Skyrim Special Edition

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Edryu

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Edryu

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82 comments

  1. BenjaminRaspel
    BenjaminRaspel
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    I really dont understand why this isnt working in my game. I have Lux via and survival mode improved + starfrost installed. I just cant interact with the road signs.
    1. cuddm
      cuddm
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      • 13 kudos
      Lux Via had updates that are newer than this mod, it's possible that GGUNIT changed some road signs and whatever was changed is no longer picked up by the references in the SWAP file of this mod
    2. BenjaminRaspel
      BenjaminRaspel
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      Thanks for your replay, since the mod author isn't interested in bugs and technical issues.

      To my untrained eye the Gunit didn't change the nif names so that the swaps still have the fitting names.
    3. cuddm
      cuddm
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      Hm, then i'm not sure whats going on. Does it work for the regular vanilla road signs?
    4. Edryu
      Edryu
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      I'll fix the compatibility after rebuilding my mod list. It is possible that some EditorIDs had changed.
  2. camjp
    camjp
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    How will this interact with Journeyman? If I have the travel kit feature on this switched off and Journeyman active, will I be able to use road sign fast travel but only if I have a Journeyman travel kit?
    1. qwertypol012
      qwertypol012
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      • 75 kudos
      Why would you want to use this alongside Journeyman?
      This mod has most features Journeyman has, and more. Simply use this mod
    2. cuddm
      cuddm
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      This mod has most features Journeyman has, and more. Simply use this mod

      Eh no... those two mods have different features. Journeyman disables (general) fast travel and allows it only with a crafted travel pack in the inventory. This mod doesn't disable fast travel by itself, but allows for fast traveling from road signs in games where fast travel is already disabled. These two mods should go pretty well together actually, if you want a less "hardcore" version of Journeyman

      @camjp: the travel kit from Journeyman and the travel supply from this mod are different items, they are not interchangeable without a patch
    3. reissue1426
      reissue1426
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      If the travel kit is switched off and you have journeyman, you will be able to fast travel using signs without a kit.

      If the travel kit if switched on, you will be able to using signs with the kit from this mod only.

      I made a patch to make this mod use the travel kits from journeyman and then realized it didn't really make sense lol. Because if fast travel with signs requires a journeyman kit, why wouldn't you just use standard fast travel which also requires a journeyman kit.

      The crafting recipes from this mod only show up if the travel kit feature is on. I recommend turning it off if you want to use this with Journeyman.
  3. YucciGG
    YucciGG
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    This is amazing, anyway to make it so that you open the map instead of just fast travelling to the location thats on the sign? 
  4. raiden22thunder
    raiden22thunder
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    what enb and weather was used in the screenshots?
    1. Edryu
      Edryu
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      An old version of Azurite with a tweaked Lucid ENB and some ReShade filters.
  5. Garwan50
    Garwan50
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    doesn't seem to work for me, I can't interact with the road signs
    1. BenjaminRaspel
      BenjaminRaspel
      • supporter
      • 5 kudos
      Also for me. Cant interact with the sign neither. I just have Lux via installed.
  6. Lodeman
    Lodeman
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    Lovely mod, works perfectly and for me gives the perfect balance between fast travel and immersion.
    I personally just enable the gold cost (this still keeps travelling via carriage sensible) and a few survival limits.
    Endorsed!

    Small question or request: this only works for roadsigns in the Skyrim province. So it wouldn't work with roadsigns in expansions like Falskaar or the Beyond Skyrim: Bruma content. Would you perhaps be able to explain the process of expanding support to those mods? I'd be happy to try doing so myself.
  7. aragonit
    aragonit
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    Near the Ivarstead bridge the signs are floating in the air without post.
  8. pocho12
    pocho12
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    Wish a map marker for the Roads Sings like in Witcher, but great mod ! thanks a lot
  9. LarthIste
    LarthIste
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    Hi, firstly a big thanks for your work and your mods, I'm a french Modder and I want to take time for translate, fix and patch your creations, here I would like translate your mods.

    In the idea to stay respectful toward you and your mods, I came here to ask a global permission by comment, because sometimes some creators dont pay attention to the permissions and credits section and let it without customization, for this reason I prefer ask by writing. And for sure, I keep consider in first priority the permission section without responses.

    Also, sometime the creator who I ask has leave aside the community of modding and I never will receive a response.

    In a try to make find a compromise with these inconvenances, I decided to publish mod after a delay of one monts without responses or a true information displayed somewhere like description or on any part of the original page.

    To deal these inconvenances, I give an editor access role to the translation page, in that way you can keep the control on your own content whatever the time has passed. I keep tune to any demands or specific rules to be respectful of your copyright, like credit mention, presence in requirement part, partial autorisation or whatever. By the way without news, I don't turn on opt-in.

    One last important point, I request additional optional important permissions, on this part I will not do anything without your full and explicit agreement, all these requests will never include a direct way to monetize your content (like patreon), but to be honest, sometimes passive monetization, DP, such as affiliate links, donation links, advertisements. Like this we can let everyone contribute to the modding community without call to action, without private access or paywall.

    - Authorization to publish outside of nexus
    - Distribution authorization into a modpack

    If you refuse one or all, I will understand without discussion or negotiation.

    Hoping not to bother you if you see this message much later, I hope you will understand my way to deal, whatever you decide, accept, refuse or just delete later I stay grateful for you work and your contribution to the community.

    Have a nice day!
  10. madgbi
    madgbi
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    hi friend, i have a problem.
    My fFastTravelSpeedMult is 1.0 (Default Value). 
    If i travel from Ivasterd to Whiterun (using your mod) is take 5 days, but using the carriage vanilla system to travel  from Whiterun to Winterhold I get there in less than 1 day, if I'm not mistaken. What is happening?