Hi everyone, this is my first esp mod so if anything is done badly please let me know! Also if anyone can let me know how to get this on Xbox too I'd be grateful. I'd been searching around and found that mods that disable idle chatter didn't seem to work for me, so reducing the frequency and distance of all the random talking seemed to be the best solution. I'm happy to receive any feedback or suggestions.
If you like it please remember to endorse it so other people have more chance of enjoying Skyrim SE in peace
Is this mod working for Follower Commentary Overhaul mod? And is there in mod settings for manual setup time for different types of NPC\followers\dogs\etc commentary? Bcs i just bored by every 10 seconds commentary from FCO companions... But 5 mintues too much i tnink, mb 3 minutes wld be better...
This mod extends the duration of individual events. For example, the Recorder will speak less while travelling. However, she will not stop crying when attempting to kill, as every combat will reset the timer. A better solution would be to delete some of the longer combat dialogues, or to disable them by adding a condition.
only one for recorder i found that does not conflict with stuff for me is the no bump, though I wish (since it drives me nuts also) I could help more. She often stays home just due to her motor mouth!
I wish there was something to block custom and normal followers to walk up and comment on corpses.
No shit. That person is dead. We killed them. In a dungeon we are currently in and that still contains hostiles. Shut up. Shut up. This is not immersive and makes the follower sound like a flippant psychopath. Stop commenting on dead animals too. Stop walking up to every damn corpse and make some flippant comment.
Is this compatible with EFF (the follower framework)? I used that to force recruit a few bandits as followers but they keep having idle chatter about bandit stuff all the time. I also have RDO (Relationship Dialogue Overhaul). EDIT: Nevermind, there is another mod that solved my issue, its listed for standard Skyrim but still works with AE. Pretty good for a mod from 2012 lol.
Finally, peace and quiet This works! I stopped taking followers out because of the constant chatter. Now, mostly quiet. Loaded after AFT, near bottom of load order, because the chatter blocking function does not work in AFT. Thank You Coda13
Is there a reason that combat dialogue needs to be at the same delay as other passive dialogue? Is it tied to the same variable? It's just that this is a very weird design choice; no combat is ever going to last five minutes, unless something has gone very wrong indeed.
I'd set the minimum period to about 30 seconds for combat dialogue, personally.
this is mod is brilliant for sexlab mod user, when in sex animation, follower sometimes doesnt want to shut the hell up, and ended up weird mouth animation or sex animation disable automatically
84 comments
If you like it please remember to endorse it so other people have more chance of enjoying Skyrim SE in peace
I will still keep the mod in my Laod Order hopping it will at least work for Vanilla followers
I love this follower but she is too annoying in combat... and I haven't find a way to shut her up
This mod extends the duration of individual events. For example, the Recorder will speak less while travelling. However, she will not stop crying when attempting to kill, as every combat will reset the timer. A better solution would be to delete some of the longer combat dialogues, or to disable them by adding a condition.
I wish there was something to block custom and normal followers to walk up and comment on corpses.
No shit. That person is dead. We killed them. In a dungeon we are currently in and that still contains hostiles. Shut up. Shut up. This is not immersive and makes the follower sound like a flippant psychopath. Stop commenting on dead animals too. Stop walking up to every damn corpse and make some flippant comment.
I'd set the minimum period to about 30 seconds for combat dialogue, personally.
;)