Snorky can also use crossbow & bolts (the animation very poor)
Snorky can sneak and become invisible while you sneak! I have drastically improved this feature with the v2.4
version v2.4:
Snorky can now talk! You got it right! Snorky can now talk! He replies much like Master Yoda ☯️ Ask him to share with you his thought, or to tell you more about the "strength"
Snorky can sing a war chant that boosts stats
You can interact with Snorky giving him gold, drinks, and alchemic ingredients
Snorky can do alchemy. A poison with "red grass", a healing potion with ash yams, and refine ancestor moth wings (special effect). Check description for more details. Poorly animated
Snorky can summon the spirits to help you in battle! If you are lucky, you get 3. If you are not lucky, you get zero spirits. Check the description for more details
I have a question, I realized that the requirement of siding with the rieklings before being able to hire Snorky is more lore-friendly but would you consider adding a version without this requirement? I don't like killing the ousted Nords (even though it's their fault) and I don't like killing the rieklings either (I stay neutral in my game).
Regardless, this is an outstanding mod! Keep up the good job! :)
thank you for your support Nice question. I will work on it, I will see what I can do to make Snorky hirable even without completing that quest. For now, you can solve using or a mod that allows you to recruit any friendly NPC, there are many out there (I have Follower Live Package - not a popular choice). Or, you can use the console commands. I am quite sure that setFactionRank CurrentFollowerFaction 0 should do the trick, I didn't try it yet
7 comments
- ESL (finally!)
- better animation while starting mounting
- now Azee stays put as Snorky dismount
- Snorky can also use crossbow & bolts (the animation very poor)
- Snorky can sneak and become invisible while you sneak! I have drastically improved this feature with the v2.4
version v2.4:I have a question, I realized that the requirement of siding with the rieklings before being able to hire Snorky is more lore-friendly but would you consider adding a version without this requirement? I don't like killing the ousted Nords (even though it's their fault) and I don't like killing the rieklings either (I stay neutral in my game).
Regardless, this is an outstanding mod! Keep up the good job! :)
Nice question. I will work on it, I will see what I can do to make Snorky hirable even without completing that quest. For now, you can solve using or a mod that allows you to recruit any friendly NPC, there are many out there (I have Follower Live Package - not a popular choice). Or, you can use the console commands. I am quite sure that setFactionRank CurrentFollowerFaction 0 should do the trick, I didn't try it yet