seems alot of comments are asking for variants or changes tailored to their game and its ofc understandably not possible for me to provide a version to fit everyone's game so here is how to change what you need yourself
to change the stamina cost of replace it with magicka cost simply adjust the numbers above in the signs.ini following the instructions I drew you would also have to adjust the dar condition like so
as for replacing the animation that's possible but you would need to know how to edit annotations and add payload using hkanno64 and then adjust the payload timing to fit your animation, not hard by any mean I recommend Distar's hkanno tutorial to get started.
FAQ: animation is playing but signs aren't being cast? you didn't install payload interpreter (or have the wrong version) and run nemesis for it .
no animations or signs when casting the spell just a random taunt animation? you dont have 100 stamina.
fnis version? sure thing, fnis version will be on this page.
hdt, cbbe, SoS, unp? check the compatibility section on the modpage?.
To clarify, there are absolutely no perks or other abilities which would affect these sign powers? For instance, Illusion perks like Animage, Kindred Mage or Hypnotic Gaze would not cause the Axii power's calm effect to last longer or affect higher level creatures/people, and Destruction perks like Augmented Flames or Intense Flames would not increase the fire damage dealt by the Igni power?
So I’m currently using Witcher adventure mod and I love this mods animations is it possible to use the mods animations for the other mods spells? like a merge . great mod btw!
I'm sorry for bothering you with a repetitive question but even when I have DAR and Payload installed, I only get cast animations. I enabled the payload option in nemesis and ran it but still no effects. I'd be grateful if you could help me.
i have a small problem though. the signs looks like they use different body slots witch makes it hard to set up with hotkeys (like i can equip 5 signs at once). any chance they can use the same body slot?
edit: tried changing body slots but the problem is still there............
I've been looking for this kind of mod for quite a long time.
I'm having an issue of casting spells, because everytime I press Z and try to cast a spell, it doesn't allow me to cast a spell. It just plays animation. What's more I downloaded the proper payload interpreter and nothing worked so far. What might be causing that? How can I fix it?
P.S. If you need someone to translate the Book and everything to polish, then I am more then willing to do so.
I do not speak English wellI installed the mod as it is in the post and ran Nemesis after installing the payload, but only the motion came out and no effect came out. Can you help me ?
Quick question… if I delete the Yrden effect mesh, does the effect still take place? I’m assuming it will still work but I want to double check. Trying to remove the decal.
Fantastic mod by the way! I can’t believe I overlooked this for so long.
Hey, Glad you are enjoying it, I doubt removing the mesh would give the result you want, it would either ctd or cause that missing mesh "!" with the latter being more likely, a better and cleaner approach would be to remove it from the plugin. sorry for the inconvenience I admittedly took the easy way with this one when it could've been done alot better, I might revisit it in the future and make other improvements aswell but I cant promise that be anytime soon as I am rather busy with life right now so pls bear with me,
I was looking for something like this for so long. Found this through SoftGaming and this mod definitely deserves more endorsements and downloads. Kudos
I would also want to know how to change their power. They are cool but in this state they are useless for me. Edit: Can this be done in SSEedit? Spell->Effect->Magnitude ? I'll try and let you know. Edit: It's working. But it would have been better if it would scale with your level.
53 comments
to change the stamina cost of replace it with magicka cost simply adjust the numbers above in the signs.ini following the instructions I drew
you would also have to adjust the dar condition like so
as for replacing the animation that's possible but you would need to know how to edit annotations and add payload using hkanno64 and then adjust the payload timing to fit your animation, not hard by any mean I recommend Distar's hkanno tutorial to get started.
FAQ:
animation is playing but signs aren't being cast?
you didn't install payload interpreter (or have the wrong version) and run nemesis for it .
no animations or signs when casting the spell just a random taunt animation?
you dont have 100 stamina.
fnis version?
sure thing, fnis version will be on this page.
hdt, cbbe, SoS, unp?
check the compatibility section on the modpage?.
like a merge .
great mod btw!
I'd be grateful if you could help me.
edit: tried changing body slots but the problem is still there............
I'm having an issue of casting spells, because everytime I press Z and try to cast a spell, it doesn't allow me to cast a spell. It just plays animation. What's more I downloaded the proper payload interpreter and nothing worked so far. What might be causing that? How can I fix it?
P.S. If you need someone to translate the Book and everything to polish, then I am more then willing to do so.
Can you help me ?
Fantastic mod by the way! I can’t believe I overlooked this for so long.
I doubt removing the mesh would give the result you want, it would either ctd or cause that missing mesh "!" with the latter being more likely,
a better and cleaner approach would be to remove it from the plugin.
sorry for the inconvenience I admittedly took the easy way with this one when it could've been done alot better,
I might revisit it in the future and make other improvements aswell but I cant promise that be anytime soon as I am rather busy with life right now so pls bear with me,
thank you for your patience.
i will be keeping an eye out for your update and enjoying its current state in the meantime!
Edit: wow! this mod is incredible! Thank you!
Found this through SoftGaming and this mod definitely deserves more endorsements and downloads. Kudos
Edit: Can this be done in SSEedit? Spell->Effect->Magnitude ? I'll try and let you know.
Edit: It's working. But it would have been better if it would scale with your level.