Lovely animations, as always! Although I might have encountered a small bug: when I sprint (so using shift) with sword and magic stowed, I still sprint as if my weapons are unsheathed. This happens whenever I have a one-handed weapon in either hand and a spell equipped in the other. I'm currently checking whether there is another mod in my loadorder that is causing this behavior, but none I can see thus far so I would rather give you a headups :)
Glad you like them! This is how sprinting with sword and spell should look like:
The sword and spell DAR folders that contain these sprints are 68366 and 68367, make sure their files are not overwritten by other DAR based mods. Another thing to keep in mind is, every time you launch the game, make sure you give DAR about 30 to 60 seconds to load all its animations to avoid any weird animation issues. Edit: The issue should be completely fixed in update 1.3b.
I'm new to downloading animations for my Skyrim gameplay. x) I absolutely love all your animations! Wow! Truly the best, imo. And I have a question to ask you, please. Can I use your Goetia series alongside your Vanargand series? Or is it recommended to use one or the other?
Hey much appreciated! Yes you can, all my animations work together, simply pick and choose whichever ones you prefer. As for my idle, walk, run and sprint animations, you can combine them with ones from different series as long as you use "Conditional Armor Type Animation".
Unfortunately this animation pack is really buggy for me
I am completely unable use sneak animations with magic drawn -
I am running this mod with your Vanargand sneak anims, CATA, and Smooth Non-combat. I'm not sure which specific mod is causing issues with this but I still still trying to troubleshoot.
That happens to me when I'm using 100% vanilla magic casting and sneaking animations, I believe it's an issue with ADXP/MCO and has nothing to do with this mod.
I have same porblem,and final know is ADXP/MCO and SCAR caused,i fix it by use ADXP/MCO 1.32 through reinstall it ,thanks maxsu2017 find out how solve this issu.
When using 1HM and offhand spells, the hand likes to "open up" when idle, so the weapon is just kinda floating in an open hand, similar to when Spider-Man/Peter Parker discovered his sticking power for the first time.
This mod conflicts with XP32. The mod works together just fine, however it does this whenever I do any spells whilst walking or rotating. Is there a work around for this?
Maybe it is fixable with SSEEdit, but I'm not skilled or knowledgeable enough to figure it out.
I guess I can endure the jarring animation till someone finds a workaround.
i used to have this same conflict, but i did something related to Nemesis that seemed to fix it i'm not sure what i did exactly but i have both xpmsse and this mod and i don't get your animation issue (anymore)
Hey Verolevi, your animation reset to vanilla when i cast vampiric drain and then goes back to your animation. I think it's because this spell has a little more time to cast. Can you test in your game?
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Although I might have encountered a small bug: when I sprint (so using shift) with sword and magic stowed, I still sprint as if my weapons are unsheathed. This happens whenever I have a one-handed weapon in either hand and a spell equipped in the other. I'm currently checking whether there is another mod in my loadorder that is causing this behavior, but none I can see thus far so I would rather give you a headups :)
This is how sprinting with sword and spell should look like:
The sword and spell DAR folders that contain these sprints are 68366 and 68367, make sure their files are not overwritten by other DAR based mods.
Another thing to keep in mind is, every time you launch the game, make sure you give DAR about 30 to 60 seconds to load all its animations to avoid any weird animation issues.
Edit: The issue should be completely fixed in update 1.3b.
As for my idle, walk, run and sprint animations, you can combine them with ones from different series as long as you use "Conditional Armor Type Animation".
I am completely unable use sneak animations with magic drawn -
I am running this mod with your Vanargand sneak anims, CATA, and Smooth Non-combat. I'm not sure which specific mod is causing issues with this but I still still trying to troubleshoot.
Yes, I have run Nemesis every single time
the arms will get bend idk but its weird and bad
Maybe it is fixable with SSEEdit, but I'm not skilled or knowledgeable enough to figure it out.
I guess I can endure the jarring animation till someone finds a workaround.
i'm not sure what i did exactly but i have both xpmsse and this mod and i don't get your animation issue (anymore)
I just needed to run nemesis on my animation mods and it worked. Now my character doesn't look like he has a back problem.