UPDATE: Hey everyone, i've been a bit sick and busy these last few days so i haven't progressed or done anything. Sorry about that!
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
Create an MCM menu - DONE
Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE - This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
Disable the quickloot window if the container has too many items (causes crashes) - DONE
MCM option to disable loot from animals (Hunterborn compatibility)
MCM options to disable loot from various other containers
Ability to somehow introduce new icons
Hotkey to read a book (shift+E?) - no idea how i'll do this, might have to abandon
Hotkey to loot all (shift+R?) - no idea how i'll do this either, might have to abandon
Compatibility with "Better Stealing" - I gave this a quick look at i have no ideas how i'm going to proceed with it currently - I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
Hey, i can confirm this works on AE newest version, great work and thanks!
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
So my untarnished UI has Squished and I donlowded the unsquished patch,
But it replaces CRAFTINGMENU.swf of this mod?
Which should I overwrite?
EDIT : If you put Completionist after UNSQUISHED, it fixes it but then the UI gets squished. Other way around, Completionist has some wierd "TAG 2040440 " after the item name. but not squished anymore.
HEre is the pic for example : https://imgur.com/a/pC6uwlw
Is someone going to update this or is this a dead mod? Fallout 4 has ruined me for bethesda games and I really need quick loot, I can't get this one or RE to work at all even with the dll fix and everything it just crashes straight to desktop with the stupid error everyone else gets but replacing the dll has done nothing for me
Replacing the DLL definitely works, I am using the one I compiled on Steam 1170 and others have said it is working on GOG 1179 link below. Others have reported the other DLLs in this thread as working at least on the Steam version. Assuming you are using MO2 just make sure you replace the DLL in <MO2 dir>\<instance name>\mods\QuickLoot EE\SKSE\Plugins
Steam v1130, v1170 and GOG v1179: https://github.com/MorpheusUK/QuickLootEE-1130/releases/tag/DLL_AE_1130_v1.0.3
The DLL replacement is for 1130 and above you are still using 640 so you shouldn't need to replace it. Just make sure you have dependencies that also support that version (I had to upgrade everything initially for 1130). I was running on 640 fine before the 1130 update came out which is what necessitated the extra DLLs. At least when i got CommonLib working it seemed that you either set it up to work with 640 and below or 1130 and above.Mine and I think from the pinned comment Waterface's DLL both require 1130+. Both our DLLs were compiled to get it working with 1130+ we just got there is slightly different ways. I added the GOG version into mine as well to make it compatible for GOG users.
Hey, I have started getting back into skyrim modding on 1.6.1170 and have tried installing Quickloot and anytime that i loaded Skyrim it would crash after the screen saying bethesda, and when i uninstall it, it's perfectly fine. So i am wondering if anyone else having this issue.
You need to replace the dll with one of the replacement dll's provided here in the posts section. Either from the sticky post above by kpvw or from a post below by MorpheusTDK.
I’ve tried using the new DLL, but it still seems to work intermittently. It works initially with when loading the game and the then it just suddenly stops working after a bit.
599 comments
UPDATE 2: Hey everyone. Sadly i've just not had the ambition to update this. I got halfway done on the "Known enchantment" icons, but since then i've just been way too much into my other projects and haven't been able to come back to this one. I'll keep this list up as a list of "nice to have" features. If anyone is willing to take over and implement any of these i'm 100% up for it and will assist in any way i can. Source is on github and link is in the description. I'll probably get back to this the next time i feel like playing skyrim, which might be in a few months.
UPDATE 3: Hey everyone. Sadly i just don't play a lot of skyrim these days, but i'm willing to work with anyone who would want to update this or make their own version. Only prerequisite is having experience with C++. I'll try to come back to update this to work on the latest version from time to time, but i won't be working on any of the features described bellow.
Hey everyone,
I work on this mod mostly on the weekends, so don't expect too much during the week. Here's the current list of features i'll be working on
- Create an MCM menu - DONE
- Create "known enchantment" and "non-disenchantable special enchantment" icons - DONE
- Show 0 weight if the item has negative weight for some reason (lockpicks) - DONE
- Disable the quickloot window if the container has too many items (causes crashes) - DONE
- MCM option to disable loot from animals (Hunterborn compatibility)
- MCM options to disable loot from various other containers
- Ability to somehow introduce new icons
- Hotkey to read a book (shift+E?)
- Hotkey to loot all (shift+R?)
- Compatibility with "Better Stealing"
- Compatibility with SkyUI Weapons Pack SE
- MCM options to move the window - DONE
- MCM option to open quickloot with a hotkey instead of it happening automatically.
- Controller support
- Counter for amount of items you have in your inventory
If anyone has any suggestions don't be afraid to comment!- This will need all re-texture mods to be updated. Sorry for this, i hope this is the last update to the .swf that i'll be making!
- no idea how i'll do this, might have to abandon
- no idea how i'll do this either, might have to abandon
- I gave this a quick look at i have no ideas how i'm going to proceed with it currently
- I need to re-test it as well, i'm hoping that adding an event when picking up an item actually fixed this
In the meantime you can get the replacement DLL here: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
Some of the code breaks 1.5 functionality though, so i won't merge the pull request straight away. I'll be busy these next few days but i'll be able to look into it this coming week and see what i can do. I'll sticky this comment so other people can download from here.
Just download this and replace the files in QuickLoot EE: https://github.com/WaterFace/QuickLootEE/releases/tag/v1
Every time I want to search a body or a container I end up unsheathing my weapons.
Quickloot EE NG Fork
Make sure to endorse both, thanks!
You can use it directly
QuickLoot EE fix(1.6.1130-1170) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
我做了一个把此mod和修复补丁整合好的mod,可以直接使用
But it replaces CRAFTINGMENU.swf of this mod?
Which should I overwrite?
EDIT : If you put Completionist after UNSQUISHED, it fixes it but then the UI gets squished.
Other way around, Completionist has some wierd "TAG 2040440 " after the item name. but not squished anymore.
HEre is the pic for example : https://imgur.com/a/pC6uwlw
Guess it still works aside from the minor visual
Steam v1130, v1170 and GOG v1179:
https://github.com/MorpheusUK/QuickLootEE-1130/releases/tag/DLL_AE_1130_v1.0.3
SkyrimSE v1.6.640
trainwreck v1.3.1
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF86B6403A0 QuickLootEE.dll+00503A0