This is super cool. Would be even more nice if I could know how to easily remove the stagger animation as it conflicts with the eat animation from the Eating Animations mod. Is patch possible?
Is it supposed to be 6 IRL hours? Because it seems like it's going off of IRL hours since my character slept 8 hours and did a lot of fast traveling and it's only used about an hour.
I dont know how this could be done. But could you by request make this a powerup for the Harkon Family? Would be an amazing sight on Serana as a follower, and Valerica and Harkon in fights!
Would be cool if you had specific additions if you have any artifact in your hands at the moment. I have a few ideas:
1. If you're using the Dawnbreaker after eating the heart, then the character would have 50 less HP penalty, but the aura would damage the undead around the player for 10 damage per second. 2. If you're using Molag Bal's mace, then the damage multiplier gets bigger the less HP you have, and armour rating would increase just to make sure the player doesn't die to quick. Maybe 35/50 rating. 3. Not an artifact, but only because it has Daedric weapons textures: One-handed bound weapon, instead of increasing the damage multiplier, increases resistance to magic damage, as well as increases magica by 50 points. While Bow would increase magica resistance and speed at which one can fire. Two-handed bound weapon would increase both magica and melee damage resistance. 4. Any staff would increase the speed at which you can throw projectiles instead of damage multiplier. Staves with continuous bursts (I just don't know them) would have a damage multiplier. Sanguine's Rose may have something else, since it summons a Dremora lord. I dunno what it can be. 5. Volendrung would have swing speed increased instead of damage multiplier. It's just more fun swinging this huge mace faster than a 2H sword than just doing high damage. 6. Auriel's Bow would have the exact same thing as the Dawnbreaker. 7. Ebony Chainmail would also make the wearer invisible. 8. Pery's shield and Spiky shield (I forgot the names) would not require any stamina to bash. 10. Instead of a damage multiplier, Konahrik would allow to shout without any recharge time. 11. Ebony blade would automatically max up all its vampire damage whether or not the player already killed a required amount of friend (if possible). 12. Eating a heart while also wearing a full set of Daedric (full armour + 2Handed weapon/Bow/One-handed with a shield) would also create a huge fire explosion around the wearer, otherwise no changes.
All I can come up with right now. I might've forgotten a few artifacts.
26 comments
For your consideration :)
what are the magic runes/circles around your characters arms?
1. If you're using the Dawnbreaker after eating the heart, then the character would have 50 less HP penalty, but the aura would damage the undead around the player for 10 damage per second.
2. If you're using Molag Bal's mace, then the damage multiplier gets bigger the less HP you have, and armour rating would increase just to make sure the player doesn't die to quick. Maybe 35/50 rating.
3. Not an artifact, but only because it has Daedric weapons textures: One-handed bound weapon, instead of increasing the damage multiplier, increases resistance to magic damage, as well as increases magica by 50 points. While Bow would increase magica resistance and speed at which one can fire. Two-handed bound weapon would increase both magica and melee damage resistance.
4. Any staff would increase the speed at which you can throw projectiles instead of damage multiplier. Staves with continuous bursts (I just don't know them) would have a damage multiplier. Sanguine's Rose may have something else, since it summons a Dremora lord. I dunno what it can be.
5. Volendrung would have swing speed increased instead of damage multiplier. It's just more fun swinging this huge mace faster than a 2H sword than just doing high damage.
6. Auriel's Bow would have the exact same thing as the Dawnbreaker.
7. Ebony Chainmail would also make the wearer invisible.
8. Pery's shield and Spiky shield (I forgot the names) would not require any stamina to bash.
10. Instead of a damage multiplier, Konahrik would allow to shout without any recharge time.
11. Ebony blade would automatically max up all its vampire damage whether or not the player already killed a required amount of friend (if possible).
12. Eating a heart while also wearing a full set of Daedric (full armour + 2Handed weapon/Bow/One-handed with a shield) would also create a huge fire explosion around the wearer, otherwise no changes.
All I can come up with right now. I might've forgotten a few artifacts.