An idea stemming from JS Rumpled Rugs. Watch the video!
As always, if something is broken let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!
Version 1.2 - Fixed an issue where tripwires (activated via E) were still able to trigger tripping - Reworked scripts - MCM Menu now lets you control almost every aspect of the mod
MCM Menu added (MCM Helper Required) - Tripping Chance: Allows the user to set the tripping percentage - Conjured Only: When enabled, only Conjured Tripwires will cause tripping - Assault Alarm: When enabled, NPC's will blame the Player when tripping on Conjured Tripwires - Movement Options: Allow the user to set what type of movement is allowed (Sneaking/Walking/Running/Sprinting) - Maximum Conjured Tripwires: Controls the amount of Conjured Tripwires that can be placed at once - Boots Affect Tripping: Worn armored boots will lower trip chance by 50% (Separate option for both the Player & NPC's) - Ragdoll Force: Modifies the amount of force that is applied when ragdolling. This setting probably won't need to be changed for most people, but is there in case you have problems with other mods installed - Despawn Timer: Sets the despawn timer on Conjured Tripwires. 300 = 5 minutes
Version 1.11 - Fixed an issue where a non-NPC could trigger the trap but the tripwire effect was still active
I love this mod!. first thought this also affect the trapwiire for vanilla trap rocks in the dungeons and such, but it's not. is it possible to apply the trip effect on vanilla ones?
I don't think i've ever wanted a mod to work so badly, but the spell tome does not spawn in farengars inventory for me. So far I've redownloaded the mod and have waited 48 in game hours to try and reset his inventory. Am i supposed to do a quest? is there a spelltome id? I am not very well versed with modding in general so I really appreciate any insight. I have the most recent version of SSE and have other spell mods downloaded and have ran LOOT if that helps narrow it down. Thank you so much!!
I stumbled upon this mod (!) by accident and after laughing my bladder off by watching the video I immediately DL your mod and will endorse it. It is funnily useful (or usefully funny?) and a renewable source of shenanigans.
169 comments
As always, if something is broken let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!
Version 1.2
- Fixed an issue where tripwires (activated via E) were still able to trigger tripping
- Reworked scripts
- MCM Menu now lets you control almost every aspect of the mod
MCM Menu added (MCM Helper Required)
- Tripping Chance: Allows the user to set the tripping percentage
- Conjured Only: When enabled, only Conjured Tripwires will cause tripping
- Assault Alarm: When enabled, NPC's will blame the Player when tripping on Conjured Tripwires
- Movement Options: Allow the user to set what type of movement is allowed (Sneaking/Walking/Running/Sprinting)
- Maximum Conjured Tripwires: Controls the amount of Conjured Tripwires that can be placed at once
- Boots Affect Tripping: Worn armored boots will lower trip chance by 50% (Separate option for both the Player & NPC's)
- Ragdoll Force: Modifies the amount of force that is applied when ragdolling. This setting probably won't need to be changed for most people, but is there in case you have problems with other mods installed
- Despawn Timer: Sets the despawn timer on Conjured Tripwires. 300 = 5 minutes
Version 1.11
- Fixed an issue where a non-NPC could trigger the trap but the tripwire effect was still active
LE: Click Here
SE: Click Here
Video: Click Here
You sir, are an artist!
I couldn't find how to change the 25% chance in xEdit(wanna make it 100%)...please help me lol
Neat mod :)