yeah, it should still be conditionned to only work if you're a werewolf. Word of warning however, keep in mind that even in vanilla the check used to see if you're a werewolf is a specific quest stage of the companions quest line. if you have a mod that allows you to become a werewolf without that quest you might get some funny interactions. I've made no change to that as it wasnt what the mod advertises itself to do, in other words, the werewolf check is as is in vanilla.
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Before this mod - ring power did not show up. Equipping the ring when werewolf was off cool down would auto transform me.
After downloading this mod - Skill now shows up under powers - but it's cooldown is the same as the standard transformation.
Not sure what the issue is. I even tried shuffling around the load order. No luck.
The ring still only works if you're a werewolf, right?
Word of warning however, keep in mind that even in vanilla the check used to see if you're a werewolf is a specific quest stage of the companions quest line. if you have a mod that allows you to become a werewolf without that quest you might get some funny interactions.
I've made no change to that as it wasnt what the mod advertises itself to do, in other words, the werewolf check is as is in vanilla.
CRoH was overwriting the +100 stamina from Artificer.
The solution: Just disable Convenient Hircine's Ring.esp and leave the scripts active. Works like a charm.
Thanks 🤌