Skyrim Special Edition

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Smooth

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skypia

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343 comments

  1. NashWithers41
    NashWithers41
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    for some reason this mod will randomly cause my right-hand sword to stay in my hand while sprinting or idle in first person even though I have my weapons put away with then leads to crashing my game. has anyone ells experienced this before, if so, I would love to hear if and how you fixed it. and yes, I narrowed this issue down to this mod. Super great mod and I would hate to have to delete it if there is no way to fix this issue.
  2. LapinouTV
    LapinouTV
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    For some reason this mod breaks the MCM menu settings for QuickLoot
  3. TheTrueDarkler
    TheTrueDarkler
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    Please can someone clarify one thing  for me?, I am supposed to choose either this mod or Smooth Combat non Combat Animation but that seems to add a lot of animations for NPCs while this only works for the player so I would like to know what does this offer better than Smooth Combat non Combat Animation  because I don't understand the main difference and why should I leave NPCs with ugly animations just to choose this version, thanks in advance.
  4. xadris666
    xadris666
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    1h moveforward not working I think OAR new version is the culprit.
  5. jazzak25
    jazzak25
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    Does anyone have an issue getting this to work OAR? I get a lot of invalid entries in the OAR log, and can't remove OAR box until it's resolved. Have the proper requirements, and their versions, have run through nemesis, ticked Payload Interpreter. Going through comments i'm not seeing similar issues, so might be more OAR related. Just curious.
  6. lingsamuel
    lingsamuel
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    I am using this with  Smooth Combat non Combat Animation, but I found that when I am using 2HW, move left will cause character rotate quickly.
    Disable 801 of this mod solved it.
  7. jigsm
    jigsm
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    Hi! I love the animations here but I can't seem to get the unsheathed animations working? It's still using vanilla animations for walking, running, etc without weapons.
  8. juicccythiccc1
    juicccythiccc1
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    Before i installed, my combat idle was the combat idle from JH Combat.  After I have installed, my combat idle has reverted to vanilla.  My non combat idle, is this mods animations.  The walking animation from this mod, is also working in combat, or out of combat.  My question is, how can I get the combat idle (when dual wielding, for example this is the only one that seems to look vanilla, holding the right hand weapon high, left hand weapon low) to revert to JH Combats weapon idle (right hand weapon low, left hand weapon low, different stance altogether) while using this mod? Its great.  But, my combat idle is altered.  If I can affect this, how
  9. huchaa
    huchaa
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    From MO2 Installed
    Open Animation Replacer - IED Conditions
    XPMSE skeleton meshes Only. nothing else. No MCM. No styles.
    Simple Dual Sheath
    Immersive Equipment Displays - IED
    Smooth Moveset
    Ran nemesis

    Load Order
    FNIS.esp
    XPMSE.esp
    Smooth Animation.esp

    In game, Set weapon styles from  IED

    Only draw and sheath animation doesn't match from Smooth Moveset. Rest all ok.
    Do i need to install Weapon Styles - Draw-Sheathe animations for IED ?

    If yes, then any animation to be disabled from IED or Smooth Moveset (MO2 FileTree Hide) ?
    OR copy IED xpe files  equip.hkx, unequip.hkx and replace animation file under Smooth*\..CusomConditions\800**\XPMSE\  ?
    OR copy Smooth xpe filesequip.hkx and unequip.hkx and replace animation file under EID*\..\OpenAnimationReplacer\Weapon Styles\xpe*_*_equip\ ?

    Thanks for any assistance in advance.
    1. juicccythiccc1
      juicccythiccc1
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      wish u got a response here fr
  10. juicccythiccc1
    juicccythiccc1
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    the combat idle (when enemies are around) kind of looks vanilla (im using jh combat and skysa with vanargand dual wield overwriting) how can i get the jh's combat instead of the vanilla look with rasied swords (in dual wield)

    this mods combat idle has changed my base combat idle.