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lSmoothl

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lSmoothl

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421 comments

  1. VigilanceWarden
    VigilanceWarden
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    How do I fix the shield walk animation?
  2. Yodalemos
    Yodalemos
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    Hey guys,

    Can I safely delete some of the animations/mesh files for stuff I don't want?
    1. Artyom2142
      Artyom2142
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      +1 Wanna get rid of equip/unequip animations
    2. Uptown54545
      Uptown54545
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      +1 移除了巨剑动画
    3. noumenondrift
      noumenondrift
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      Have y'all tried and found a work around for this?
      Conflicts with XPMSE and EID mods :/
    4. Nickystorm
      Nickystorm
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      • 6 kudos
      yes u can remove and add what u want
  3. lordtabaro
    lordtabaro
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    • 2 kudos
    I've noticed a problem after installing this mod... It seems to conflict with Smooth Combat Non Combat Animations. After installing this mod, single dagger and the left hand on dual dagger goes into a reverse grip idle during combat and when not in combat after attacking once. I'm not sure why it's doing this, but it's something to do with this mod specifically because when I disable this mod, it reverts back to how I have SCNCA set up for dagger/dualdagger.
  4. Stard2
    Stard2
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    I use Immersive Equipment Displays so I don't need to use XPMSE styles, How do I use the animations for Back hip Dagger for XPMSE without using that mod? I searched the files but coudn't find a way to enable the animation. 
    1. ekimolaos
      ekimolaos
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      • 4 kudos
      If you have the XPMSE skeleton meshes (as required by Immersive Equipment Displays) along with Simple Dual Sheath, then it should work out of the box. Just run Nemesis and make sure your load order after running Nemesis (and getting the FNIS.esp dummy) is like that:

      FNIS.esp
      XPMSE.esp
      Weapon Styles.esp

      Also make sure to match Styles' MCM placements with Immersive Equipment Displays placements.
    2. kevinkiggs
      kevinkiggs
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      • 2 kudos
      Did you find a solution for this? I'm also having this issue
      I installed Weapon Styles but somehow this mod takes priority over it
    3. Stard2
      Stard2
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      Yes, I had to rename the equip and unequip animations from the XPMSE folder inside this mod and replace the original equip and unequip animations from the files, it took quite some time, but it worked.
    4. ekimolaos
      ekimolaos
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      @kevinkiggs Did you match Weapon Styles with Immersive Equipment Displays' placement options?
    5. noumenondrift
      noumenondrift
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      Wait - this confuses me, can you elaborate?
      I'm having issues here with the same mod combo ugh
  5. UUYvip077
    UUYvip077
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    I used two mods, IED and Weapon Styles - Draw-Sheathe animations for IED, which made the animation of pulling out a weapon use Weapon Styles‘ animation instead of smooth moveset. For example, when I pull a dual-wielding sword out of my back, the two swords don't swing across my chest. How can I make the Weapon Draw animation use this mod?
    1. noumenondrift
      noumenondrift
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      Have you ever figured it out? Going thru this issue too
  6. Bartorion
    Bartorion
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    For anyone who play with dual axes, you need to delete "8113000" folder inside "_CustomConditions" folder. This will let you unequip axes on hip as intended instead of back.

    P.S. Actualy nwm, i found a solution, remember that you need to disable all XPMSE equip/unequip animations in MCM menu, otherwise you will get wrong animations like double axes unequip on back.
    1. noumenondrift
      noumenondrift
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      that didnt work for me :/ my on back dual swords still get the hip draw and sheath animations

      You found any other workarounds?
  7. SilverSummer
    SilverSummer
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    Loved the animations but I had to disable 2hRunright and 2hRunleft because when using the True Directional Movement - Target Lock, my character was glitching really bad. Good thing OAR did the job with just a few clicks.
    1. noumenondrift
      noumenondrift
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      How'd you do it?
  8. ZathrusPrime
    ZathrusPrime
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    is there any way to have one handed swords unsheath from the hip?

    edit: nvm it was xp32 I think some setting in there
    1. noumenondrift
      noumenondrift
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      What did you do to configure?
  9. noumenondrift
    noumenondrift
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    What animation files would i have to delete so that it's compatible with Emmersive Equipment Displays assigned gears nodes / XPMSE nodes???

    I have swords on back, but when I try to draw or sheath, the animations are shown for hip draws/sheaths.
    Any patches or updates for these issues? Anyone find a work around?

    Grat mod, but oof this hurts
  10. HeyY0uu
    HeyY0uu
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    block movement is so weird especially when block runner is unlocked, hope there will be further update