Skyrim Special Edition

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deleted151331918

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deleted151331918

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19 comments

  1. RufiohMagnusSeptim
    RufiohMagnusSeptim
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    Is there a version of this mod minus the beast and mer races???
  2. vargen14
    vargen14
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    Mer in The Companions...By Tiber Septim!, Blasphemy!
  3. MaxMidNight
    MaxMidNight
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    Thank you for the mod but unfortunately all have brown/black heads ! Any fix, anyone know ?!
    1. amirowen
      amirowen
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      Its most likely a conflict with a mod. You need to make a patch in xedit.
    2. Masterchief0912
      Masterchief0912
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      • 4 kudos
      use face discoloration fix set it up high next to ussep or use easyNPC
    3. Vsro
      Vsro
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      hey! Am having the exact same issue, have you found any solutions?
  4. Maiwand1985
    Maiwand1985
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    Hey hope you are doing well. I downloaded this mod after watching Heavy Burns video and thought it would be a great addition to my game. I am having an issue while running Dyndolod and its giving me an Invalid Object ID for Selene Lonley-Fire.esp. I am trying to do what the instruction says like Unset the ESL flag from the File Header - Record Flags. But after that I save it I dont know how to reopen that saved plugin. Then I am supposed to Compact FormIDs for ESL  and then it should work....? Im stuck at the part of how to reopen that saved plugin. Any help would be appreciated. I mean I can just uncheck the Selene option but I want to have all the characters you have in my game as well. Thank you! 

    AR
    1. geraintwd
      geraintwd
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      OK, so after changing the ESL flag in the record flags section in xEdit, you could leave it there and it will work just fine.
      However, if you really want to save a plugin slot (I was close to the limit myself), you DO need to quit out of xEdit for your changes to be saved. 
      Then relaunch xEdit from your mod manager and load the plugin as you did before.
      Now the plugin is updated with the change you just made and you can proceed with the next step (compacting formIDs).

      EDIT - corrected instructions.
  5. katnerd
    katnerd
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    I went in to Jorvaskr to test all the mods I'd installed and noticed that the companions added by your mod all have brown faces. Then I went to the mod and noticed that, while there's textures for the faces, the meshes that should have been generated to accompany them weren't there. 
    Any chance you could do a little "ctrl+F4" on the individual NPC's and upload them here? I'd just do it myself but AE updates and Bethesda moving the CK back to Steam have kind of screwed me until all the mods I use have updated to the current game version.
  6. KiloTracer
    KiloTracer
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    great mod, even if it's your first
  7. zerreurk
    zerreurk
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    please make it up to 10-15 companions
    1. deleted151331918
      deleted151331918
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      This is just a ported mod from Original Skyrim, However I will try to update it to add a few New Npc's Myself, No Promises because I'm new to modding myself, But This Port does Work.
    2. Tetrol88
      Tetrol88
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      If you are able to use SSEEdit, there is a pool of fantastic companions within a Jorrvaskr mod - DMT's Jorrvaskr Extreme Renovation - the mod is great but conflicts with any Whiterun mod - so I simply removed everything but the NPCs, placements and packages (which are great - the Companions leave Jorrvaskr, wander Whiterun, go to the pub for a drink etc). I add the packages to other NPCs/followers that are in Jorrvaskr - so they can do the same.
      You will have to do it personally as I have no permissions to publish my patch.
    3. deleted151331918
      deleted151331918
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      It would be nice to not do alot of the work, However Even if I did do all that I'm not allowed to use it for my mod without permissions, thank you for the idea however it would get me banned lol
    4. Tetrol88
      Tetrol88
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      I wasn't expecting you to for the same reasons I won't post it - but the OP can have a go if he wants more. (Counting vanilla Companions I have over 40 residents - using This is Jorrvaskr which adds stacks of accommodation)
    5. deleted151331918
      deleted151331918
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      I made an extra File That Adds 3 more Companions If you would like to download that as well, It would total up to 8 Now :) P.s meant for the top comment
    6. hamletsdead
      hamletsdead
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      Thanks for the suggestion. Surprisingly easy to strip everything out except the NPCs and the packages. How do you add the packages to other NPCs though?
  8. CatOfEvilGenius
    CatOfEvilGenius
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    Thanks! I was wondering how to make my next companions playthrough more interesting and this should help.
    1. deleted151331918
      deleted151331918
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      You're Welcome, I'm glad I could help you :)