Skyrim Special Edition

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ilian53

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  1. ilian53
    ilian53
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    UPDATE: Hey everyone, i've been a bit sick and busy these last few days so i haven't progressed or done anything. Sorry about that!

    UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.

    UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.


    Hey everyone,

    I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on

    • Create an MCM menu - DONE
    • Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE
      - This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!

    • Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE

    • Disable the quickloot window if the container has too many items (causes crashes) - DONE
    • MCM option to disable loot from animals (Hunterborn compatibility)
    • MCM options to disable loot from various other containers
    • Ability to somehow introduce new icons
    • Hotkey to read a book (shift+E?)
      - no idea how i'll do this, might have to abandon

    • Hotkey to loot all (shift+R?)
      - no idea how i'll do this either, might have to abandon

    • Compatibility with "Better Stealing"
      - I gave this a quick look at i have no ideas how i'm going to proceed with it currently
      - I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
    • Compatibility with SkyUI Weapons Pack SE
    • MCM options to move the window - DONE
    • MCM option to open quickloot with a hotkey instead of it happening automatically.
    • Controller support
    • Counter for amount of items you have in your inventory



    If anyone has any suggestions don't be afraid to comment!
  2. kpvw
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    I've submitted a pull request for 1130+ support to the github page.

    In the meantime you can get the replacement DLL here: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
    1. ilian53
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      Hey, i can confirm this works on AE newest version, great work and thanks!

      Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
  3. wolfman1546
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    Is there a way to get rid of the weird symbols that show up at the bottom of the quick loot menu? I dont see them in any of your screenshots
  4. iloveboobs104
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    If you want this to work in AE (latest update)

    Just download this and replace the files in QuickLoot EE: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
    1. acatastrophe
      acatastrophe
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      +1
    2. chiitosan
      chiitosan
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      +1
    3. CannibalSmiley
      CannibalSmiley
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      +1
    4. lilac0hem
      lilac0hem
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      +1 and also ily
    5. aldfrid
      aldfrid
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      Thk's swaped from QuickLoot RE to EE to try it out.
    6. xxBeastFreak98
      xxBeastFreak98
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      +1
  5. rozebeanz
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    Is there a way to change the hotkey to "search" from R?
    Every time I want to search a body or a container I end up unsheathing my weapons.
  6. MissCorruption
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    I made a mod that updates Quickloot EE with some additional fixes and features! You can find it here:
    Quickloot EE NG Fork

    Make sure to endorse both, thanks!
  7. Tiramisu961
    Tiramisu961
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    I made a mod that integrates this mod with the fix patch
    You can use it directly
    QuickLoot EE fix(1.6.1130-1170) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    我做了一个把此mod和修复补丁整合好的mod,可以直接使用
    1. hoangduong5590
      hoangduong5590
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      Does CHS requirement a hard one or I just download and forget?
    2. Tiramisu961
      Tiramisu961
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      No, unless you need a Chinese translator.
  8. jjxtreme
    jjxtreme
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    So my untarnished UI has Squished and I donlowded the unsquished patch,

    But it replaces CRAFTINGMENU.swf  of this mod?

    Which should I overwrite?

    EDIT : If you put Completionist after UNSQUISHED, it fixes it but  then the UI gets squished.
    Other way around, Completionist has some wierd "TAG 2040440 " after the item name. but not squished anymore.

    HEre is the pic for example : https://imgur.com/a/pC6uwlw

    Guess it still works aside from the minor visual
  9. Supermacy
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    Have you guys noticed that when you used the fully updated version, if there's too much crap in a single container the quick loot menu wont work?
    1. Kelthrayden
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      It was causing crashes so it's disabled when a chest has too many items. It's no.4 on the sticky post
    2. Supermacy
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      i see thank you
  10. metthawjh
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    Any chance for a patch for hunting mods like Simple Hunting Overhaul or Hunterborn? Where the window is disabled if the container is an animal?
  11. DarkDraco2704
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    Is someone going to update this or is this a dead mod? Fallout 4 has ruined me for bethesda games and I really need quick loot, I can't get this one or RE to work at all even with the dll fix and everything it just crashes straight to desktop with the stupid error everyone else gets but replacing the dll has done nothing for me
    1. MorpheusTDK
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      Replacing the DLL definitely works, I am using the one I compiled on Steam 1170 and others have said it is working on GOG 1179 link below. Others have reported the other DLLs in this thread as working at least on the Steam version. Assuming you are using MO2 just make sure you replace the DLL in <MO2 dir>\<instance name>\mods\QuickLoot EE\SKSE\Plugins

      Steam v1130, v1170 and GOG v1179:
      https://github.com/MorpheusUK/QuickLootEE-1130/releases/tag/DLL_AE_1130_v1.0.3
    2. DarkDraco2704
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      I always get this error
      SkyrimSE v1.6.640
      trainwreck v1.3.1

      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF86B6403A0 QuickLootEE.dll+00503A0
    3. MorpheusTDK
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      The DLL replacement is for 1130 and above you are still using 640 so you shouldn't need to replace it. Just make sure you have dependencies that also support that version (I had to upgrade everything initially for 1130). I was running on 640 fine before the 1130 update came out which is what necessitated the extra DLLs. At least when i got CommonLib working it seemed that you either set it up to work with 640 and below or 1130 and above.Mine and I think from the pinned comment Waterface's DLL both require 1130+. Both our DLLs were compiled to get it working with 1130+ we just got there is slightly different ways. I added the GOG version into mine as well to make it compatible for GOG users.
  12. JLRSerpent
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    Hey, I have started getting back into skyrim modding on 1.6.1170 and have tried installing Quickloot and anytime that i loaded Skyrim it would crash after the screen saying bethesda, and when i uninstall it, it's perfectly fine. So i am wondering if anyone else having this issue.
    1. VenomSnake101
      VenomSnake101
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      Yea Same Problem
    2. Grizzack
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      Ya, same thing for me. Sucks cuz I was really lookin forward to this mod :(
    3. Kelthrayden
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      You need to replace the dll with one of the replacement dll's provided here in the posts section. Either from the sticky post above by kpvw or from a post below by MorpheusTDK.
    4. ZugZug1231512321
      ZugZug1231512321
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      I’ve tried using the new DLL, but it still seems to work intermittently. It works initially with when loading the game and the then it just suddenly stops working after a bit. 
    5. DarkDraco2704
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      Yeah me too :(