If you use MCO 1.5, you can keep his DAR folder, because MCO 1.5 makes the sprint attack a separate name, instead of using the original skyrim's own sprint attack So if you don't keep these files and don't change the file names yourself, then you might get a T-shape when the character is sprinting.
In addition, please learn how to use the DAR, I can not explain these DAR problems for each of you every day, this is only an animation MOD, no ESP, so if there are problems, then it is all your own can solve
How do I install it?
Make sure your MCO and SCAR are working, then install this animation ,Don't forget to refresh your Nemesis patch, many people forget these things
Generally speaking, it is good to install directly, remove all animations that come with MCO and SCAR
Delete all his animation files,Then make sure no other animations are masking my animation DAR file
If it still doesn't work, check your DAR folder priority, make sure my animation is not covered by other animations, the higher the DAR folder number the higher the priority.
Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur
"Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur"
hey just wanna clarify, when u say put MCO/SCAR at the very end, is it the right cloumn or left column or MOrganizer? and do we also put moveset before MCO/SCAR? thx
moveset can be placed at will, but elden rim weapon art must be arranged in the MCO and SCAR before, regardless of the left or right to
I can't explain what the reason for this is at the moment, because there was no such problem before, and I haven't updated the weapon art module in the meantime
hi im new to modding so i just want to ask something, this mod wont work on xbox gamepass right? because im pretty sure some of the required mods also require skse, which only works on steam.
HELP Some npcs have more moves than I do. For example, with halberd they have some fast attacks which I couldn't do myself. Also, with halberd they had a combo where they do some light attacks then do 2 bash like attacks. How do I get those for player character too?
Hello, I am using this mod very well. However, when I take out a spell sword type enemy weapon, it has a t pose. All the indicated prerequisites are installed. What is the problem?
I installed eldenrim using MO2 and everything works fine but power attacks when walking have default animation idk if I missed something or does this mod don't have walking power attack animations
Hello. At first this mod didn't work for me either (I only had stance animation and nothing else), of course I did everything as described. The problem turned out to be Nemesis, I downloaded Pandora and now everything works (although I have a problem that after loading the game I can't move - changing weapons helps)
Hi, thank you for the mod, it work wonderfully well. I just have a problem : the bow bash attack doesn't work anymore with the mod. Is there a way to revert the mooveset just for the bow ? Or to get the bow bash back by other means ?
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So if you don't keep these files and don't change the file names yourself, then you might get a T-shape when the character is sprinting.
In addition, please learn how to use the DAR, I can not explain these DAR problems for each of you every day, this is only an animation MOD, no ESP, so if there are problems, then it is all your own can solve
How do I install it?
Make sure your MCO and SCAR are working, then install this animation
,Don't forget to refresh your Nemesis patch, many people forget these things
Generally speaking, it is good to install directly, remove all animations that come with MCO and SCAR
Go to
meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Delete all his animation files,Then make sure no other animations are masking my animation DAR file
If it still doesn't work, check your DAR folder priority, make sure my animation is not covered by other animations, the higher the DAR folder number the higher the priority.
Also for some unknown reasons, do not put ELDEN RIM itself (ELDEN RIM itself, not this elden rim animation module) sorted after MCO and SCAR, always keep MCO and SCAR at the very end of the module, otherwise strange problems may occur
Or you have not installed MCO correctly
hey just wanna clarify, when u say put MCO/SCAR at the very end, is it the right cloumn or left column or MOrganizer? and do we also put moveset before MCO/SCAR? thx
I can't explain what the reason for this is at the moment, because there was no such problem before, and I haven't updated the weapon art module in the meantime
Some npcs have more moves than I do. For example, with halberd they have some fast attacks which I couldn't do myself. Also, with halberd they had a combo where they do some light attacks then do 2 bash like attacks. How do I get those for player character too?