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Edryu

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Edryu

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95 comments

  1. rozebeanz
    rozebeanz
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    • 2 kudos
    Yo this is a really good way to travel, nice job!

    Would it be considered safe to install mid-playthrough?
  2. Jakescience
    Jakescience
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    • 0 kudos
    This may sound silly but I wish there was a requirement option added for being on a horse/mount.
    You can use the signs when riding a horse by using Better Third Person Selection.

    Really I like what CFTO does, the only part I don't like about it is that it encourages the player to continue spending money on carriages even when they own a horse, which doesn't make too much sense as your character doesn't even use their time riding the carriage to sleep or anything.
    (Restful Carriages as a mod idea anybody?)

    Like the idea of horse being a movement and fast travel tech upgrade, with the exception being that they can die or be lost and cause you to have to temporarily downgrade back to using carriages if the horse perishes or is simply not nearby.

    Closest thing I can get to this sort of idea is to combine CFTO with Fast Travel By Horse SE but that does not restrict my travel destinations to settlements like this mod does.
  3. JagerX159
    JagerX159
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    I love your mod but there's seems to be a problem when using witcher horses expansion or at least that's what it says in the crash decoder. Whenever I fast travel and a horse is following me I get CTD.
    I really don't know what it is, I'll let the pastebin of the crash log here if anyone can help me.

    https://pastebin.com/ndA6SxvE

    Thank you all.
    1. Edryu
      Edryu
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      The CTD seems related to Navmeshes because of MovementAgentPathFollowerVirtual.
    2. JagerX159
      JagerX159
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      Weird, since I don't use any follower mod besides convenient horses. At least I can try to find a solution now based on this.
      Thank you.


      *Spawned and killed the horse in question, problem solved*
    3. my1337
      my1337
      • member
      • 3 kudos
      For future reference/search results. This thread might hold a general solution for these specific horse related CTDs. Good luck :)

      [SOLVED] [CTD] Random CTD when carriage/ferry travel
  4. TheTrueAwesome
    TheTrueAwesome
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    I have a question my good sir. Have you ever considered making a simplified option, where interacting with the sign post, will open up the map for general fast travel use? Very similar to this mod here Sojourn over Signpost (the mod linked is broken and abandoned)

    i only ask because your mod is a more complex accomplishment than the other mod, but you have it working perfectly!

    1. TheHunterWithTools
      TheHunterWithTools
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      • 18 kudos
      Bump
    2. Victoriapatton23
      Victoriapatton23
      • supporter
      • 15 kudos
      have you tried seeing if they have a conflict? but as long as you dont have campfire and have "disable fast travel" uncheck in sunhelm i believe you can fast travel while still having this mod installed, this is mostly for survival mods
  5. RoseInValley
    RoseInValley
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    This is a dumb question, but is there a way to change the Gold Exchange sound effect to occur before you travel? Just feels kinda weird after waiting on the loading screen then hearing the sound. If I can do it myself I gladly will, just need to know how.
    1. Edryu
      Edryu
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      It would need edits to the script to remove the gold before traveling to the location.
  6. reissue1426
    reissue1426
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    • 12 kudos
    I'm having an issue where the destinations aren't matching the signs. The sign for whiterun takes me to stonehills for example.

    The only thing I can think of is that it might be a conflict with CFTO?

    When I first installed this it was working fine, but I've added a lot since then and not sure at what point it broke.
  7. BenjaminRaspel
    BenjaminRaspel
    • supporter
    • 5 kudos
    I really dont understand why this isnt working in my game. I have Lux via and survival mode improved + starfrost installed. I just cant interact with the road signs.
    1. cuddm
      cuddm
      • supporter
      • 14 kudos
      Lux Via had updates that are newer than this mod, it's possible that GGUNIT changed some road signs and whatever was changed is no longer picked up by the references in the SWAP file of this mod
    2. BenjaminRaspel
      BenjaminRaspel
      • supporter
      • 5 kudos
      Thanks for your replay, since the mod author isn't interested in bugs and technical issues.

      To my untrained eye the Gunit didn't change the nif names so that the swaps still have the fitting names.
    3. cuddm
      cuddm
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      • 14 kudos
      Hm, then i'm not sure whats going on. Does it work for the regular vanilla road signs?
    4. Edryu
      Edryu
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      I'll fix the compatibility after rebuilding my mod list. It is possible that some EditorIDs had changed.
    5. Edryu
      Edryu
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      I tested with Lux Via and the signs are being replaced fine. The requirements for this mod are Base Object Swapper and Powerofthree's Tweaks because the swap is done using the EditorID.
  8. camjp
    camjp
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    How will this interact with Journeyman? If I have the travel kit feature on this switched off and Journeyman active, will I be able to use road sign fast travel but only if I have a Journeyman travel kit?
    1. qwertypol012
      qwertypol012
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      • 76 kudos
      Why would you want to use this alongside Journeyman?
      This mod has most features Journeyman has, and more. Simply use this mod
    2. cuddm
      cuddm
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      • 14 kudos
      This mod has most features Journeyman has, and more. Simply use this mod

      Eh no... those two mods have different features. Journeyman disables (general) fast travel and allows it only with a crafted travel pack in the inventory. This mod doesn't disable fast travel by itself, but allows for fast traveling from road signs in games where fast travel is already disabled. These two mods should go pretty well together actually, if you want a less "hardcore" version of Journeyman

      @camjp: the travel kit from Journeyman and the travel supply from this mod are different items, they are not interchangeable without a patch
    3. reissue1426
      reissue1426
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      • 12 kudos
      If the travel kit is switched off and you have journeyman, you will be able to fast travel using signs without a kit.

      If the travel kit if switched on, you will be able to using signs with the kit from this mod only.

      I made a patch to make this mod use the travel kits from journeyman and then realized it didn't really make sense lol. Because if fast travel with signs requires a journeyman kit, why wouldn't you just use standard fast travel which also requires a journeyman kit.

      The crafting recipes from this mod only show up if the travel kit feature is on. I recommend turning it off if you want to use this with Journeyman.
  9. YucciGG
    YucciGG
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    • 11 kudos
    This is amazing, anyway to make it so that you open the map instead of just fast travelling to the location thats on the sign? 
  10. raiden22thunder
    raiden22thunder
    • supporter
    • 3 kudos
    what enb and weather was used in the screenshots?
    1. Edryu
      Edryu
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      An old version of Azurite with a tweaked Lucid ENB and some ReShade filters.