Is there going to be a version for vanilla skyrim by any chance? Jk skyrim really affects fps on potato pcs (such as mine) and having not overly crowded cities feels nice, but these rooftop paths are nice for stealth playthroughs.
SkyClimb makes this mod more relevant, not less, at least for me. For example, if you are in Riften and you climb to the top of the buildings adjacent to the docks, then run toward the docks, without this mod, you'll either fall into some weird LOD copy of the outside world devoid of anything real, or you'll hit a collision barrier. With this mod, you get a convenient load screen and then continue hopping through the Riften docks like nothing happened.
Plus, all the stuff this mod adds, you can also SkyClimb around on. Turn Whiterun into a jungle gym. I think the combination is fantastic.
Hello, sorry not to be a pain in the ass im not sure why but any time I try and open the file manually it seems like I cant not access the file when I download it. Not sure if its just me but was wondering what could be done.
Hello! Any estimate on how long until this gets updated for DynDOLOD to work? DynDOLOD throws a fit about unresolved form IDs whenever I try to run it, and stops part way through the process.
I'm not a Modder but, what I did seems to fix the error in my end. I open this mod's esp on creationkit then preview the unresolved formID on cell view windows. then save esp without changing anything. and when I generate the Dyndolod again, it finished without error.
You can see the error in SSEEdit with the details Dyndolod gives you in its error message. Basically this mod tries to add a loading door in Riften that doesn't have a destination, so I guess Dyndolod is confused about what it should render. Normally you'd activate the door, a new area would load and the game would spawn you in it. Seems like this mod adds a door that's supposed to lead somewhere but the author hasn't written where, or there's an error in what they've written. At least, if I'm interpreting it correctly. Deleting the entry allows Dyndolod finish it's process but I'm not sure what effect that will have in-game. Even without Dyndolod or any alterations though, seems like this would give you a CTD in-game if you tried to open it.
I'm aware of the loaddoor issue and fixed this for the next update. Also there are some formID issues because of the latest deadly shadows update, this will also be fixed in the next update I'm working on.
I deleted the hay bale on that spot so this could be a loadorder issue try this loadorder: Jk Skyrim, Deadly shadows, DS Solitude, Caines Roof Access If this doesn't solve the problem, please let me know :)
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this mod is amazing, really want to get it to cook with dyndolod
Plus, all the stuff this mod adds, you can also SkyClimb around on. Turn Whiterun into a jungle gym. I think the combination is fantastic.
Edit: Nvm i though i still had Nemesis enabled.
Jk Skyrim, Deadly shadows, DS Solitude, Caines Roof Access
If this doesn't solve the problem, please let me know :)