As I just lost my gaming harddrive - an with it my Skyrim install and all my mods - sadly no. I had a Skyrim setup with 1000+ mods running, all painstakingly patched together by hand and as I rarely play these days, I won't set that up again for a long time.
I will however change permissions on all of my mods, so they'll be open for everyone to modify them. Maybe I'll be coming back to modding one day, but I'm not sure right now.
By the Green Pact, you are a bloody legend. I was using the other two Thistlefoot Fix mods available on nexus but was still getting crashes on cell transitions with that sucker. Auri's mod author is very talented, clearly; I only wish she had used the horse package used by Remi or SDA. Alas, I had to find a way around Thistlefoot and this mod delivers just that. I will miss the guy, however.
For those who are wondering, this mod does indeed work (check your LO in xEdit to make sure the entries are winning) and can be used alongside NFF to give Auri a conventional mount.
hmm I downloaded this patch not to summon her mount but she keeps doing it I assume I actually need a brand new start? I don't use convenient horses at all I just don't want her summoning it x.x because she NEVER gets off even with the dismount fix ; w ;
Actually, you should learn that. Otherwise you'll mess up your game, if you continue modding it. Have a look here: https://www.reddit.com/r/skyrimmods/comments/gi5th3/learn_how_to_use_xedit/
There are links to videos and tutorials. Haven't tried those, so I can't tell if they're good.
There's no need for a video or step-by-step for this mod. It's a simple patch. You install and place it after the mods it requires (so after Auri and Convenient Horses, for example).
If the patch isn't working then either:
It's in the wrong order (consider using LOOT or manually rearranging into the correct order as described above)
It isn't activated properly (should show as an active plugin in your mod manager and in programs such as LOOT or the in-game mod manager)
Or, you have a conflict with another mod that is trying to edit the same data
For the latter scenario, loading this patch as late as possible (put it at the bottom of your list of plugins) may resolve it, or you may have to use a program like SSEEdit to scan your mods for conflicts. It's easy, and you can find several videos on YouTube for how to do it. You just launch xEdit, select all plugins when it asks you, wait for it to load, then when you've got the full interface open with all your mods on the left, just right-click on this patch in the list and choose "Apply Filter to Show Conflicts" and let that load. Any mods it thinks might conflict will turn red in the list. Now you've got some clues to chase.
The Reddit link that ThyPride posted contains some great videos and resources.
It's a possibility. When I started a new game, I had a replacer after your patch. I moved the patch at the end when I realized about it, but it didn’t work. Maybe it requires a new game to take effect.
That's one thing. She now should use onehanded weapons in close quarters. Although rarely. Wildcat combat styles also change flanking and circling behavior and how often an NPC blocks etc.
Do you by chance have this script. Papyrus log says its missing. I have downloaded the main mod in full but for reasons unknown I dont have it .PF_018AuriRidePackage02_05332027.pex or psc?
No, sorry, I don't. The only ride package in the script folder is named PF_018AuriRidePackage_05239A5B.pex
Edit (Got it all wrong) There are two AuriRidePackages inside the ESP, but as fas as I can see, only one (AuriRidePackage) is called by the AuriRideQuest. AuriRidePackage02, which calls for the script PF_018AuriRidePackage02_05332027.pex doesn't seem to get used. At least not in the ESP.
Please patch Auri to work with the various follower framework mods (EFF/NFF/UFO/etc). I use EFF by expired but I'm sure users of the other follower frameworks would appreciate a patch as well. As of now, Auri must be force-recruited by the follower framework of one's choice. Thank you.
Didn't realize she needed patching for that... I use Underwhelming Multiple Followers and it works like a charm. As far as I know Auri runs on the vanilla follower system and shouldn't be a problem. Unlike Inigo for example, who uses his own system. ?
She already works with NFF without a patch. Netherworks spent time with her specifically (you can read about it in the Changelog, just Ctrl+F and search for "Auri"). Since she uses the vanilla framework she's auto-imported into NFF, and it disables her riding support so that she gets to keep Thistlefoot. I haven't had to tweak any settings with NFF, she just works.
I very much appreciate the 'No ride summoning'! Finally Auri will dismount normally instead of being stuck to Thistlefoot. I never had that issue with M'rissi although she is also using a unique mount.
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Same goes for suggestions.
I will however change permissions on all of my mods, so they'll be open for everyone to modify them.
Maybe I'll be coming back to modding one day, but I'm not sure right now.
For those who are wondering, this mod does indeed work (check your LO in xEdit to make sure the entries are winning) and can be used alongside NFF to give Auri a conventional mount.
I don't use convenient horses at all I just don't want her summoning it x.x because she NEVER gets off even with the dismount fix ; w ;
Have a look here:
https://www.reddit.com/r/skyrimmods/comments/gi5th3/learn_how_to_use_xedit/
There are links to videos and tutorials. Haven't tried those, so I can't tell if they're good.
Honestly, use xEdit. Really, I mean it. :)
and the file is completely empty as well
because I don't know wth it should conflict??? all I use is auri, and patches + replacer
If the patch isn't working then either:
For the latter scenario, loading this patch as late as possible (put it at the bottom of your list of plugins) may resolve it, or you may have to use a program like SSEEdit to scan your mods for conflicts. It's easy, and you can find several videos on YouTube for how to do it. You just launch xEdit, select all plugins when it asks you, wait for it to load, then when you've got the full interface open with all your mods on the left, just right-click on this patch in the list and choose "Apply Filter to Show Conflicts" and let that load. Any mods it thinks might conflict will turn red in the list. Now you've got some clues to chase.
The Reddit link that ThyPride posted contains some great videos and resources.
Thanks.
Wildcat combat styles also change flanking and circling behavior and how often an NPC blocks etc.
Edit (Got it all wrong)
There are two AuriRidePackages inside the ESP, but as fas as I can see, only one (AuriRidePackage) is called by the AuriRideQuest. AuriRidePackage02, which calls for the script PF_018AuriRidePackage02_05332027.pex doesn't seem to get used. At least not in the ESP.
Guess it's old and can be removed?