If you use MCO 1.5, you can keep his DAR folder, because MCO 1.5 makes the sprint attack a separate name, instead of using the original skyrim's own sprint attack So if you don't keep these files and don't change the file names yourself, then you might get a T-shape when the character is sprinting.
In addition, please learn how to use the DAR, I can not explain these DAR problems for each of you every day, this is only an animation MOD, no ESP, so if there are problems, then it is all your own can solve
How do I install it?
Make sure your MCO and SCAR are working, then install this animation ,Don't forget to refresh your Nemesis patch, many people forget these things
Generally speaking, it is good to install directly, remove all animations that come with MCO and SCAR
Delete all his animation files,Then make sure no other animations are masking my animation DAR file
If it still doesn't work, check your DAR folder priority, make sure my animation is not covered by other animations, the higher the DAR folder number the higher the priority.
Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur
"Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur"
hey just wanna clarify, when u say put MCO/SCAR at the very end, is it the right cloumn or left column or MOrganizer? and do we also put moveset before MCO/SCAR? thx
moveset can be placed at will, but elden rim weapon art must be arranged in the MCO and SCAR before, regardless of the left or right to
I can't explain what the reason for this is at the moment, because there was no such problem before, and I haven't updated the weapon art module in the meantime
hi im new to modding so i just want to ask something, this mod wont work on xbox gamepass right? because im pretty sure some of the required mods also require skse, which only works on steam.
Is there any tutorials what actions one has to do to pull of all kinds of different attacks? Like A REAL tutroial with all key presses in a UNIVERSAL format so no matter what controls u use u know what to do??? I cant believe i cant find anything like that on youtube. How does everyone using this magically know how this works????
I might be wrong here but maybe somebody could help me anyways. My problem is that power attacks, shield bash or bow bash just locking my movement. I used CGO to unlock the combat movement but it sadly breaks some animations. I tried the stripped versions of CGO aswell but they have the same problem. Perhaps Im the problem here?
Dodge Attack Cancel (Dodge to cancel attack) Attack Cancel (Assign hotkey to cancel attack) Valhalla Combat (Allows tackling, which is blocking during a power attack, cheap implication but still) Dual Wield Block (Assign hotkey to R or equip, block takes priority)
Is is possible to have all of these animations applied to a single stance? I am using https://www.nexusmods.com/skyrimspecialedition/mods/40484 for OAR, and Id like to have all of these animations only applied to "High stance". then use another mod such as For Honor AIO for "low Stance."
ok. i somehow managed to make my game entirely dependent on the whole elden rim shebangbang. i cannot uninstall and change to a new one. but it works again when i put it all back.
i just wanna try the for honor moveset. please let me go. help if anyone knows how to remove this.
edit: it was the elden counter and the dtrypluginupdate. reinstall dtry and uncheck the elden counter if anyone's curious.
are you trying to change and remove this moveset? did you also use the elden power, parry, and counter?
i came back to this moveset because i wanted it to be fast paced and i like enemies doing the same but i didn't want the weapon arts so i just use the 0-base of that mod which works well so far, it gives the stagger throw.
I'm just trying to remove it, I have no other mods apart from the ones needed to run this, I've removed this mod and its associated files but the animations still won't leave D:
HELP Some npcs have more moves than I do. For example, with halberd they have some fast attacks which I couldn't do myself. Also, with halberd they had a combo where they do some light attacks then do 2 bash like attacks. How do I get those for player character too?
Hello, I am using this mod very well. However, when I take out a spell sword type enemy weapon, it has a t pose. All the indicated prerequisites are installed. What is the problem?
854 comments
So if you don't keep these files and don't change the file names yourself, then you might get a T-shape when the character is sprinting.
In addition, please learn how to use the DAR, I can not explain these DAR problems for each of you every day, this is only an animation MOD, no ESP, so if there are problems, then it is all your own can solve
How do I install it?
Make sure your MCO and SCAR are working, then install this animation
,Don't forget to refresh your Nemesis patch, many people forget these things
Generally speaking, it is good to install directly, remove all animations that come with MCO and SCAR
Go to
meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Delete all his animation files,Then make sure no other animations are masking my animation DAR file
If it still doesn't work, check your DAR folder priority, make sure my animation is not covered by other animations, the higher the DAR folder number the higher the priority.
Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur
Or you have not installed MCO correctly
hey just wanna clarify, when u say put MCO/SCAR at the very end, is it the right cloumn or left column or MOrganizer? and do we also put moveset before MCO/SCAR? thx
I can't explain what the reason for this is at the moment, because there was no such problem before, and I haven't updated the weapon art module in the meantime
I cant believe i cant find anything like that on youtube. How does everyone using this magically know how this works????
youtube.com/watch?v=4BFHaIo18x8
Also this Elden Rim Weapon Arts Skyrim SE - Tutorial
My problem is that power attacks, shield bash or bow bash just locking my movement.
I used CGO to unlock the combat movement but it sadly breaks some animations. I tried the stripped versions of CGO aswell but they have the same problem. Perhaps Im the problem here?
I would love if somebody could help me!
Dodge Attack Cancel (Dodge to cancel attack)
Attack Cancel (Assign hotkey to cancel attack)
Valhalla Combat (Allows tackling, which is blocking during a power attack, cheap implication but still)
Dual Wield Block (Assign hotkey to R or equip, block takes priority)
It happens randomly...
It stays stuck like that, then literally, randomly goes away... Allowing me to use my abilities, sprint abilities, and rebreathe...
Maybe a known incompatibility? Though I don't run too many combat mods...
i just wanna try the for honor moveset. please let me go. help if anyone knows how to remove this.
edit: it was the elden counter and the dtrypluginupdate. reinstall dtry and uncheck the elden counter if anyone's curious.
i came back to this moveset because i wanted it to be fast paced and i like enemies doing the same but i didn't want the weapon arts so i just use the 0-base of that mod which works well so far, it gives the stagger throw.
Some npcs have more moves than I do. For example, with halberd they have some fast attacks which I couldn't do myself. Also, with halberd they had a combo where they do some light attacks then do 2 bash like attacks. How do I get those for player character too?