Skyrim Special Edition
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johnskyrim

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  1. johnskyrim
    johnskyrim
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    An idea stemming from JS Rumpled Rugs. Watch the video!

    As always, if something is broken let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!

    Version 1.2
    - Fixed an issue where tripwires (activated via E) were still able to trigger tripping
    - Reworked scripts
    - MCM Menu now lets you control almost every aspect of the mod

    MCM Menu added (MCM Helper Required)
    - Tripping Chance: Allows the user to set the tripping percentage
    - Conjured Only: When enabled, only Conjured Tripwires will cause tripping
    - Assault Alarm: When enabled, NPC's will blame the Player when tripping on Conjured Tripwires
    - Movement Options: Allow the user to set what type of movement is allowed (Sneaking/Walking/Running/Sprinting)
    - Maximum Conjured Tripwires: Controls the amount of Conjured Tripwires that can be placed at once
    - Boots Affect Tripping: Worn armored boots will lower trip chance by 50% (Separate option for both the Player & NPC's)
    - Ragdoll Force: Modifies the amount of force that is applied when ragdolling. This setting probably won't need to be changed for most people, but is there in case you have problems with other mods installed
    - Despawn Timer: Sets the despawn timer on Conjured Tripwires. 300 = 5 minutes


    Version 1.11
    - Fixed an issue where a non-NPC could trigger the trap but the tripwire effect was still active


    LE: Click Here
    SE: Click Here
    Video: Click Here
  2. holymurder04
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    I love this mod!. first thought this also affect the trapwiire for vanilla trap rocks in the dungeons and such, but it's not. is it possible to apply the trip effect on vanilla ones?
    1. johnskyrim
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      Do you know a dungeon where that happens? i'll check it out
  3. Cosmoscout
    Cosmoscout
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    I don't think i've ever wanted a mod to work so badly, but the spell tome does not spawn in farengars inventory for me. So far I've redownloaded the mod and have waited 48 in game hours to try and reset his inventory. Am i supposed to do a quest? is there a spelltome id? I am not very well versed with modding in general so I really appreciate any insight. I have the most recent version of SSE and have other spell mods downloaded and have ran LOOT if that helps narrow it down. Thank you so much!!
    1. johnskyrim
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      Did you try waiting longer? There is a spell tome too, try doing help "tripwire" in console, followed by Player.AddItem formid 1
    2. Cosmoscout
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      Wow! it worked, I had a whole build planned around this and am super excited for it. Seriously thanks so much :)
    3. johnskyrim
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      Glad you figured it out! :)
    4. fsfsffdsfefefsef
      fsfsffdsfefefsef
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      Doing as you said but nothing works 
    5. fsfsffdsfefefsef
      fsfsffdsfefefsef
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      Used other mod named cheat engine skyrim found it in the books list lol 
    6. johnskyrim
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      Why do I have a feeling that you literally typed "Player.AddItem formid 1" haha
  4. Radsweeper
    Radsweeper
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    I stumbled upon this mod (!) by accident and after laughing my bladder off by watching the video I immediately DL your mod and will endorse it. It is funnily useful (or usefully funny?) and a renewable source of shenanigans.

    You sir, are an artist!
     
  5. PhysicsPunk
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    I read immersion but I see endless possibilities of humor.
  6. kevinkiggs
    kevinkiggs
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    That demo video is one of the funniest things I have ever seen. Made my day
  7. Striker6600
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    You are a menace to the Skyrim population XD
  8. jihan02
    jihan02
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    I posted an error for v1.2 but i messed the install myself, so i deleted my post ;)
  9. KamSolastor
    KamSolastor
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    Might be a stupid question, but is it safe to update from v1.1 to v1.2 mid-playthrough? 
    1. johnskyrim
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      It should be fine, none of the existing formID's changed
    2. KamSolastor
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      Great - thank you! 
  10. alexkolyberg1975
    alexkolyberg1975
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    Hi, tripwires are there as a skill in Ordinator mode
    1. johnskyrim
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      Ok and?
  11. ZatroolMG
    ZatroolMG
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    Hi!
    I couldn't find how to change the 25% chance in xEdit(wanna make it 100%)...please help me lol
    Neat mod :)
    1. johnskyrim
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      I'll add an MCM for the next update :)
    2. ZatroolMG
      ZatroolMG
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      Thank you very much ! 
    3. johnskyrim
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      Update is now live!