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samuelga24

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  1. samuelga24
    samuelga24
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    Locked
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    FAQs 

    -These animations look like vanilla skyrim animations

    They are edited vanilla animations. 

    -Wildcat may conflicts with other mods I have
    Wildcat comes with an MCM and many of its features can be disabled.

    -What if I Use Valravn?, EnaiSiaion's latest combat mod?
    ?According to EnaiSiaion you could use both and disable all of wildcat's features and only use the injury system here.
  2. Sukerusuima
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    I have a question, will animations like unsheathed walk and run leg injuries ever be added, because it does feel a little bit strange I go from normal running to limping when I unsheathe my weapons. Other then that thank you for putting effort into making these mods, they added a whole lot of immersion.
  3. TrippyPapii
    TrippyPapii
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    Thank you for this amazing mod, adds alot to the immersion of the game. Would it be possible though have a version that applies these animations under a certain health percentage aswell?
    1. samuelga24
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  4. robn86
    robn86
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    "-Combat mods like Skysa, MCO, ABR are compatible but the attack animations in this mod (Wildcat injury animations) will not play."
    This does not really make any sense to me, can you clarify exactly what this means? Are you saying this mod has attack animations? How is this mod interacting with MCO that makes it not compatible? Which animations are not playing?

    Just dont get the wording really.
    1. samuelga24
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      What I meant is that this mod has attack animations, but since Skysa/MCO/ABR use a different named attack animation file you would never get to see them, so all the other animations in this mod (Jumping, running/walking around with or without weapon sheathed, sneaking, magic) will play as normal but the attack animations in this mod will not play. It is not incompatible with them, just that some animations won't play.
  5. volkiharvamp
    volkiharvamp
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    I love this mod because when my character had a spine injury it made it walk like quasimodo, 100/100 immersion 
  6. gianpy1987
    gianpy1987
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    Hi! OAR support? thanks
  7. Legend323232
    Legend323232
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    what should I do if the enemy npcs are locked in their injury animations after death? 
    1. Yggdrasil999
      Yggdrasil999
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      Maybe try a mod like Underdog to overwrite death animations, they're really cool
  8. Faneros
    Faneros
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    Love the mod! Blade and Blunt just got an update which integrates an injury system. Could you patch the DAR conditions for that as well?
    Thanks!
    1. cruzr10
      cruzr10
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      ++1 
    2. notwaterproof
      notwaterproof
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      +++1 (or maybe a guide to explain how we could do it ourselves :) )
  9. Tytaenic
    Tytaenic
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    Definitely a huge immersion gain. Love the mod.
    1. samuelga24
      samuelga24
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      thanks
  10. ourcommonfear
    ourcommonfear
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    The animations don't seem to play when I'm not equipping a weapon. Is that intentional, or do I maybe have something overwriting this mod? This mod is last in my DAR folder.
    1. samuelga24
      samuelga24
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      you most a have another DAR mod which folders have higher numbers, it doesn matter if you put this one last, the ones with bigger folder numbers is the one that is going to play, you can either rename the folders of this mod to be bigger than the other one, or rename the folders of the other mod to be smaller than this.
  11. deleted156631123
    deleted156631123
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    This mod is something that Skyrim has been missing in its realism for over 10 years now. Thank you for taking the time to make these animations. Adding it with the other mod Wildcat - Ruin in Perpetuum makes it even better. Thanks again. 
    1. ourcommonfear
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      Ooh, thank you for mentioning Perpetuum. I was looking into injury mods with DAR animations, and Wildcat + these animations sounds perfect, but I thought it seemed sort of lame that the injury animations would only last for about a minute and go away. Perpetuum fixes that perfectly. Looking forward to trying out the combination in-game. Out of curiosity, which Perpetuum timer option did you opt for?