****Ignore the part of the video showing me having to use a skill point to use the enchanting table, I use a mod that requires that, it's not part of THIS mod.
If anyone could upload some pics of how they look in the game it would help everyone get an idea of the mod.
I use low-resolution screen display settings and high-end texture replacements for my setup. The textures on the workbench are already low resolution and look lower with my 1368 screen resolution, so some pics at 1920x1080 and higher would be awesome. I just dragged and dropped a Workbench east of Riften on the bridge for lighting and a quick inspection and screenshot.
I added the Enchantment bench as an addon, it's buggy because of the animations FX I have attached to the mesh. I am trying to make it so that every time the bench is activated the FX animation plays. Any ideas would help, I have attached a separate mesh in the files for the FX too. This is going beyond my knowledge of the CK. I don't really do scripts.
This is a good idea for a mod. However, I was just previewing your meshes in Nifskope and noticed 2 issues with the Armor Workbench. a) The metal bars at the lower right are sticking through the wooden roller; b) the texture in the centre looks abnormal for me - In your screen shots it is a white rectangle, in mine it is lowish res and mixed up; Nifskope says it is using the shovel texture: textures\clutter\common\shovel01.dds
I tried redirecting it to the Renthal metal texture (textures\clutter\blacksmith\blacksmithworkbenchtop01.dds) and it looked much better except for the edges at the left and right sides.
Thank you for nice mod. I installed Stroti Armor Workbench - Renthal Compatible, but I see everywhere only Rental workbench. I stay this mod after Rental, and I don't understand why. Please, help.
Also I have problem in Elysium, my favorite house, with size. And Patch for Great town Shore ask esp, but there's not.
I'm getting a warning in LOOT that says the StrotiWorkbench_For_Renthal_GreatTownofShorsStone.esp requires the StrotiWorkbench_For_Renthal.esp to be installed but is missing. When I looked at the Renthal version it is nonexistent. I don't see it in the preview of files either. Did you forget it, or am I doing something wrong?
EDIT: Well, one of the files in the folder didn't have an extension and it was named incorrectly for what LOOT was looking for. I changed the name and added an esp. I don't know if that truly worked, but LOOT seems to be happy with it. I guess I should see if that is even an esp in SSEEdit or the Creation Kit somehow.
Those are flat iron pieces, they are not supposed to glow, I was going to change the texture path on the model when I do a future update. It wasn't supposed to be like that at all.
These are all very nice, and thoughtfully well done for the most part. I do have a little issue with the Enchanting station workbench - nothing major, just that the telescope just doesn't fit well in the clutter mix to my thinking. You would have to have the bench positioned either outside on a porch or patio or inside in front of an open window or exterior archway to give it reasonable context, and so I will probably pass on that one. But nice work overall! Endorsed!
Im going to eventually replace it with a different version, I didnt like it either. Im going to find the ones in the exterior spaces and probably use that static mesh, non-animated, and use a different one for interiors, as well as special Necromancer tables.
I have discovered an issue with the armor workbench not appearing on occasion. The bench is there, because the activator to use it appears, but the bench itself is invisible. If I save at that point, exit the game, and then reload it again it appears like it should. Don't ever have this problem with the alchemy work station though, just the armor work bench.
Wizkids replaces the default vanilla alchemy bench as a straight replacer with textures and no .esp. You can install Wizkids mod first and then mine and you will see those textures on my alchemy table.
Jk's Dragonreach looks like it's going to clip on the enchanting bench, and depends on if Jk's uses a custom enchanting bench or uses the default vanilla one. Ordinator is just perks no issue
If there is one in the game I would replace it. I'm still modding Skyrim to my liking before I play it. I just haven't found one, just some empty tables that are flagged as work benches in the game. Is there one for Hearthfire?
Thank you for looking in to it. I only suggested because of all the wood working equipment that is laid out on the workbench surface. Great little details.
I saw it in Creation Kit and all the other ones too. I can easily add some tools onto the main bench, but I haven't played Hearthfire addons so I can get a look at the whole picture. Thanks for pointing this out for me. I kinda want to change up the armor bench now to make it more armory and use my mesh to make it into the carpenter workbench.
Added the Alchemy Workbench, use a texture replacer for the alchemy workbench if you don't like Vanilla Textures. Just make sure there isnt a model replacer that comes with the texture replacer
46 comments
If anyone could upload some pics of how they look in the game it would help everyone get an idea of the mod.
I use low-resolution screen display settings and high-end texture replacements for my setup. The textures on the workbench are already low resolution and look lower with my 1368 screen resolution, so some pics at 1920x1080 and higher would be awesome.
I just dragged and dropped a Workbench east of Riften on the bridge for lighting and a quick inspection and screenshot.
I added the Enchantment bench as an addon, it's buggy because of the animations FX I have attached to the mesh. I am trying to make it so that every time the bench is activated the FX animation plays. Any ideas would help, I have attached a separate mesh in the files for the FX too. This is going beyond my knowledge of the CK. I don't really do scripts.
I tried redirecting it to the Renthal metal texture (textures\clutter\blacksmith\blacksmithworkbenchtop01.dds) and it looked much better except for the edges at the left and right sides.
Also I have problem in Elysium, my favorite house, with size.
And Patch for Great town Shore ask esp, but there's not.
EDIT: Well, one of the files in the folder didn't have an extension and it was named incorrectly for what LOOT was looking for. I changed the name and added an esp. I don't know if that truly worked, but LOOT seems to be happy with it. I guess I should see if that is even an esp in SSEEdit or the Creation Kit somehow.
I didn't change anything or make placements, just a model replacer. I F#$*@#$ something up I'm sure
I ADDED a fix for them in the Optional Files, Thank you for pointing this out
Here is the screenshot that you wanted,see those weird looking (pieces of wood?) Totally flattened (2d) and apparently no color assigned.
Or, its completely wrong there,dunno
If not for that it looks pretty nice
Thanks for this
W8ing for the rack now
Wizkids replaces the default vanilla alchemy bench as a straight replacer with textures and no .esp. You can install Wizkids mod first and then mine and you will see those textures on my alchemy table.
Jk's Dragonreach looks like it's going to clip on the enchanting bench, and depends on if Jk's uses a custom enchanting bench or uses the default vanilla one.
Ordinator is just perks no issue