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Axis1211

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Axis1211

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14 comments

  1. Stridvagn2000
    Stridvagn2000
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    Can you convert it to esl?
  2. hotrack
    hotrack
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    Ironically, I feel like installing this Thanedom, but then disabling the merchant's and their families (if any), and probably making their homes deserted/abandoned (disable stuff, add cobwebs, those stacked up chairs/tables), to fit with Jofthor's line of 'good-sized town, but people moving out to Riften'. The Thane still fits with the 'town' comment, so it's good to have it.

    Considering that in vanilla the largest house in Ivarstead is Klimmek's, and Bassianus moves out with a quest, this Thanedom takes over what would've been a weirdly spacious bachelor's quarters. I'd really like to use this as I abandoned Arthmoor's Ivarstead as I wanted the kind of house/shack/cottage design the Thanedom Assets uses.
  3. Citachi0
    Citachi0
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    Thank you for this.There's a bug which cause all NPCs and followers not moving when standing on the bridge of Ivarstead(player can move freely),could it be possible for anyone to make a patch if this bug is caused by this mod?If not caused by this,does someone had this problem and(or) know the reason why this bug occur(ed)?
  4. 0NorthernWinds
    0NorthernWinds
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    Thank you for this. I've been looking for awhile for a good Ivarstead expansion. There are some nice visual overhauls out there, but nothing really that adds more merchants, NPCs, and makes it feel like a viable town. This mod solves that, and I love that it's compatible with convenient carriages. the placement of the carriage is completely unaffected!
  5. troy42
    troy42
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    Is this compatible with texture overhauls like Skyland or Clevercharff AIO?
  6. Mariooberhesse
    Mariooberhesse
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    Is it compatible with Jk´s Skyrim ?
    1. Axis1211
      Axis1211
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      No. also even if it looks like stuff doesnt clip, navmesh will most certainly conflict
    2. usernamesux
      usernamesux
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      Patch now available here: Axis of the Thanedoms Patches
  7. Timberwolfone
    Timberwolfone
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    Got a weird error where the houses for some of the residents (can't remember who, but it's tucked away in a nice corner next to the town's walls) are all messed up. 

    There's no house, but you see the doors just randomly sitting there by themselves. Like legit just randomly there's a buncha doors standing there by themselves. Can apparently lockpick them too, but I haven't tried to get in. 

    Only thing I can think of that might be causing this is the LOD bug fix mod. Maybe some other random mods? I don't have all that much. Like 65 esps. 

    Any possible theories or fixes? 

    Thanks. 
    1. Axis1211
      Axis1211
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      You Didnt Download the Required Mods
  8. milankovalcik
    milankovalcik
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    I really enjoy your small mods, can I ask, if you are planning for two specific villages? Stonehills, as this camp has always irritated me as ton of people, are living there in the deep, frozen forest in tents. and Second is the Sarethi farm as they are creating rare ingredient so far from civilization they would really need more protection.

    Cheers and thank you for a good work MK
    1. Axis1211
      Axis1211
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       currently im working on Shor's Stone. im torn on whether to do  Sarethi farm as a Thanedom or to make it a hamlet. a Hamlet is much smaller and would have no lord/thane. a Thanedom is usually a walled settlement with a Thane in charge, often i give such towns a small inn and a merchants as well. 

      Stone Hills will be done its just a matter of when. I'm torn between doing Morthal Hold or Falkreath Hold first. Morthal's Hold I plan on making more tribal with emphasis on clans and chiefs while Falkreath I plan on making more Imperial 

      https://www.nexusmods.com/skyrimspecialedition/images/157377 Here is a screenshot of Shor's Stone's WIP. once the Rift is finished ill move Westwards.
  9. Rebelalliance93
    Rebelalliance93
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    Great work as always, would you ever consider adding a settlement to southern Solstheim?
    1. Axis1211
      Axis1211
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      I don't know maybe? that would be a very very long way down the road though.