Skyrim Special Edition

About this mod

Welcome to New Vominheim, a DLC size land mod larger than Solstheim with questline for you to enjoy and dozens of locations to discover and explore.

Permissions and credits
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New Vominheim
by: venjhammet

Lore Story:
Thousands of years ago there was a powerful dark lord necromancer named Vuldur who ruled over Vominheim with force and intimidation. The citizens of the land lived in constant fear until one day a young nord prince name Valdgar stood up and rebelled against them. Gifted with the way of the voice, the young prince together with his followers stormed the temple. A grand battle ensued between the dark elven lord master and the young nord prince. Eventually the young prince managed to wound the dark lord. Facing imminent defeat, the dark lord fled to Desolate Veil and finally the land was freed from the tyranny of the cultist group and their former master.

New Vominheim is a DLC size mod much larger than Solstheim with questline and 50+ dungeons and locations waiting to be discovered and explored. Defeat powerful enemies and collect unique armor sets and weapons as you journey into this unforgiving land. It also has houses you can own, followers to recruit and even a large cavern like Blackreach to explore and some extremely challenging dungeons to test your character's build.

To start your adventure you must head to Solstheim and go north of Damphall Mine and there you will encounter a group of cultist the Disciples of Vuldur looking for a certain individual (you) to assassinate. Read their note then your journey begins. Level requirements will be atleast level 20. Available on both SE and AE.

This Mod encourages you to explore the island and does not always points you where to go. There are no interesting NPC voicelines (too much work for a one man job). This is already a massive undertaking for me.  It's mainly made for exploration and the existence of the Quest only adds a bit flavor to the game. Hope you enjoy this mod and support it.

How to go back to Skyrim or Solstheim:

After you finish the main Quest "The Land of Fire and Ice" a fast travel marker will be available near Whiteshore and Mer Varden.
-Near Whiteshore, a fast travel to Skyrim
-Near Ver Varden, a fast travel to Solstheim

You can also go back via boat.
-Whiteshore dock to Skyrim
-Mer Varden dock to Solstheim

Important things to take note:

1. May install during mid playthrough provided its your first time to play this mod
2. If you played Land of Vominheim before then its highly recommended you start a new game  (You can get away with this by uninstalling Land of Vominheim while you are on Skyrim then install New Vominheim: NOT RECOMMENDED)
3. Show some respect, no posting on other site please
4. Compatible with all of my Reworked Dungeons, Standalone Dungeons and Hammet Dungeon Pack.
5. Get the right Skyrim version to avoid issue:

a. SE for v1. 
b. AE for v1.6.353 
c. AE for v1.6.640

As for the Skyrim GOG version. I don't have that, I am using the Steam version. I can't say if v1.6.353 or 1.6.640 can be used for Skyrim GOG. Also please read the patch notes if you are on Steam for what are their differences. Lastly no request for port to console. All of my mods will remain Nexusmods exclusive only (PC only )


-fixed questline "The Shield that got away" not completing
-fixed Elin the Bard missing voice when singing
-added new location, Herja's Cave southeast of Alnorn Village
-reduced vominheim.bsa file, removed textures and meshes for vominheim.esp

-fixed Frostdread cavern when exiting causing blur issue
-fixed Vorskull Grotto weapon reward unable to temper
-fixed issue of Void Caller prematurely appearing at Whiteshore before Quest "The Vault of the Hound Singer" is triggered
-lowered the level stats of all Realms npcs
-minimum level requirement to go to Vominheim is now at 20
-reduced difficulty of some enemy stats and bosses
-difficult dungeons are divided into zones (refer at the POST section)

-fixed Malvak's power
-fixed journal placement for Khel Daral quest
-fixed Gyro Prancer location
-minor improvement to few quest stages
-all three portal quest are now accessible even after the quest are completed
-added skybox lighting
-added new World Bosses
-added a new Extremely Difficult Dungeon, Frostvault Hallow
-added Dremora attacks on Whiteshore
-added cellar for Enthril

Added new Quests:

1. "The Giants of Vominheim" - To start read the book, The Giants of Vominheim.   found on Apothecary Store on Alnorn and Mer Varden

2. Other Mythic beast will appear after you read the book "The Giants of Vominheim". These beast are friendly, attack them to initiate the fight. There are four (4) of them roaming the island;   
a. Matriach of Vominheim - western side of the island near Fallvern   
b. Wrathclaw - eastern side of the island at Vorthil Dovul Bal   
c. Coldsting - west of Froskyre Ruin
d. Glade Keeper - east side, near Norvahkor Ruin   

*Take note these mythic beasts will not drop unique rewards, because there are already a lot of unique weapons and armors that can be collected on Vominheim. These are here to serve as a challenge on your character's build.

3. "The Vault of the Hound Singer" - read note found along the shoreline of Frostvault Hallow. To get to Frostvault Hallow, take a row boat at Mer Varden Docks.

4. Dremora Attack on Villages triggers after the Vault of the Hound Singer is completed, as of now Whiteshore is the only one that has the attack scenario. Careful not to hurt the villagers.

5. This will be my final dungeon add-on. From here I will be doing some minor updates only should there will be bugs or things I missed.

-added practice arena in Magestead
-added a new quest "The Trials of Shadow"

-Froskyre expanded to a large dungeon
-Frozen Tide Refuge expanded to a large dungeon
-added a new frozen dwemer dungeon southeast of Mer Varden
-fixed Champion of Vuldur level stats (Still OP)
-fixed armor reward effects from Champion of Vuldur
-fixed english grammar on text books and notes
-added the location site of portal shrine on the note from a questline

changelog v2.05.2
-fixed on an npc on Coldmist which was accidentally checked as invulnerable
-fixed on a reward armor when worn making the player head disappear

changelog v2.05.1
-fixed an enemy npc on Coldmist which was accidentally click as ghost therefore unkillable
-removed radiant quest enable on all the remaining dungeons
-fixed the entrance of Mzund Til preventing player to get out
-fixed the floor on Willowgrim Basement w/c would make you fall off
-fixed a shield reward that I forgot to put an enchantment

changelog v2.05

-added questline and so many side quests to discover and enjoy
-new villages and loads of dungeons and caves to discover and explore
-fixed lag issue on Whiteshore and Wake Crest
-land mass has been expanded and is now much bigger than before
-may require a new gameplay ONLY for those who were using the old version (v2.04.1 and below)
-not compatible with older version (v2.04.1 and below) due to the quest implementation
-new comers no need a new gameplay may install mid gameplay

Please do take note that this mod is Nexusmods exclusive. No posting on other site and no request for port to console.

Please don't forget to endorse and support my mods and do come check out my discord channel

Special big thanks to Lysander for his tremendous support on editing of lore books and notes and for untiringly doing beta testing on his Twitch channel.
To Fableforge for the quest tutorial and to my patrons who never ceased to support me