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Revenant0713

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revenant0713

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29 comments

  1. homerRRRR
    homerRRRR
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    Hi! Very cool mod! Sorry for the cheeky question, but can you make a similar patch for just this mod? BFS effects (burn freeze shock) port
  2. ff7legend
    ff7legend
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    This patch needs to forward the correct values from Embers XD's Fire Magick Add-on plugin (EmbersXD - Fire Magick Add-On.esp) in order for it work properly.  The ICON - Fill Texture & NAM9 - Particle Palette Texture lines under the Effects Shader tab (FireFXShader) are still using the vanilla values - not those from Embers XD.  The Color Key 3 - Color Alpha & Color Key 3 - Color Key Time values from Embers XD's FIre Magick Add-on plugin will also need to be forwarded.  As such, users will need to make sure they have the Embers XD - Fire Magic Add-on plugin installed for obvious reasons...  Already fixed on my end using xEdit but should be corrected & uploaded here for everyone else who lacks the knowledge of xEdit which I possess.  Thank you.
    1. IamWiitz
      IamWiitz
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      The ICON - Fill Texture from the Magick Addon has nothing set on it, so I just forwarded it's nothingness along with a few other shader values that were last edited by embers itself. Is that right? Thanks
    2. revenant0713
      revenant0713
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      Yes, I should have probably mentioned in the description that if you use the Fire Magick Addon, you need to load it after the patch.

      It was intentional that I did not carry over the values because the fire magick addon is optional in the EXD FOMOD, and I did not want the patch to force the changes if the user did not select them.

      There is no need to forward the changes to the record. You can just load the addon after and it works fine.
  3. sidfu
    sidfu
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    no update notes so how do we know  if it safe to update mid game? or if needs a specific version of its dependencies?
    go to documentation section and add a change log there it show up as a drop down like the requirement section.
    1. KnightOfYsmir
      KnightOfYsmir
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      yep
    2. revenant0713
      revenant0713
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      Generally speaking, mindflux is a very consistent modder who doesn't make changes so complex that EXD cannot be updated mid-game unless necessary. As long as he doesn't change the naming conventions of his meshes and textures (or the esp file itself), any records carried over by this patch are safe. I said this on the description page.

      I'll do a log when I have time. But for the most part, a patch won't brick a save unless the dependency's update does.
  4. Rayden
    Rayden
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    Idk if Embers XD looked different when you first made this, but at this point the flames are quite a bit brighter than the actual Embers XD flames.
    Will you consider updating this mod to account for that?
    1. revenant0713
      revenant0713
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      I'll see what I can do if I have time.

      I'm in the process of moving.
    2. Rayden
      Rayden
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      thanks for looking into it, and good look with the moving
    3. novastark
      novastark
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      No rush, I see that you are moving. Just letting you know there appear to be squares around each flame. Some kind of translucency issue.
    4. cmspence83
      cmspence83
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      Also seems there are new flame options, so maybe that needs to be patched as well? Hope the move went well (God I hate moving).
    5. michaelqiii
      michaelqiii
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      I use the latest version of FEC (5.1.0), and the mod's MCM menu allows manual tuning of fire particle effects.
      I tried maxxing it (500, default 100) and it looks very bright. Idk if you'd still need this mod.
    6. revenant0713
      revenant0713
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      The mod doesn't change particles. It assigns the textures of EXD to FEC's effects.
  5. RealCakez
    RealCakez
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    If i use Embers XD together with Inferno, do i still need this?
    1. revenant0713
      revenant0713
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      Depends on how the two work together.

      If the flame effects are still XD's yellow color and meshes, yes. If they use Inferno's color then you'll have to adjust the color of the shaders in this mod to match.
  6. Rayden
    Rayden
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    Thanks for making this! I can also confirm that with the latest version of Embers XD it still works flawlessly!
  7. Murvel3000
    Murvel3000
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    Thanks for this mod. Embers XD has been updated a number of times recently, and FEC just got updated too, now both run on Skyrim 1.6.629+. So will this mod also need an update?
    1. revenant0713
      revenant0713
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      Started a new playthrough literally today. Still works without a need for an update.
    2. Murvel3000
      Murvel3000
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      Thanks, I've been between playthroughs myself so I haven't tested it since my first comment, hope you'll keep us posted of any issues.
  8. GodsMistake
    GodsMistake
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    If you are open for requests. Please make one for Inferno - Fire Effects Redux. Thanks
  9. megnoeu
    megnoeu
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    This is invaluable...

    Didn't know I needed this, now I cannot play without.
  10. Jwat1488
    Jwat1488
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    FEC .esp named fireburns.esp. But patch calls for it to be named FEC.esp? anyone able to help?
    1. Qweeen
      Qweeen
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      im in the same boat, hopefully the Author can put another version up.
    2. Jwat1488
      Jwat1488
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      I just found the correct .esp. Check your plugin side after you update. It was there just not active. Looks like FEC.esp is esl flagged as well. but im unsure if i need to keep fireburns.esp or not....
    3. quabityassuance
      quabityassuance
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      It's because you're using the old version of FEC, probably because the newest update requires a new game. Came to the comments for the same reason, then realized I'm still using FEC 4.9.6

      If you are feeling bold, you can use xEdit to change the master flag from FEC to FireBurns, it will probably work. I think I'll wait till I start a new game though, I never really even noticed that the fires are mismatched.
    4. Jwat1488
      Jwat1488
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      Im not on an a running save. And that wouldnt affect the .esp would it? I updated the mod and it still had the fire burns .esp as well as FEC.esp