hi, i've been using this mod for quite some time now, and i love it but there's 1 problem the spells constantly change type between "wearable" spell (R/L hand) and power/shout, at completely random times i don't understand why the mod does this, i would like to be able to choose which version i want and i would like to keep it that way i like the fact it's a power/shout, so it's never a problem to summon the chest in combat (instead of unequiping my sword and shield)
thank you for the response in advance, also thank you for the mod
edit : yes for some reason i'm able to cast the spells in combat
Worked for me. They are books you have to buy from the trader. One is a merchant book and the is a container book. I have both spells in my inventory now from reading the books.
Hello, thank you very much for your mod! I used your mod resources for the Playable Monster Mod. Very convenient to use. I don't know how scripts are created so I put yours in my mod. I will definitely indicate your 100% involvement in the appearance of this mod, which, in addition, solves the most terrible mistake ... When I post the mod, go to the site and see what the Playable Monster Mod error is. Thank you again, hope people like both your mod and its adaptation to the Playable Monster Mod)
Just wanted to post saying thanks for this mod. It's super convenient and I wanted one like this here for SSE ever since I tried out a similar mod in Oblivion (forget the name, but it's the one where it summons a female Khajiit vendor).
The only complaint I have is that the astral merchant doesn't have a lot of gold in hand, so buying stuff might be easy but selling can be a bit of a pain. Well, a quick trip to the CK solved that problem!
Otherwise, great job on this. I plan on using this on all my playthroughs. You never know when you just need a storage/seller and fast-travel ain't much of an option.
There is some weird sorting action going on in the chest. Certain objects are sorted, then another group is sorted below that. It doesn't seem to have any rhyme or reason behind it. If I take all items out of the chest, and put them back in, in alphabetical order, they will stay that way. If I add new items, it will start a new sorted group, and not get merged with the older group. Is there a way to set the entire chest to be sorted alphabetically?
23 comments
the spells constantly change type between "wearable" spell (R/L hand) and power/shout, at completely random times
i don't understand why the mod does this, i would like to be able to choose which version i want and i would like to keep it that way
i like the fact it's a power/shout, so it's never a problem to summon the chest in combat (instead of unequiping my sword and shield)
thank you for the response in advance, also thank you for the mod
edit : yes for some reason i'm able to cast the spells in combat
Thank you again, hope people like both your mod and its adaptation to the Playable Monster Mod)
The only complaint I have is that the astral merchant doesn't have a lot of gold in hand, so buying stuff might be easy but selling can be a bit of a pain. Well, a quick trip to the CK solved that problem!
Otherwise, great job on this. I plan on using this on all my playthroughs. You never know when you just need a storage/seller and fast-travel ain't much of an option.