Skyrim Special Edition
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EternalRaven19

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EternalRaven19

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Reverts Imperious - Races of Skyrim health value changes to vanilla for better compatibility with modded NPCs and prevent NPCs from spawning dead.

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A reasonably well documented bug with Imperious - Races of Skyrim is that it can cause NPCs to spawn dead. The reason for this is Imperious makes changes to a race's starting health, sometimes to lower values than vanilla. When something else lowers that health it can cause NPCs to be dead on spawn. For example, in vanilla all races have a starting health modifier of +50. When Imperious changes that to +45, and there's a condition that's supposed to lower NPC health by X amount, X amount may not be tailored to Imperious and cause an NPC's health to be in the negative when it was supposed to stay in the positive. 

With this mod all starting health values for all races have been reverted to match vanilla.

Similar fixes can be found for specific mods (Interesting NPC Imperious Patch) or also do something similar to this mod and make a universal fix Imperious - All Mods Compatibility Patch - Not Just Interesting NPC'S. What my mod does different is give every race the exact same value: vanilla, rather than applying a +10 modifier.

The drawback of this is that every race now has the exact same starting health. I even included races that had more health than vanilla for simplicity's sake. If you want diverse health values for Imperious this isn't your mod. But this should be a simple fix that eliminates any headache from alternate health values.

This mod has been .esl flagged for convenience. Skyrim can be finnicky with installing/uninstalling mods that affect race, so it's probably best to install on a new game and avoid uninstalling. But it's likely safe to try anyways, the worst that'll happen should be that it has no change.

With this mod enabled, when you exit the character creator you should have the normal 100 Health. If you don't, something is wrong.

I've also included a version for those using ECCO and its associated Imperious patch. The patch normally carries forward Imperious's health values, this is an edited version of the patch that also includes my changes. Does not require the main file and should be used in place of ECCO's Imperious Patch.