It's weird for me to read some of these mod descriptions that want "pitch black darkness" - "like in a forest at night."
Having been in quite a few forest and wilderness areas at night, if you're not ruining your night vision by staring into a fire, you can see at least see shapes and features for a dozen yards or so even on a moonless night. Under a full moon, you can see a lot, and Skyrim has two moons, so it's rare that they're both in their dark phase at the same time. There's enough light that you'd be able to see a critter or axe murderer stalking you, for instance.
It's rare that you'd experience "omg I can't see my hand in front of my face" darkness; in the shadow of a mountain or in a deep ravine or dell maybe. Caves now; they are definitely pitch black inside.
Having tried half a dozen "dark nights" mods, I'm hoping that I can adjust the darkness with this mod to be more realistic.
I don't know, I've been to totally dark beaches and also desolate fields at night, it's also more so in my neighborhood when there is a blackout and I can say that I can't see my hand or my steps. maybe you have a vision that resembles riddick hahaha
As someone who lives in the middle of nowhere, and works teaching people wilderness survival skills, you're right, being able to see nothing at all is very rare, however being in a forest does make it significantly more common as the trees will block most light from the moon and the stars, and clouds, too, block a large portion of light oftentimes. The "darkest" setting is similar to a very cloudy night or being in a forest, and "darker" is similar to being in thin vegetation or a lightly cloudy night, and "dark" is similar to being in an open field with no clouds. All that said, I use "darker." People want mods like this because darkness and night time should mean something in the game; if you can see everything perfectly at night, you may as well not have a day/night cycle at all.
Stars alone illuminates the darkness unless you're inside an interior like a cave where light cant penetrate then I highly DOUBT it will ever be pitch black darkness anywhere outdoors. This is reality and what these people want is not.
Is this mod supposed to adapt based on natural occuring weather effects such as random "northern nights" which appear every once in a while? Because when they come, the nights simply appear like vanilla again, as if the terrain was lit normally. Or the moon, if we got Full Moon, my terrain will also become brighter.
By the way, I have placed "Darker Nights" at the very bottom of my load order. Ahead of ELFX, obviously.
Great mod that I use alongside TrueStorms for weather.
My only wish is that it didn't scale down to a deep deep blue / gray but rather scaled down closer to blackness. Even at the darkest setting it never gets near the blackness of what a dark forest at night can be.
I did take a look at the changes the mod makes, but there are so many entries that are involved and some amount of thoughtful scaling of those numbers that the job seems pretty laborious and challenging.
Anyone know of another mod that accomplishes this ?
My solution for this was to add reshade and to use a couple fx adjustments to bring the blacks down just a bit. Maybe 1-2 fps loss and I have exactly the look I want.
I use the patch in DN, but yeah, I'm on the latest darker nights assuming it is the more completed version. I use the darkest setting. I don't see a patch that is intended for DN1.4, but, yes, the DN patch is looking for TS1.0 instead of the latest.
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Having been in quite a few forest and wilderness areas at night, if you're not ruining your night vision by staring into a fire, you can see at least see shapes and features for a dozen yards or so even on a moonless night. Under a full moon, you can see a lot, and Skyrim has two moons, so it's rare that they're both in their dark phase at the same time. There's enough light that you'd be able to see a critter or axe murderer stalking you, for instance.
It's rare that you'd experience "omg I can't see my hand in front of my face" darkness; in the shadow of a mountain or in a deep ravine or dell maybe. Caves now; they are definitely pitch black inside.
Having tried half a dozen "dark nights" mods, I'm hoping that I can adjust the darkness with this mod to be more realistic.
The "darkest" setting is similar to a very cloudy night or being in a forest, and "darker" is similar to being in thin vegetation or a lightly cloudy night, and "dark" is similar to being in an open field with no clouds.
All that said, I use "darker." People want mods like this because darkness and night time should mean something in the game; if you can see everything perfectly at night, you may as well not have a day/night cycle at all.
By the way, I have placed "Darker Nights" at the very bottom of my load order. Ahead of ELFX, obviously.
What went wrong here?
Seasonal Weathers Framework - Seasons support for Weathers Mods 1.01 from 2023.08.13, Rustic Weathers and Lighting 33b from 2022.01.27, Darker Nights 1.7p13 from 2018.08.10 level 0. It works.
Amazing mod!
For those who can't get this to work: Just load it at last on your load order.
My only wish is that it didn't scale down to a deep deep blue / gray but rather scaled down closer to blackness. Even at the darkest setting it never gets near the blackness of what a dark forest at night can be.
I did take a look at the changes the mod makes, but there are so many entries that are involved and some amount of thoughtful scaling of those numbers that the job seems pretty laborious and challenging.
Anyone know of another mod that accomplishes this ?
are you using it ? if yes, which ver of Darker Night you are using