Is anyone having issues with the FBXImporter? I've tried to use the FBXImporter but none of the hkx files are appearing anywhere. Does anyone know how to fix this?
i also seems to get this problem as well, but in my case, the problem only happened after i reset my pc and reinstalling the files again, but when i tried to export, it wont come out into the HKX folder, anyone know how to fix this too?
The FBXimporter on nexus is bugged and not compatible with later vesions of Blender you need 3.1.2 at the latest there is a working version out there compiled by skyrim animators discord members that works on 3.86 LTS not sure about 4.x
It doesn't mention that you need Havok Content Tools 2010.2.0.1 and for the conversion the 64 bit version Secondly you have to edit the _convertSEtoLEtoKF.bat file to point to where HCT is installed. Change
SET DIR_EXE=D:\Program Files\Havok\HavokContentTools
to wherever yours is installed mine is at C:\Program Files\Havok\HavokContentTools. And the same for the _Export.bat file too
For HKXCMD to work you need the 32bit version of HCT installed as well took me a while to figure this stuff out believe me
thanks for your reply. I reinstalled HavokContentTools and then it works fine now. Besides, have you ever met that wrong weapon behavior in game with the edited animation by SAE.blend? Wrong position, no hitframe, somehow.
Anything I export seems to have only 8 frames. It appeaers nobody else has this problem, but after dumping the annotation, only 8 frams and a short duration remain. I try updating to no avail, dumping shows it still only has 8 frames.
try making the scene fps in blender to 30 fps if it still persist the problem is hkxcmd hkx to kf function, which removes some frames after conversion. It is a very old program that has no alternatives yet afaik. someone might do something about it but most ppl focuses in creating animation from scratch rather than importing what was already made(.hkx).
This guide makes utterly no sense. From the start what in the world do you mean drop hkxcmd into parent folder? parent folder of what? and then drop FBXImporter.exe into FBXimporter folder?? I have every single app you listed out and I have no idea what folder structure you're starting off with. Where does the _Export.bat file come from? what in the world is SEtoLE_KF? There is a step missing here That i have no idea about, and I have no clue where to start looking.
HKCMD goes in Animation Importing Editing folder FBXimporter in the folder of the same name. There is a version of this mod out there that includes a working FBXimporter "Blender to skyrim in 39 easy steps"
Just thought you should know, I was looking for a guide for animating and ran across your entire description being plagiarized on some mod site called Schakenmods. A site which is apparently filled with stolen mods too, fairly certain Groovtama ain't cool with them hosting his skeleton without permission either.
Copy part of your description and do a search, and you'll see it. Would recommend you do a DCMA take down request.
is there a way to change the motion of non-human creatures with this?I think the animation of Creature is more important than the human, but most of them don't fix it.. link<-My favorite thing I found was this one, but this one doesn't seem to be active anymore
Is there a version of the SAE blend where the elbows are rigged? I'm trying to change the pose of a crossbow animation but the elbows keep going behind the back
dont know how old this comment is . but as far as i can see the Elbow is setup with IK in SAE file search for " IK_Elbow " in the outliner if for some reason u cant locate it
Thank you for making this, trying to animate for SSE is a nightmare to figure out. I'm not sure why, but I can't get this to work for some animations. Most seem to convert fine but some don't.
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"No Animations found. Skipping '_SEtoLE_KF\*.hkx'"
Secondly you have to edit the _convertSEtoLEtoKF.bat file to point to where HCT is installed. Change
SET DIR_EXE=D:\Program Files\Havok\HavokContentTools
to wherever yours is installed mine is at C:\Program Files\Havok\HavokContentTools.
And the same for the _Export.bat file too
For HKXCMD to work you need the 32bit version of HCT installed as well took me a while to figure this stuff out believe me
I reinstalled HavokContentTools and then it works fine now.
Besides, have you ever met that wrong weapon behavior in game with the edited animation by SAE.blend? Wrong position, no hitframe, somehow.
if it still persist the problem is hkxcmd hkx to kf function, which removes some frames after conversion. It is a very old program that has no alternatives yet afaik. someone might do something about it but most ppl focuses in creating animation from scratch rather than importing what was already made(.hkx).
there are other methods if the animation u are importing are not hkx
Blender How to use Motion Capture Animations in Skyrim
Copy part of your description and do a search, and you'll see it. Would recommend you do a DCMA take down request.
link<-My favorite thing I found was this one, but this one doesn't seem to be active anymore
search for " IK_Elbow " in the outliner if for some reason u cant locate it
I'm not sure why, but I can't get this to work for some animations. Most seem to convert fine but some don't.