Skyrim Special Edition

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Thay S

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Dovahkiinathay

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144 comments

  1. Dovahkiinathay
    Dovahkiinathay
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    Locked
    Sticky
    TO DISABLE THE DIALOGUE ABOUT MOONLIGHT YOU JUST NEED TO DROP THE KEY!!!
  2. Dovahkiinathay
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    Sticky
    version 3 change log

    - fixed not being able to save inside the house

    version 2 change log

    - You can now purchase the house using a buttom near the fertile soils at the side garden. It will take the ammount of gold needed and give you acess to the house;
    - You can change the kids bedroom for a follower bedroom using an invisible activator at the left side of the kids wardrobe;
    - Invite followers to live at the house (up to 3)
    - Invite your wife/husband to live at the house
    ~Probably~ Fixed dialogue with gulhild If not, use the buttom to purchase the house :)
    1. Catteraine
      Catteraine
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      What is the difference between Version 2 and 3?
      Does the home have an enchanting / alchemy table? If yes, does it use the standard model? (required for Ordinator to work)
      One of the best-looking houses in Skyrim!
    2. Dovahkiinathay
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      yep, it does! It's in the basement, beside the children's bedroom. Ah and thanks
    3. ragnarlumberjack
      ragnarlumberjack
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      I can't buy the house, I press the button and it doesn't help, just as it doesn't open a dialogue with gulhild
  3. lukebryan
    lukebryan
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    This is a very beautifully design house at a beautiful place. Really great work.
  4. ziyx7
    ziyx7
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    Kinda annoying that Gulhild won't be giving the dialogue. It removes a lot of the immersion to "press a button". At this point, just put a purchase sign no?
    Also, kinda sad the map marker is "discovered" by default lol, why so?

    Otherwise, great mod, great home, one of the rare unique-looking and lore-friendly player homes tbh! 8/10 
  5. AmelieItsMe
    AmelieItsMe
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    Hi there! I love your player Homes, this one especially! Unfortunately the banners in der children’s room make constant noises (probably due to a sound mod I have installed) which is really annoying. I tried to delete them but the sound stayed even with the banners deleted :(. I also tried to mess around with my sound files but I wasn’t able to get rid of the the sound of the banners „moving in the wind“. Does anyone have an idea what I could do about that?
  6. 0NorthernWinds
    0NorthernWinds
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    This home is simply fantastic. You chose a great spot for it. I never get tired of walking out the door and seeing that waterfall from the front porch :) and the tavern music inside is a nice touch. Gives it a more relaxed feel. Thank you for your hard work on this.
  7. JuicyxBepis
    JuicyxBepis
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    It would have been nice to know that buying this house was going to take ALL 30k+ of my gold. The first player home mod I actually like and it really robbed me XD Sorry I love this mod but had to uninstall because of that.
  8. UncleRobber
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    I really like how you gave this home a very cozy, rustic vibe even considering the size of the interior. Nice work!
    1. Dovahkiinathay
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      Thank you!
  9. OneYandros
    OneYandros
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    Love this home a lot! The details and care put into it are top notch. My only suggestion is to make the NPC dialogue option to invite them to live there once you buy the house where it can be disabled. Many players use follower frameworks, MHIYH, or mods like BBLS to manage their follower housing arrangements, and for them the new dialogue option is unnecessary, but it takes up space near the top of the dialogue with every NPC interaction thereafter.
    1. Dovahkiinathay
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      thank you Drop the key and the dialogue will be gone
  10. KryptikGames
    KryptikGames
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    Heya, love the mod, but you've linked Thays bards of skyrim for Oldrim. Is there a SE conversion of the bards mod?
    1. UncleRobber
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      Yes there is. Just check the file section of their user profile and set the game to Skyrim SE.
  11. JCThunder
    JCThunder
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    Hey there ... 

    It seems that if you do not add the house ESP on the most lower load order and have Enhanced landscapes  the house will be under snow and mountain,

    if you move the esp at the most last in load order the house will be accessible and almost all of it normal but the small farm will be still under the mountain ...


    A Patch to Enhanced landscapes would be very good  if you or anyone can do it !

    Thanks
    1. PupWithLuck
      PupWithLuck
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      +1
    2. DangerMous3
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      +1 love the look of this cottage but it's also buried for me
    3. jaderiver
      jaderiver
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      If its partially buried, perhaps you have a nearby land or home mod that adjusts land near this home, try moving this mod near the bottom ?
    4. PupWithLuck
      PupWithLuck
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      For me, moving it to the very very bottom of my order did nothing to solve this issue.
    5. HavenofDarkness
      HavenofDarkness
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      Enhanced landscapes has stopped me from using several of this author's mods, and unfortunately despite my comments there seems to be no interest in fixing or patching it. I would do it myself if I new how.
  12. thatlukeguy
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    Is there anywhere that shows what each dialog function does (after you choose "About Moonlight Cottage..." when talking), or would you be able to explain that here?  I'm in particularly interested in what "I have something for you.." should do, and also how to dismiss NPC/follower from the cottage (or do I need to rehome them and this will make them detach from the Moonlight Cottage scripting).