Thanks! This one though required a lot of hassle on my part... I want to update it by the way, but there is something of PTSD because of how much effort ot was
Agreed! I felt the same way about the feet shifting. Another input I have, if I may, I think it would be nice to put some pauses between animations (or something else to make it less...frantic, I suppose). He looks so antsy and uncomfortable. Or he has upset bowels. xD Ha-ha!
But still, with what resources are available, you did a damn good job just like with your other animations! :o I thoroughly enjoyed the preview of the animation for this mod. The animations make the game and characters so alive, less robotic! :3 It's a significant improvement for our vanilla NPCs. So, ty for that! <3
Thank you for taking a moment to post positive comment :)
From a start I planned to make this animation minutes long, but in a process a discovered my PC for whatever reason can't export more than 50 seconds of it and this is why it looks frantic... If not this 50 sec limit, I would make longer more natural animation with better spaced motions. I published this end result anyway to hint what can be done and provide info for people who would want to start learning how to animate for this game.
To me the butt slides around, really the butt should be the anchor point as its where all his weight is situated. If the butt was fixed in position and everything else moved that should look better
I mean yer we can shift our butts in out seats but normally requires us to use our hand to lift us up abit to reduce the weight or out feet to lift the weight but its still a limited way of moving
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does this work with DAR?
But still, with what resources are available, you did a damn good job just like with your other animations! :o I thoroughly enjoyed the preview of the animation for this mod. The animations make the game and characters so alive, less robotic! :3 It's a significant improvement for our vanilla NPCs. So, ty for that! <3
From a start I planned to make this animation minutes long, but in a process a discovered my PC for whatever reason can't export more than 50 seconds of it and this is why it looks frantic... If not this 50 sec limit, I would make longer more natural animation with better spaced motions. I published this end result anyway to hint what can be done and provide info for people who would want to start learning how to animate for this game.
If the butt was fixed in position and everything else moved that should look better
I mean yer we can shift our butts in out seats but normally requires us to use our hand to lift us up abit to reduce the weight or out feet to lift the weight but its still a limited way of moving
Butt... i otherwise like the animation
XD
Thank you :)