and two Lighting Mods - Placed Light and Embers XD
I tried to put the Proudspire Manor mod after those in a load order to see if it would solve anything - here , it didn't
There also Faultier's PBR Skyrim installed, which might conflicted with the meshes of your mod somehow,but it should only affect vanilla textures and meshes and/or used custom paths for its assets.
I installed Save Unbaker and went in and out the cell, then used resetinterior SolitudeProudspireManor, but it only placed fallen and scattered misc objects back into the air.
I reinstalled the latest versions of both HS Resources and this mod, and I play on the latest Steam version of the game.
I thought a few objects got disabled for some reason, but I when I tried looking at SSEdit all NobleBarCornerIn01, NobleBarLeft01, NobleBarRight01 and NobleBarStraight01 Placed Objects were enabled and I couldn't find those that weren't.
I apologize for the inconvenience and hope you could kindly provide some advice on how I should proceed to fix this or am I able to do it at all.
Thank you.
De Gozaru.
If you installed this mid-playthrough, you won't be able to fix it. (I'm pretty sure you did since my mod would have prevented you
from using the CC upgrade in the first place.
As for the patches, they're not mine so I can't vouch for any of them aside from the USSEP
which you are missing (the cooking pot in the Kitchen).
My best guess for the invisible objects would have been the lack of the HS
resources but if this one is up to date it could be clashing with PBR
mods since those meshes are not made for Parallax.
Hope this helps to some degree.
Modding always comes with choices unfortunately, not everything can work well together.
I initially installed this mod midgame AFTER I've purchased proudspire manor, and sure enough, there were major problems; see through floors, missing walls, furnitures etc. But then, I tried rewinding my gameplay to a save I did before purchasing the house, and then I disabled and reenabled the mod, and it works wonders! The problems are now gone, and the modded interior looks clean and perfect! Give it a try! ^^
EDIT: I manage to fix it by making sure embers xd comes before HS resource and this house mod using LOOT's load order
RE: Well, I found this BBLS extension "BBLSExtBeds" which manages all the beds in the player's houses. I deactivated it and everything went back to where it was. However, I don't know if deactivating this extension will cause other problems.
OR... does anybody know of a mod that already does this? I looked and could only find a CC content remover for the hearthfire homes.
I did it that way so it's not dependent on the Load Order, it's replacing the script itself so there's very little chance it will conflict with any other mod out there. Changing the dialogue record means the change can easily be overridden and would in some cases require either a Load Order rule or a patch to work.
I hope someone will make a patch, because I am using ELFX...