File information
Last updated
Original upload
Created by
ziherUploaded by
ziherVirus scan
Tags for this mod
Activity logs
This page was last updated on 20 April 2025, 8:49AM
- Changelogs
-
-
Version 1.12
- - added Bretic Greyteship to Solitude Lighthouse
- - added support for Valefrost
- - fixed ship turning while in menus and course drift
- - added settings activator to all ships
- - added crafting stations to Big Longship and cooking station to Katariah
-
Version 1.11
- - adds Rennenboat to Orphan's Tear, Lake Ilinalta and Lake Honrich.
- adds changes necessary for Sailable Ship Mission
- adds settings menu, activate model ship on the table in interior to access it.
- added Nirn map cell, activate Nirn map in interior to access it
- changing Max Time Acceleration moved to settings while hourglass activates time acceleration in interior now
- - adds Rennenboat to Orphan's Tear, Lake Ilinalta and Lake Honrich.
-
Version 1.1
- - added Redguard Nakhali near Solitude Lighthouse
- added exterior ambience to interiors where applicable
- tweaked physics a bit
- added new sails to vanilla ships to make them more in line with Ships and Boats of Tamriel
- made SE use same sailing 3D model as VR
- ditched VRIK anchored 3D model, this should keep ships water level as intended
- added new globals aaaShipSlowTP, aaaShipTPFadeOutDisable, aaaShipMarkersVisible, aaaShipResetHeight, aaaShipGamepadAlt
Check articles section for explanation.
- ship can now be controlled while walking on deck with gamepad if you are willing to forgo D-Pad L/R Hotkeyed items, set aaaShipGamepadAlt to 1 to enable.
- - added Redguard Nakhali near Solitude Lighthouse
-
Version 1.08
- - added support for Shumer, Summerset Isles, Hunters World and Abya worldspaces
- added exterior lights to all ships, Light Limit Fix required for lights to actually show (or ENB?)
- added sails customization to Bretic Carryk
- moved longship from Solitude Docks to Solitude Lighthouse to minimize conflicts with other mods
- refreshed Cabin door activator, this should fix moving to interior for people who had problems with it
- added navigation markers to Raven Rock, Dawnstar and Solitude ports to be able to sail to them while in interior
- added optional parallax to Bretic Carryk
- - added support for Shumer, Summerset Isles, Hunters World and Abya worldspaces
-
Version 1.07
- - added Bretic Carryk near Solitude Lighthouse
- fixed few bugs
- added aaaShipForceAnchor global, set to 1 to force ship to anchor (if ship gets stuck or unresponsive in sailing mode)
- - added Bretic Carryk near Solitude Lighthouse
-
Version 1.06b
- - hopefully fixed issues with interior/exterior transitions while sailing
- added few bedrolls to big Longship
- - hopefully fixed issues with interior/exterior transitions while sailing
-
Version 1.06a
- - potential fix for game breaking bug (inability to control or stop ship from sailing when using sailing in interior)
-
Version 1.06
- - added ship sailing while in interior, see forum sticky for more details
- added aaaShipEnableAllMarkers global, set to 1 to enable all markers regardless if worldspaces are installed or not
- added 2 occlusion planes to Katariah interior to potentially improve performance
- for modders: added new, simplest yet , method for adding ship models without using formlists
- - added ship sailing while in interior, see forum sticky for more details
-
Version 1.05a
- - fixed incomplete ship model path formlist
-
Version 1.05
- - rewrote scripts to allow multiship support
- added big Longship and Katariah complete with interiors
- more ship models can be added now without changing scripts
- fixed few old bugs and probably added few new ones
- - rewrote scripts to allow multiship support
-
Version 1.04
- - included turn speed fix for Papyrus Tweaks NG with Main Thread option enabled
- added support for requested Worldspaces, see map in images section
- fixed few bugs
- added more time acceleration options, up to 16x. Mainly for use with Papyrus Tweaks NG with Main Thread option enabled. TA can be decreased/increased with numpad / and * keys. TA is capped initially to max 2x, to increase it go to Captain's cabin and activate hourglass to change.
- added lesser power for toggling TA instead of activating ship with weapons out, it sets TA to your selected Max TA.
- - included turn speed fix for Papyrus Tweaks NG with Main Thread option enabled
-
Version 1.03
- - fix for Papyrus Tweaks NG with enabled bRunScriptsOnMainThreadOnly added to optional files
- player controls: replaced sneaking with activating the ship, should be less clunky and more intuitive
- added 3 more sea worldspaces, we can 'sail around' Tamriel now (it's a VERY long trip, took me ~40 mins in debug mode with 2x time acceleration)
- teleport markers for vanilla and my mod worldspaces are now two way. Meaning that you can teleport from either direction on first go. Update them by reading Navigation book again if updating from previous versions.
- added support for Rigmor of Cyrodiil, The Haven from Cold And Dark and Maslea mods.
- for modders: added global variable aaaShipPlayerState if you just need to see what's player doing with the ship
0 == ship 3D is not loaded
1 == ship 3D is loaded, ship is anchored
2 == ship is sailing and player is at helm
3 == ship is sailing and player is on deck
- - fix for Papyrus Tweaks NG with enabled bRunScriptsOnMainThreadOnly added to optional files
-
Version 1.02b
- - potential fix for worldspace teleportation error
-
Version 1.02a
- - fixed controller not working at helm if starting new game/installing mod for the first time (bug in 1.02 version)
-
Version 1.02
- - fixed potentially missing return teleportation triggers
- fixed player getting stuck at helm on save/reload in SE (hopefully)
- added additional checks to teleportation script. If something is missing transition will be aborted.
- added modifier that reduces frequency of wind changes in relation to timescale
- added option to disable wind direction affecting ship speed per request. This can be toggled on the fly by entering 'set aaaShipEnableCheat to 2' in console.
- - fixed potentially missing return teleportation triggers
-
Version 1.01
- - fixed missing textures
- mod should work with SE now
- - fixed missing textures
-
- Author's activity
-
April 2025
-
20 Apr 2025, 8:49AM | Action by: ziher
Attribute change
'Description changed.'
January 2025
-
20 Jan 2025, 8:30PM | Action by: ziher
Attribute change
'Description changed.'
August 2024
-
21 Aug 2024, 5:46AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:45AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:41AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:40AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:39AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:37AM | Action by: ziher
Mod edited
'Mod roadmap'
-
21 Aug 2024, 5:37AM | Action by: ziher
Mod article added
'Mod roadmap'
January 2024
-
28 Jan 2024, 12:54PM | Action by: ziher
Attribute change
'Description changed.'
December 2023
-
29 Dec 2023, 9:00AM | Action by: ziher
Attribute change
'File \'Sailable Ship\' category changed to Old versions.'
-
28 Dec 2023, 1:44PM | Action by: ziher
Attribute change
'Description changed.'
-
08 Dec 2023, 5:32PM | Action by: ziher
Attribute change
'Description changed.'
-
06 Dec 2023, 4:54PM | Action by: ziher
Attribute change
'Description changed.'
-
06 Dec 2023, 4:53PM | Action by: ziher
Attribute change
'Description changed.'
-
06 Dec 2023, 2:54PM | Action by: ziher
Attribute change
'Description changed.'
-
06 Dec 2023, 2:52PM | Action by: ziher
Attribute change
'Description changed.'
-
06 Dec 2023, 2:49PM | Action by: ziher
File added
'Bretic Greyteship parallax [version 1.0]'
-
06 Dec 2023, 2:35PM | Action by: ziher
Mod edited
'Minor assets credits'
-
06 Dec 2023, 2:35PM | Action by: ziher
Mod edited
'Minor assets credits'
-
- Mod page activity
-
May 2025
-
27 May 2025, 4:03PM | Action by: tuii2017
Tracked
'Sailable Ship VR and SE'
-
24 May 2025, 12:37PM | Action by: Peter4791
Untracked
'Sailable Ship VR and SE'
-
23 May 2025, 11:28PM | Action by: Oowoon
Tracked
'Sailable Ship VR and SE'
-
22 May 2025, 5:48PM | Action by: vkukreti
Tracked
'Sailable Ship VR and SE'
-
21 May 2025, 7:46PM | Action by: reynie
Tracked
'Sailable Ship VR and SE'
-
18 May 2025, 1:31PM | Action by: trelsek
Endorsed
'Sailable Ship VR and SE'
-
17 May 2025, 9:44PM | Action by: donjulian
Untracked
'Sailable Ship VR and SE'
-
17 May 2025, 11:28AM | Action by: Assuria
Tracked
'Sailable Ship VR and SE'
-
16 May 2025, 11:55AM | Action by: atomicliquorice
Untracked
'Sailable Ship VR and SE'
-
15 May 2025, 7:07PM | Action by: Flyingunicorn47
Untracked
'Sailable Ship VR and SE'
-
13 May 2025, 12:28PM | Action by: Peter4791
Tracked
Sailable Ship VR and SE
-
10 May 2025, 3:17AM | Action by: 7FeetUnder
Tracked
'Sailable Ship VR and SE'
-
10 May 2025, 3:17AM | Action by: 7FeetUnder
Untracked
'Sailable Ship VR and SE'
-
10 May 2025, 2:25AM | Action by: changestorm
Endorsed
'Sailable Ship VR and SE'
-
06 May 2025, 3:34PM | Action by: VickusDickus
Tracked
'Sailable Ship VR and SE'
-
06 May 2025, 3:39AM | Action by: ServiusVuls
Tracked
'Sailable Ship VR and SE'
-
05 May 2025, 5:31PM | Action by: longgoodnight22
Endorsed
'Sailable Ship VR and SE'
-
03 May 2025, 9:11PM | Action by: Wonckay
Tracked
'Sailable Ship VR and SE'
-
02 May 2025, 12:10PM | Action by: Gronomont
Untracked
'Sailable Ship VR and SE'
April 2025
-
30 Apr 2025, 10:48PM | Action by: alternate1678
Tracked
'Sailable Ship VR and SE'
-