Hey hope you are doing well. I downloaded this mod after watching Heavy Burns video and thought it would be a great addition to my game. I am having an issue while running Dyndolod and its giving me an Invalid Object ID for Selene Lonley-Fire.esp. I am trying to do what the instruction says like Unset the ESL flag from the File Header - Record Flags. But after that I save it I dont know how to reopen that saved plugin. Then I am supposed to Compact FormIDs for ESL and then it should work....? Im stuck at the part of how to reopen that saved plugin. Any help would be appreciated. I mean I can just uncheck the Selene option but I want to have all the characters you have in my game as well. Thank you!
OK, so after changing the ESL flag in the record flags section in xEdit, you could leave it there and it will work just fine. However, if you really want to save a plugin slot (I was close to the limit myself), you DO need to quit out of xEdit for your changes to be saved. Then relaunch xEdit from your mod manager and load the plugin as you did before. Now the plugin is updated with the change you just made and you can proceed with the next step (compacting formIDs).
I went in to Jorvaskr to test all the mods I'd installed and noticed that the companions added by your mod all have brown faces. Then I went to the mod and noticed that, while there's textures for the faces, the meshes that should have been generated to accompany them weren't there. Any chance you could do a little "ctrl+F4" on the individual NPC's and upload them here? I'd just do it myself but AE updates and Bethesda moving the CK back to Steam have kind of screwed me until all the mods I use have updated to the current game version.
This is just a ported mod from Original Skyrim, However I will try to update it to add a few New Npc's Myself, No Promises because I'm new to modding myself, But This Port does Work.
If you are able to use SSEEdit, there is a pool of fantastic companions within a Jorrvaskr mod - DMT's Jorrvaskr Extreme Renovation - the mod is great but conflicts with any Whiterun mod - so I simply removed everything but the NPCs, placements and packages (which are great - the Companions leave Jorrvaskr, wander Whiterun, go to the pub for a drink etc). I add the packages to other NPCs/followers that are in Jorrvaskr - so they can do the same. You will have to do it personally as I have no permissions to publish my patch.
It would be nice to not do alot of the work, However Even if I did do all that I'm not allowed to use it for my mod without permissions, thank you for the idea however it would get me banned lol
I wasn't expecting you to for the same reasons I won't post it - but the OP can have a go if he wants more. (Counting vanilla Companions I have over 40 residents - using This is Jorrvaskr which adds stacks of accommodation)
I made an extra File That Adds 3 more Companions If you would like to download that as well, It would total up to 8 Now :) P.s meant for the top comment
Thanks for the suggestion. Surprisingly easy to strip everything out except the NPCs and the packages. How do you add the packages to other NPCs though?
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However, if you really want to save a plugin slot (I was close to the limit myself), you DO need to quit out of xEdit for your changes to be saved.
Then relaunch xEdit from your mod manager and load the plugin as you did before.
Now the plugin is updated with the change you just made and you can proceed with the next step (compacting formIDs).
EDIT - corrected instructions.
Any chance you could do a little "ctrl+F4" on the individual NPC's and upload them here? I'd just do it myself but AE updates and Bethesda moving the CK back to Steam have kind of screwed me until all the mods I use have updated to the current game version.
You will have to do it personally as I have no permissions to publish my patch.