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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This is really just a tweak of EnaiSiaion's mod and you should probably abide by the rules for his permissions on Imperious's page.
File credits
EnaiSiaion for Imperious - Races of Skyrim
Donation Points system
This mod is not opted-in to receive Donation Points
A reasonably well documented bug with Imperious - Races of Skyrim is that it can cause NPCs to spawn dead. The reason for this is Imperious makes changes to a race's starting health, sometimes to lower values than vanilla. When something else lowers that health it can cause NPCs to be dead on spawn. For example, in vanilla all races have a starting health modifier of +50. When Imperious changes that to +45, and there's a condition that's supposed to lower NPC health by X amount, X amount may not be tailored to Imperious and cause an NPC's health to be in the negative when it was supposed to stay in the positive.
With this mod all starting health values for all races have been reverted to match vanilla.
The drawback of this is that every race now has the exact same starting health. I even included races that had more health than vanilla for simplicity's sake. If you want diverse health values for Imperious this isn't your mod. But this should be a simple fix that eliminates any headache from alternate health values.
This mod has been .esl flagged for convenience. Skyrim can be finnicky with installing/uninstalling mods that affect race, so it's probably best to install on a new game and avoid uninstalling. But it's likely safe to try anyways, the worst that'll happen should be that it has no change.
With this mod enabled, when you exit the character creator you should have the normal 100 Health. If you don't, something is wrong.
I've also included a version for those using ECCO and its associated Imperious patch. The patch normally carries forward Imperious's health values, this is an edited version of the patch that also includes my changes. Does not require the main file and should be used in place of ECCO's Imperious Patch.