thanks for making this mod, i was exactly looking for this feature however, when i'm passing through the swinging axes trap there's no "hitting" sound but the axes still push me away is this normal?
Thanks for this mod! Is it still being updated? I found a script conflict with dlc1ld_lavatriggerscript in AFDI - Aetherium Forge Destroys Items and I was hoping to figure out which to use. I don't read code. :)
EDIT: Nevermind, according to their posts, that mod has the same fixes and should win.
maybe consider making a fomod to easily let people decide which version they want and with all the patches included? thanks. as a vortex user, this also helps me to prevent getting the notification about a new update is available for 1.0.0
Will definitely be a good skill to have, especially for having as versatile and compatible mod as possible. Which is always good for something like this, because I could see it becoming a staple for a fair few!
yeah, i had to find another mod for what i was looking for, unfortunately it does not exist lol.
i mean in vanilla game the ghosts attack you like any other NPC, but i was looking for more of a freaky factor where they can hurt you or even scare you or even maybe show up as jump scares or maybe even play out past events as if they just happened as a ghost who is stuck in loop and can only be released by certain circumstances that the player could trigger.
i did find a mod that makes them impossible to kill with normal weapons and another mod that makes them more transparent so they are harder to see.
There are some cool Ghost related mods like: https://www.nexusmods.com/skyrimspecialedition/mods/20814 for the scare effect https://www.nexusmods.com/skyrimspecialedition/mods/55976 for the gameplay effect
Fun fact: There is a cut content in the game where unique NPCs that you killed can become ghosts and haunt you.
24 comments
however, when i'm passing through the swinging axes trap
there's no "hitting" sound but the axes still push me away
is this normal?
EDIT: Nevermind, according to their posts, that mod has the same fixes and should win.
Also, the conflict is just a source script. It can be ignored. Probably the author accidentally included it in the mod.
as a vortex user, this also helps me to prevent getting the notification about a new update is available for 1.0.0
if only ghosts in skyrim acted a little more like ghosts and a lot less like any other NPC.
The only difference being, ghosts can be damaged by other weapons, while ethereal are immune to it.
i mean in vanilla game the ghosts attack you like any other NPC, but i was looking for more of a freaky factor where they can hurt you or even scare you or even maybe show up as jump scares or maybe even play out past events as if they just happened as a ghost who is stuck in loop and can only be released by certain circumstances that the player could trigger.
i did find a mod that makes them impossible to kill with normal weapons and another mod that makes them more transparent so they are harder to see.
https://www.nexusmods.com/skyrimspecialedition/mods/20814 for the scare effect
https://www.nexusmods.com/skyrimspecialedition/mods/55976 for the gameplay effect
Fun fact: There is a cut content in the game where unique NPCs that you killed can become ghosts and haunt you.