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  1. perchik71
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    *** Outdated with v0.4-b840+ Creation Kit versions ***
    CK 1.5.3.0 released on [Fri April 13, 2018] (Removed)
    CK 1.6.438.0 released on [Mon April 25, 2022] (Removed)

    *** Supported Creation Kit versions ***
    CK 1.5.73.0 released on [Wed Mar 13, 2019]
    CK 1.6.1130.0 released on [Tue December 5, 2023]
    CK 1.6.1378.1 released on [Thu November 21, 2024]

    For better performance, it is recommended to use processors with support for SSE4.1 instructions, and with AVX2 it will work even faster. The new version performs the role of winhttp.dll and steam_api.dll. However, to replace Steam, you must use the patch, detailed wiki.

    *** Important information ***
    For everyone with MO2, add CreationKit.exe as an executable and set Overwrite Steam AppID to 1946180.

    *** Build 137 ***
    Everything that happened see change info. Only Win 8.1 or newer.
    Many thanks to Nexus Mods for support, they made this update possible.


    *** Source code ***
    See github.
  2. perchik71
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    All the problems and stuff will be described here (FAQ), as it becomes more difficult to find useful information in the posts.
  3. GoblinSlayeru15
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    HELP, CAN'T SEE ANYTHING IN MY PREVIEW WINDOWS WITH YOUR CREATION KIT MOD! AND I HAVE SELECTED AN OBJECT. ALL GETS GREY.
    1. Mind4387
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      did you open up a cell first?
    2. GoblinSlayeru15
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      Nope. And now I have another bug with weird letters in some bars like "casting type" in maggic effect section.
  4. Renamon69
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     What kind of NASA super computer do I need to run this? I keep getting the Not Enough Memory message. The original CK Fixes I could actually run. This I've only ever been able to get it opened once. Then it needed an update. Then never again could I open it. Help me. I can't go without CK fixes and Vanilla CK can't archive Textures for Xbox do to a bug.
    1. perchik71
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      Read FAQ. What kind of dinosaur is on your table?
      If there is not enough physical memory, add a virtual one. However, it's really worth considering that your PC is ridiculously unsuitable in 2024.
    2. Renamon69
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      I have a gaming laptop. It's only 2 years old. How do I add virtual memory?
    3. perchik71
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      In short, CK needs 2GB of memory (see, see), it will literally devour it at startup. If you don't have enough free memory, create a swap via the OS.
  5. LarthIste
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    Hi, Aurora lite show a warning when we run your mod, I'm not really capable to completely understood his security msg, but I presume sideloading can be a normal thing when we used MO2 with a rework like this, I just share it to inform you.

    Spoiler:  
    Show
    {
      "CommandLine": "\"C:\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition\\\\SkyrimSE.exe\"",
      "Company": "aka perchik71",
      "Computer": "DESKTOP-01UGG9E",
      "Correlation_ActivityID": "{00000000-0000-0000-0000-000000000000}",
      "DefaultBase": "0x7FF81DCC0000",
      "Description": "4\n\u0001FileVersion",
      "EventID": "5",
      "Execution_ProcessID": "47128",
      "Execution_ThreadID": "49556",
      "FileAge": "05d13h37m20s",
      "FileCreationDate": "2024-04-10T22:08:04",
      "FileVersion": "0.2.0.734",
      "Hashes": "MD5=B3292BACD46297113640A19FE020C0B4,SHA1=A6F50A875709DC6B55ED5248833AA48E21C3B85B,SHA256=388E38522BA6FBD8BCCC0F7871BA7D7311A371402FD10FD31E98A483FD3A8B94,IMPHASH=3CB4E0A69FD99B4542D17E089AA95CF6",
      "Image": "C:\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition\\SkyrimSE.exe",
      "ImageBase": "0x7FF81DCC0000",
      "ImageCheckSum": "0",
      "ImageLoaded": "C:\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition\\winhttp.dll",
      "ImageName": "\\Device\\HarddiskVolume5\\SteamLibrary\\steamapps\\common\\Skyrim Special Edition\\winhttp.dll",
      "ImageSize": "0x32F000",
      "Keywords": "0x8000000000000040",
      "Level": "4",
      "Match_Strings": "\\winhttp.dll in ImageLoaded",
      "Module": "Sigma",
      "Opcode": "0",
      "OriginalFileName": "winhttp.dll",
      "ProcessId": "47128",
      "Product": "Creation Kit Platform Extended Project",
      "Provider_Guid": "{22FB2CD6-0E7B-422B-A0C7-2FAD1FD0E716}",
      "Provider_Name": "Microsoft-Windows-Kernel-Process",
      "Rule_Author": "Nasreddine Bencherchali (Nextron Systems)",
      "Rule_Description": "Detects DLL sideloading of DLLs usually located in system locations (System32, SysWOW64, etc.).",
      "Rule_FalsePositives": "Legitimate applications loading their own versions of the DLLs mentioned in this rule",
      "Rule_Id": "4fc0deee-0057-4998-ab31-d24e46e0aba4",
      "Rule_Level": "high",
      "Rule_Link": "https://github.com/SigmaHQ/sigma/blob/r2024-03-26-23-g1a85bc5b5/rules/windows/image_load/image_load_side_load_from_non_system_location.yml",
      "Rule_Modified": "2024/03/11",
      "Rule_Path": "public\\windows\\image_load\\image_load_side_load_from_non_system_location.yml",
      "Rule_References": "https://hijacklibs.net/, https://blog.cyble.com/2022/07/21/qakbot-resurfaces-with-new-playbook/, https://blog.cyble.com/2022/07/27/targeted-attacks-being-carried-out-via-dll-sideloading/, https://github.com/XForceIR/SideLoadHunter/blob/cc7ef2e5d8908279b0c4cee4e8b6f85f7b8eed52/SideLoads/README.md, https://www.hexacorn.com/blog/2023/12/26/1-little-known-secret-of-runonce-exe-32-bit/",
      "Rule_Sigtype": "public",
      "Rule_Title": "Potential System DLL Sideloading From Non System Locations",
      "Security_UserID": "S-1-5-21-2616990500-206099470-1390742630-1001",
      "Task": "5",
      "TimeCreated_SystemTime": "2024-04-16T12:07:16.913543+02:00",
      "TimeDateStamp": "1709466160",
      "Timestamp": "2024-03-03T12:42:40",
      "Version": "0",
      "Winversion": "22631",
      "aurora_eventid": 7,
      "level": "warning",
      "msg": "Sigma match found",
      "time": "2024-04-16T12:07:18+02:00",
      "_Match": [
        "\\winhttp.dll in ImageLoaded"
      ],
      "_Description": [
        "Detects DLL sideloading of DLLs usually located in system locations (System32, SysWOW64, etc.)."
      ],
      "_Author": "Nasreddine Bencherchali (Nextron Systems)"
    }
    1. perchik71
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      Message:
      Potential System DLL Sideloading From Non System Locations

      I thought it was obvious because it's a system dll. And the mod is based on the vulnerability of the OS. Nvm this library also doesn't have a signature, which is also obvious, I'm not a company.

      Not to mention the fact that the whole process is completely changed. Unexpectedly. Any antivirus worth at least a little bit will react negatively to this.



      CK: YOU!!!
      CKPE: Yes, me.
      ME.. ME.. ME..
    2. LarthIste
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      Ok, thanks for your answer, this is what I had imagined except for the vulnerability, but I preferred to point it out to you when in doubt.

      And aurora lite is not an antivirus, but an EDR, I use it to self-audit my pc
    3. perchik71
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      EDR - In fact, this is a logical development of the usual antiviruses and EPP systems that monitor suspicious traffic activity and search for known malware.
  6. anggetsome
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    ctrl+f4 doesn't work anymore, nothing happens. back then i was working well
    1. Dr33mur
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      It's strange, because the first time I load up CK after booting up the pc it works(worked, haven't tested multiple times, but will edit if it was a one off).

      Every consecutive time after that it just gives the prompt that it has exported, but as you say, nothing happens. No new files anywhere.
    2. perchik71
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      I'm sitting here wondering if I'm a fool, or the skis are not going. Why am I doing well? I read the posts here, I thought something was broken. And from the first and from the 10th time and in the log. Maybe I don't choose template NPCs who just don't have their own body?
    3. XMarkerHeading
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      Conditions the CK won't export facegen files:

      - Actor has the Chargen flag ticked
      - Actor has a template and has the Use Traits flag ticked
      - Windows Defender may have marked your program files as read-only to prevent ransomware attacks (it has nothing to do with CK)
    4. Dr33mur
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      It was most likely mo2 and CK having an issue on my part. I have a profile for modding in CK with a few mods active, but thought it didn’t care about the other mods when I chose the active file (with masters) in CK, sort of like xedit. Gutting the load order completely and activating only the necessary mods fixed it for me. None of the conditions mentioned here were present in CK. 
  7. justcallmedots
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    How do i fix this? invisible homes/structures.
     

    1. perchik71
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      Change the meshes and textures to simpler ones, for example vanilla. See memory on Render Window. It's already overflowing.
    2. justcallmedots
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      I'm not familiar with it. i only loaded up Skyrim and CK for first time and wanting to try out and do some CK tutorials and learn some the proper way. Yes i do have in my game Cities of the north installed but that should not impact if i load up just the vanilla skyrim esm, right?

      You mentioned about something overflowing. Is there a way to fix that issue? I'm using it for the 1.5.97 version of the game. 
    3. perchik71
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      I told you in plain text. In Skyrim, 157 MB is allowed - this is the limit for any location. It is made for the reasons that there is only 512 MB on the video card (it's not relevant right now). In my case, the consumption is only 60 MB. And even looking at the screenshot, I see 4k textures, highly polygonal pier meshes. Advice for beginners. If you are making a mod, then the mod should be made based on those resources that should be dependencies. In most cases, you should use vanilla resources (This is the standard that everyone has).
      Spoiler:  
      Show


      Edit: "i only loaded up Skyrim and CK for first time " - I don't believe you launched Skyrim for the first time. But in general, I will say, as I said in the FAQ, problems in loose files. Rename the meshes folder, maybe it will be easier.
      Edit2: "Yes i do have in my game Cities of the north installed but that should not impact if i load up just the vanilla skyrim esm, right?" - My answer is also in the FAQ. CK doesn't care. It does not load only archives (which have nothing to do with mod), rest will be loaded.
    4. justcallmedots
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      Yes, you are right but its for the first time on this install of CK that is (i didn't have CK installed before today). I haven't used it since I installed CK. Its not 4k textures, its 2k skyland all in one but loose files. I use high poly project. Anyway doesn't matter since the mods list i have is huuge. 1.5k mods and counting. Would take months to show off all the mods i have installed. Your last post made me understand better what you said. 

      is there a ini settings that I can toggle to bypass the 157.00MB so that i don't have to uninstall everything? Its for personal use anyway. Not planning to put anything on nexus. 
    5. perchik71
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      "is there a ini settings that I can toggle" - no.
      rename meshes and textures folder, later rename back.
      Spoiler:  
      Show

      Edit: Challenge, it became interesting to me, and I dug deeper, it seems there is an option, but it is not declared anywhere, enter it yourself, specify the size in bytes. n * 1024 * 1024.



      CreationKit.ini write
      [BudgetCaps]
      uLoadedAreaNonActorMemoryBudgetCap=536870912

      Added to FAQ.
    6. justcallmedots
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      This is unexpected. Thanks for taking your time to dig in to it rather then shoving me to the side. It did help somewhat but there is still something wrong with my snow. I went to falkreak and the farmhouses loaded just fine. Its just the snowy variant that goes invisible like this. Now, if the snow is the issue then the only mod using snow or modding snow directly is... *drum rolls please* Simplicity of Snow. I'm not sure if i should report it to the mod author that their awesome mod destroy CK or not. I disabled SoS and it instantly Morthal became visible again. 

      Your ini patch also helped so you should include it in the Faq somewhere. 
      Steps I took was edit the ini and boot up and see if the issue is still there and it was. Then i disabled SOS and bam. it all works now better and its all smooth CK learning for me from here on out. 

      Thanks for helping me get to the bottom of this issue and sorry for being annoying. 
  8. nicktheduke
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    Any fix for ctrl + F4? Nothing is generated.
  9. Zenthesize
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    I am having an Issue with the Dialogue Views, i have tried in the FAQ <Delete the DialogViews folder in Data and run the Creation Kit as an administrator.> And it still has crashes. i have updated this to the newer version. I know you may have answered this, before. Could i get some help or solutions on this if you may. Thank you kindly. P.s I know a lot of people don't use the Dialogue view because its not the best when creating dialogue so they use the playerdialog, i just like looking at my dialogue as i made my mod, its a visual thing for me. EDIT- i think i fixed, i had to download the CrashFlowChartX.cpp to fix it. i think. honestly not sure. just get it, i guess. it stopped breaking for me. Honestly maybe it was me being silly, sorry for wasting your time reading this but if anyone silly like me, this helped me read the FAQ and get the link that says bug. it helped me so far. i didnt get a crash entering the dialog view.  it is still broke

    Edit- just use playerdial tab instead, it is broke for CK 1.6.1130. mod author knows its an issue for this version. 
    1. perchik71
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      You need send a dump. Because I don't have any problems, and for some reason people think that it's enough to say. You can create issue to the github.
      Edit: CrashFlowChartX.cpp this code file. This error is just talking about the wrong forms topic info.
    2. Zenthesize
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      I will send the dump in the github. i have an issues with it still. opening a pre-extisting dialogue view. thank you.
    3. Alkorri
      Alkorri
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      Oh my gosh I had this exact problem and I was too afraid to leave a post. I will try your solution, I really hope it works! Absolutely impossible to work on Dialogue Views tab even though I deleted the DV folder so many times :(

      Will be back when I try the fix! Edit: Can I ask where is this CrashFlowChartX.cpp? I'm sorry I can't find it!
    4. perchik71
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      You can't fix anything, stay tuned for mod update.
    5. Alkorri
      Alkorri
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      Thank you! Sorry for being scared
    6. Alkorri
      Alkorri
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      Hurray no more crashing trying to access Dialogue Views! Thank you so much for the update!
  10. bientje
    bientje
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    I installed only this and noticed that there is no PapyrusCompiler included in this mod. Had to download it separately from Github.
    1. Vai1lyn
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      The compiler should already be included in the vanilla CK. Maybe try verifying the integrity to see if other files are potentially missing in your install
    2. bientje
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      I don't have the vanilla Creation Kit, I think. Not sure. It works now though, just re-compiled my script and released my mod. I posted this in case anyone else encountered Compiler errors when trying to use Papyrus Manager in the CK.
  11. Glanzer
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    Anyone else having trouble with the Cell Window opening up outside the desktop area and being inaccessible? I've tried turning it off/on from the view menu, and I've tried all manner of Windows+Shift+key etc. combinations to move/stack/tile/etc. the window onto the main screen, but without success. I'm guessing this is a Windows problem that I'll need to solve once I get my laptop back home and hook it to my 2 external monitors. But I thought I'd mention it because the render and cell windows don't have Windows controls on them which would allow me to manipulate them like other Windows, and it causes them to be largely unresponsive to Windows combo keys. Too bad there's not a stack or tile option in the View menu in the CK.

    EDIT: Problem solved, when I got home and hooked up my laptop the Cell window appeared on my external monitor. So from now on I'll need to make sure all the CK windows are on the main monitor when I shut down. (This problem has nothing to do with this mod of course.)
  12. gookey
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    Hello, I followed the instructions on the faq page for the Dialogue views, but I still crash. I have disabled antivirus on my computer and I followed the directions on the faq page. Could I please have some help?
    1. gookey
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      Just downloaded the new fixes now. CK works! Thanks.