I hope this isn't abandoned or anything but I would like to know where do I put this in load order? I am using Simplicity of Snow and Snoblind + Atlantean Landscapes. Do I place this before or after snow mods?
you have no idea how annoyed I was that by this and how many hours I spent looking through my mods wondering what's causing the snow to 'levitate" noble snow makes this problem more enunciated
Thanks a ton for making this mod. JK's Skyrim adds a number of those snow drifts to various places and it had been really bugging me ever since I noticed they were floating slightly above the ground. So it's great to finally have something that makes them flat and pleasing to look at.
OK so the "bonus magic" doesn't seem to be working for me. The shadow is gone, but the snow mesh / decal is still being drawn over gaps between planks.
Nothing is conflicting with your mod or overwriting its assets.
Hm, do you know what mesh isn't working? Or have you confirmed that it is multiple? I might have forgotten some dynamic decal flag somewhere, but if its all of them I'm clueless. Then it must be some game setting somewhere.
That can cause installing a mod mid-game, world is already generated, but it will not remove meshes, only effects/add meshes/add items/add items into npcs inventory etc. but it will not ever update meshes. I have problem with elizabeth towers, i have 2 azuras statues at shrine, one large and one small "bugged" inside. try new game
I'll consider it a feature for now :) At least in these cases, with big gaps in a flat horizontal surface, I think it looks significantly better than a floating pile (probably don't look at the grund underneath though, I suspect you have some snow stripes on the sea floor..). However, it might look weird on other meshes that are more complex or more vertical.
Sorry for the long delay here, I wasn't actually sure. But now I'm pretty sure it is "simply" Skyland. Lets be clear though, Skyland is the easily the one and only texture pack I'd pick if I had to pick only one. The quality is extraordinary (and so is the performance). If only it had some more 4K textures..
I would think so, kind of, at least for flat hay piles.. The issue with turning stuff into dynamic decals is that they're no longer independent 3d objects but flat and shaped by whatever 3d object is below them. For snow this is fine, even good (you get effects like the physics magics seen in the screen shots). But for hay that would have unintended side effects if the hay protrudes over an edge of something (it would break off and 'flow' down the side of the edge). I think the shadow is preferable then, but it might be an uncommon thing anyway.
Two possible things to try would be: * check how meshes with only decal and not dynamic decal flags behave * check if its enough to remove the casting shadows flag (not sure if ENB shadows care about this though)
I could look into it, I'm currently testing similar stuff with the bridge dirt.
gawd that hay shadow (and snow too!) have bugged me for years. i usually used jaxon positioner to move them down, use console command getpos z and then change it to that in the esp. much better solution here if no downside. thank u!
Good news! Rudys Hay have decal flags (the scatter, not the mounds) and it looks great so far. I seriously recommend using that. I'm looking into if something can be done about the mounds too.
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Nothing is conflicting with your mod or overwriting its assets.
Any idea what settings I should look at?
Just can't decide if this bonus magic, bug, or feature :)
https://imgbox.com/ihoPCKP0
Two possible things to try would be:
* check how meshes with only decal and not dynamic decal flags behave
* check if its enough to remove the casting shadows flag (not sure if ENB shadows care about this though)
I could look into it, I'm currently testing similar stuff with the bridge dirt.