Hello! I've noticed that in the cell MarkarthAttackStart02, Navmesh XX146A6B (870 Tris) is supposed to replace Navmesh 00094C23 (955 Tris), however, 00094C23 was just moved far down the world. This seems to be causing travel packages that's destined somewhere around Markarth's entrance to fail, for example, the Afflicted Refugee world encounter is set to travel to an idle marker in front of the entrance, but with Markarth Outskirts installed, the NPC won't move from his spawn location. This can be tested by spawning an NPC with a travel package pointing to the PatrolIdleMarker in front of Markarth's gate from somewhere far, like, say, Western Watchtower. This also seems to be causing a crash every time an NPC with such package is around.
I seem to have fixed it by using xEdit to delete the old navmesh (00094C23) entry and changing the FormId of the replacement to that of the old one, then re-finalizing the navmesh using the CK.
Thank your for the quick confirmation! And no big deal, but maybe you should update the description or add it to the file info like "Main File - For Markarth Outskirts 1.3"
Vortex is suggesting I load this BEFORE the Markarth Outskirts mod. Normally I've always loaded patches after the mod. Is Vortex wrong? I'm no expert at modding, but this just does not make sense to me... Thank you as always for your work in putting through this patch!
I'm a little late to this party, but the real answer to this question is how overwrites work. Vortex, the same as Mod Organizer, overwrites from the bottom. So any mod above it can be overwritten by information (assets) below. In this case, Rob's Markarth Outskirts replacer esp overwrites the original. The original is actually still in its own folder, but Robs Markarth Outskirts.esp takes precedence because it overwrites. If Vortex places Rob's esp above, then the original mods esp will overwrite Rob's esp replacer, making it meaningless for your load order as all records in an esp are replaced. Even an empty esp will overwrite completely an esp above it with the same name.
Little question: would LeftHandMineLocation benefit better from having MarkarthLocation as its parent location (or MarkarthEntranceLocation), instead of ReachHoldLocation? I know USSEP changed it already, but Lux Via overwrites that change.
I was not sure if you were aware or not, but I wanted to let you know that the Markarth Outskirts mod was updated to 1.3 on July 6th. I do not know if it will affect your changes.
44 comments
I've noticed that in the cell MarkarthAttackStart02, Navmesh XX146A6B (870 Tris) is supposed to replace Navmesh 00094C23 (955 Tris), however, 00094C23 was just moved far down the world. This seems to be causing travel packages that's destined somewhere around Markarth's entrance to fail, for example, the Afflicted Refugee world encounter is set to travel to an idle marker in front of the entrance, but with Markarth Outskirts installed, the NPC won't move from his spawn location.
This can be tested by spawning an NPC with a travel package pointing to the PatrolIdleMarker in front of Markarth's gate from somewhere far, like, say, Western Watchtower.
This also seems to be causing a crash every time an NPC with such package is around.
I seem to have fixed it by using xEdit to delete the old navmesh (00094C23) entry and changing the FormId of the replacement to that of the old one,
then re-finalizing the navmesh using the CK.
And no big deal, but maybe you should update the description or add it to the file info like "Main File - For Markarth Outskirts 1.3"
And I have yet to see even one suggestion from vortex I'd agree with. One of the many reasons I refuse to have anything to do with vortex
Little question: would LeftHandMineLocation benefit better from having MarkarthLocation as its parent location (or MarkarthEntranceLocation), instead of ReachHoldLocation? I know USSEP changed it already, but Lux Via overwrites that change.
I was not sure if you were aware or not, but I wanted to let you know that the Markarth Outskirts mod was updated to 1.3 on July 6th. I do not know if it will affect your changes.
is it safe to keep using your replacer or should we wait for an update ?
Thx
Thank you !