The light in there is attached to a scone on a table if I remember correctly. There was some kinda visual bug when I placed it elsewhere in the Armory.
Will this mod work fine with Lux or there will be some kind of conflict? I really like Lux in most of interiors but in Lakeview Manor it's awfully dark and I'm loosing interest in decorating it - won't see sh*t anyway:P
Overall, great mod, but I do have an issue. For some reason, on the 2nd floor of the main hall, no matter what settlement I'm in, the 2 chandeliers, along with the candles on the nightstands, provide no light. I don't know if this is a known bug that everyone has, or an unknown bug only I have, but idk why it isn't working, or how to fix it.
Furthermore, I've also found that all the secondarily placed scones, or the horn candles that appear on something that you build, also don't provide light.
Also Also, I've found that only the large chandler, the fireplace, the candles on the main table, the lights in the initial house/entrance room, and one chandelier in each extra room produce a large amount of light. Is this a bug or intentional?
Intentional. Unfortunately only 6 lights/4 shadow casting lights or 8 lights total can be rendered at the same time. Improved Hearthfire Lighting already goes over this limit when a house is fully built but I did my best to hide it. I may revisit this mod one day and add a script that disables lights besides the one immediately outside of a room. For example, if you walk into the armory all lights but the one in the main hall and the armory will be rendered since that's all the player can see.
I'd suggest fake lights, but ENBs have you disable fake lights in the .ini files. Hmmm...The chandeliers don't work for me either. Its a really annoying problem.
Hi, I am using the german version of skyrim and I am also using ELFX - Shadows as my lighting source. Now I am aware that there is a ELFX Shadows mod for Hearthfire as well but I haven't seen a german translation for it yet, now I found your mod but there is also no translation. Is it actually needed for lgihting mods? Note that the main ELFX - Shadow mod has a german translation available and I am using that. So the main question now is "How to use a proper shadow mod (preferably ELFX - Shadows) for the Hearthfire DLC on the german version of the game. The mod author of the other is not active anymore, so I could not ask him. Thank you!
It is very unlikely that you'd need a translation patch for a lighting mod for an interior space.
If ELFX adds new useable objects (like light switches) then it would read Use "English text." If ELFX does not add new usable objects then no translation is required. This applies to all lighting mods.
I remember originally when this mod was made for Oldrim, it was said that Hearthfire homes are limited for lighting options for some technical reason. Has that changed at all for SE/AE? As much as I love the changes this mod makes, I really wish there were more regular light sources. The back room where the basement door is is just so dark and dreary, and now the bedrooms have no lighting either.
Torches are also dynamic lights though, right? I'm not a creation kit expert, but can't static and dynamic lights both exist? Or does ANY extra light cause flickering?
Correct. Torches contribute towards the limit even if they do not cast shadows. Skyrim considers all "point lights" the same regardless of if they cast shadows or not.
Beautiful, lovely warm lighting that really brings the home to life. I found the lighting to be rather stake and cold before installing this. Can't recommend it highly enough.
117 comments
-Removed the large bright light source in the bedroom area.
-Small performance increase and reduced chance of flickering with certain room combinations as a result.
Furthermore, I've also found that all the secondarily placed scones, or the horn candles that appear on something that you build, also don't provide light.
Also Also, I've found that only the large chandler, the fireplace, the candles on the main table, the lights in the initial house/entrance room, and one chandelier in each extra room produce a large amount of light. Is this a bug or intentional?
Thank you!
If ELFX adds new useable objects (like light switches) then it would read Use "English text." If ELFX does not add new usable objects then no translation is required. This applies to all lighting mods.