PLEASE READ THE MOD PAGE. It's a very short description now with the steps. This is a lite version from xpmse with only the schlong or tail scripts (related to schlong and tail sliders from racemenu). So it would conflict less.
So if a mod depends on XPMSSE, will it automatically be able to depend on this instead? Like is this literally XPMSSE for all intents and purposes except without all the scripts? I've never heard anyone mention this mod, so I am nervous about it. I feel like with all of the issues I see revolving around XPMSSE, this would've been mentioned more frequently.
I am not trying to knock your efforts or anything like that and am not trying to come off as rude and apologize if I did. I am simply trying to understand if this mod is right for me. I run a pretty heavy animation mod list and am just not sure if this mod will actually work.
Main reason you probably never hear about it anymore is due to the new XP32 FOMod now gives you the choice to include/exclude the scripted parts or not.
This is only for the schlong or tail scripts, NO WEAPONS. I'm not mad and you're not rude.
If you don't care about the schlong or tail scripts, you can SKIP my mod and just use the meshes from the FOMOD from XPMSSE. People are not talking about this version because I don't know. There wasn't TNG in that time. TNG is a better alternative for Schlongs.
If you read the steps, you still NEED THE ORIGINAL MOD, this isn't STANDALONE. I think I was clear enough in my description but If I'm not, I apology. English isn't my first language, so probably I'm not being clear enough. Let me know.
With my mod, you don't need anymore these mods: XP32 XPMSSE Weapon Styles Uncloaked | XP32 FIXES SCRIPTS | XP32 XPMSSE - Nemesis - Papyrus Stack Fix.
Those fixes are related to weapons. So isn't needed anymore because Immersive Equipment Display is doing the job WITHOUT SCRIPTS and I DELETED THE WEAPONS RELATED SCRIPTS.
Groovtama was kind enough to give me the oportunity to still host my file because even with the options from his fomod, my file is different.
Hope you have a good day. Cheers.
EDIT: My apologies again...your comment was from 2024...but I saw the comment from Zelleynor.
i was getting really fed up with xp32, was getting papyrus stack and bloat even with the fixes. running pandora and using this so far has been a great help. so far my logs are clean aside from the typical errors or warnings youd expect. cannot believe i didnt find this sooner. frezing was annoying
Hola, gracias por tu mod, aunque tengo algunas dudas que preguntarte:
Si prescindo de la version completa del XPMSE, las animaciones para coger (homenaje a Latam) las armas de la espalda funcionan tambien o se pierden al no disponer de la version completa con scripts?
Que pasa con el añadido del SOS para Racemenu? En tu version no esta por lo que veo y acabo de comprobar que no aparece en Racemenu para los personajes masculinos.
La version completa debe ser desinstalada completamente o debe ser sobrescrita?
Este mod no es standalone. Necesita el original, full. Solo instala mi mod después del original. Todo va funcionar, solo no tiene las opciones para armas. Hay que leer la descripción por favor. Eso es lo mismo que puse. Google tiene una opción para traducir automáticamente, o cualquier navegador.
So this mod is compatible with Ostim SA? if yes then i just need to remove the mods that in "extra info" if installed because it's doing the same thing as this mod? Excuse my english.
Oh so really only the meshes? Because in your requirements you wrote (for the meshes and some scripts). So I was wondering if the lib should be kept and updated with the fixes mod (without taking their weapon related script fixes). Maybe that would fix my flickering issues with weapons then if I delete the lib script as well?
installing the basic version should the trick then! almost everything about extended is just feature bloat and more stress on cpu for features that majority don't care or use.
Besides the SoS support, what does this do differently than the Basic install of XP32? As far as I'm aware, the Basic version has full support of animations and doesn't include the RaceMenu or Weapon Style modules. Any info would be appreciated!
What's the "Creature Support" from RaceMenu if you don't mind me asking? I just CTRL + F'ed RaceMenu and XP32's pages and couldn't find anything with "Creature" in it, could be missing something though.
EDIT: I'm assuming this listed below is some of the support you are referencing, however the "Female specific" and "Body related" slider sets aren't very specific so I have no idea what I'm missing from RaceMenu by only using the Basic version of XP32.
Spoiler:
Show
XPMS(S)E Racemenu Plguin: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible
421 comments
It's a very short description now with the steps.
This is a lite version from xpmse with only the schlong or tail scripts (related to schlong and tail sliders from racemenu).
So it would conflict less.
I am not trying to knock your efforts or anything like that and am not trying to come off as rude and apologize if I did. I am simply trying to understand if this mod is right for me. I run a pretty heavy animation mod list and am just not sure if this mod will actually work.
If you read the steps, you still NEED THE ORIGINAL MOD, this isn't STANDALONE.
I think I was clear enough in my description but If I'm not, I apology. English isn't my first language, so probably I'm not being clear enough. Let me know.
With my mod, you don't need anymore these mods:
XP32 XPMSSE Weapon Styles Uncloaked | XP32 FIXES SCRIPTS | XP32 XPMSSE - Nemesis - Papyrus Stack Fix.
Those fixes are related to weapons. So isn't needed anymore because Immersive Equipment Display is doing the job WITHOUT SCRIPTS and I DELETED THE WEAPONS RELATED SCRIPTS.
Groovtama was kind enough to give me the oportunity to still host my file because even with the options from his fomod, my file is different.
Hope you have a good day. Cheers.
EDIT: My apologies again...your comment was from 2024...but I saw the comment from Zelleynor.
Si prescindo de la version completa del XPMSE, las animaciones para coger (homenaje a Latam) las armas de la espalda funcionan tambien o se pierden al no disponer de la version completa con scripts?
Que pasa con el añadido del SOS para Racemenu? En tu version no esta por lo que veo y acabo de comprobar que no aparece en Racemenu para los personajes masculinos.
La version completa debe ser desinstalada completamente o debe ser sobrescrita?
Gracias por tu trabajo.
Saludos y buena suerte.
De todas maneras, me puedes escribir en español cualquier duda :')
¡No hay nada malo en tu ingles!
-> Installation: Extended
-> Rigs: XPMS(S)E Latest
-> Ingame Customizing: RaceMenu
-> Compatibility Patches: None
-> This Mod
EDIT: I'm assuming this listed below is some of the support you are referencing, however the "Female specific" and "Body related" slider sets aren't very specific so I have no idea what I'm missing from RaceMenu by only using the Basic version of XP32.
- Weapon styles, moving weapons ingame
- Scale\Position\Rotation sliders
- Body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Third and first Person scaling
- Extensible Follower Framework 4 compatible
Is the second file on this mod.