Skyrim Special Edition

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Arvenir

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Arvenir

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12 comments

  1. sneakykatze82
    sneakykatze82
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    Would you consider making a mod that keeps alchemy where it is? Poisons are a rogue's friend.
    1. Miarniar
      Miarniar
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      Also it doesn't make that much sense to have the thief stone being the only one which hasn't got a crafting ability covered. I mean three Stones, three abilities, makes sense, right?
    2. Miarniar
      Miarniar
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      Also Alchemy has been a Thiefs ability since Morrowind.
    3. mrjwmorse
      mrjwmorse
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      "Also, Alchemy is now moved from Thief to Mage. Suits better." - No, it doesn't. Alchemy is NOT magic.
    4. oakgem217
      oakgem217
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      This mod does the same thing this one does, but doesn't change your Thief's Stone. 
      https://www.nexusmods.com/skyrimspecialedition/mods/50724
    5. MrDifferent
      MrDifferent
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      so it belongs in thieves? COMBAT?? No, magic is similar to enchants.
  2. 0unce1
    0unce1
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    Is there any way of modifying the file to increase the multiplier even more 
  3. Winter21X
    Winter21X
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    • 6 kudos
    Traduzione ITA fatta!
  4. DelphiaX
    DelphiaX
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    one of my favorite mods especially when you're cursed with re-re-re-re-remaking your character
  5. SherryGold
    SherryGold
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    Thank you. It feels a lot less tedious to develop enchanting, smithing and alchemy skills without console commands :)
  6. KentVincent
    KentVincent
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    Thank you for this mod, I really like how it only affects the standing stones. But is it possible to add another version that is lower than 5x the speed? I level up too fast.
  7. FreeSoul79
    FreeSoul79
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    Thank you! I really like how it only affects you if you have an active Standing Stone. Makes it more optional when you need it.