Skyrim Special Edition
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Jelidity

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Jelidity

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27 comments

  1. Roonya
    Roonya
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    Any chance of an update to the Mihail's Pheasants version using these optimized meshes?

    https://www.nexusmods.com/skyrimspecialedition/mods/95379
    https://www.nexusmods.com/skyrimspecialedition/mods/95554

    Thanks for sharing!
    1. RTTM
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      @Roonya Hey! I have these installed already, you just install Mihail's mod, then this one overriding Mihail's, then install the meshes you just linked overriding both previous mods. If a mod contains just meshes you can usually just override, there are some exceptions like open faced helmets or if the meshes are important to a function of the mod or if the old textures don't fit a new mesh you want, but usually they are just replacers.
  2. RTTM
    RTTM
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    Hey! Love love love this mod! One question, I can't find the Dreugh Remains anywhere, are they only on Solstheim?
  3. ChildofDragons
    ChildofDragons
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    If using Mihail's Pheasants version, should we disable Mihail's esp?
    1. ChildofDragons
      ChildofDragons
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      Also, do we need the original Pheasant Encounters esp if using the Mihail patch?
    2. ModcrabsAlt
      ModcrabsAlt
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      From the looks of things Mihail's esp should remain enabled.

      The original Pheasant Encounters esp is needed, too.
  4. bientje
    bientje
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    Jelidity, can you animate the garlic, elves ear and frost mirriam? They look so sad static. Markuskarttunen1 has a trick.
  5. Pilauli
    Pilauli
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    I found the link to the garlic model, but what are the permissions for the elves ear and frost mirriam models?
    1. Jelidity
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      The Elves Ear and Frost Mirriam were made by me, so are open, as per the perms on the mod page.
    2. Pilauli
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      Cool, thanks!
  6. HamsterSensei12
    HamsterSensei12
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    Thank you for the plants update! That has been needed for a loooooong time :)

    Edit: Testing this, Frost Mirriam is very hard to see in my game. I think the mesh might need to be set higher? All that appears above ground are a few tiny green tufts.

    1. Jelidity
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      You can see another in the top left of this screenshot that is fine, I think maybe this placed mountainflower specifically might be an issue.
    2. HamsterSensei12
      HamsterSensei12
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      Its true that the top left corner plant is better (although it too looks as if it is meant to sit higher on the terrain), but it definitely is not this specific flower. I did a test where I tweaked the SWAP.ini to change every single mountain flower in Skyrim to Frost Mirriam, and from strolling around a few locations (Whiterun, Ivarstead, Falkreath) very few of them are visible. 
    3. HamsterSensei12
      HamsterSensei12
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      After some testing, I find that the sweet spot for me is a positional transform of z: +13. Maybe its an issue on my end. I use the non-BOS version of Cathedral Mountain Flowers, which I suppose might affect things.


      That screenshot is z:+15, which is just a touch too high. But still much better :)

      Anyway, here are my modified SWAP settings, in case you're interested:
      Spoiler:  
      Show
      ;Wild Garlic
      DLC1TreeFloraMountainFlower01Yellow|JELFloraGarlic01|NONE|chanceR(4)
      TreeFloraMountainFlower01Purple|JELFloraGarlic01|NONE|chanceR(4)
      TreeFloraMountainFlower01Red|JELFloraGarlic01|NONE|chanceR(4)
      TreeFloraMountainFlower01Blue|JELFloraGarlic01|NONE|chanceR(4)
      ;
      ;Elves Ear
      DLC1TreeFloraMountainFlower01Yellow|JELFloraElvesEar01|NONE|chanceR(5)
      TreeFloraMountainFlower01Purple|JELFloraElvesEar01|NONE|chanceR(5)
      TreeFloraMountainFlower01Red|JELFloraElvesEar01|NONE|chanceR(5)
      TreeFloraMountainFlower01Blue|JELFloraElvesEar01|NONE|chanceR(5)
      ;
      ;Frost Mirriam
      DLC1TreeFloraMountainFlower01Yellow|JELFloraFrostMirriam01|posR(0, 0, 13)|chanceR(6)
      TreeFloraMountainFlower01Purple|JELFloraFrostMirriam01|posR(0, 0, 13)|chanceR(6)
      TreeFloraMountainFlower01Red|JELFloraFrostMirriam01|posR(0, 0, 13)|chanceR(6)
      TreeFloraMountainFlower01Blue|JELFloraFrostMirriam01|posR(0, 0, 13)|chanceR(6)
  7. keithapple
    keithapple
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    Now it needs:
    -Wild bulls, Minotaurs, and wild cows, to provide steady amount of raw beef loot without having to buy only or attack somebody's. And milk too.
    -Wild chickens and cockatrice (not really lore friendly but a rogue summon or daedra can explain it), to provide steady amount of raw chicken loot without having to buy only or attack somebody's).
  8. BuiltForSin29
    BuiltForSin29
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    Ive been looking for a standalone pheasants mod for a long time. Thank you!
  9. tarponpet
    tarponpet
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    Fantastic ideas!
  10. Punch3r
    Punch3r
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    Love those mods so much. Any chance you will consider expanding on this for other ingredients otherwise unobtainable through harvesting / scavenging.