no update notes so how do we know if it safe to update mid game? or if needs a specific version of its dependencies? go to documentation section and add a change log there it show up as a drop down like the requirement section.
Generally speaking, mindflux is a very consistent modder who doesn't make changes so complex that EXD cannot be updated mid-game unless necessary. As long as he doesn't change the naming conventions of his meshes and textures (or the esp file itself), any records carried over by this patch are safe. I said this on the description page.
I'll do a log when I have time. But for the most part, a patch won't brick a save unless the dependency's update does.
Idk if Embers XD looked different when you first made this, but at this point the flames are quite a bit brighter than the actual Embers XD flames. Will you consider updating this mod to account for that?
I use the latest version of FEC (5.1.0), and the mod's MCM menu allows manual tuning of fire particle effects. I tried maxxing it (500, default 100) and it looks very bright. Idk if you'd still need this mod.
If the flame effects are still XD's yellow color and meshes, yes. If they use Inferno's color then you'll have to adjust the color of the shaders in this mod to match.
Thanks for this mod. Embers XD has been updated a number of times recently, and FEC just got updated too, now both run on Skyrim 1.6.629+. So will this mod also need an update?
I just found the correct .esp. Check your plugin side after you update. It was there just not active. Looks like FEC.esp is esl flagged as well. but im unsure if i need to keep fireburns.esp or not....
It's because you're using the old version of FEC, probably because the newest update requires a new game. Came to the comments for the same reason, then realized I'm still using FEC 4.9.6
If you are feeling bold, you can use xEdit to change the master flag from FEC to FireBurns, it will probably work. I think I'll wait till I start a new game though, I never really even noticed that the fires are mismatched.
Much thanks to revenant0713 for fixing this eyesore. Unfortunately, it doesn't work for FEC 4.9.6. (LOOT reports missing master error.) Just a heads up to those like myself who are using the Papyrus Extender patch and waiting to finish their current playthrough before updating to FEC 5.0. Will be doing that soon, so looking forward to seeing enemies burning XD style.
Hell yeah!!! I just installed Embers XD yesterday and was thinking the fires looked sad when people were getting charred away (sounds sick, but yall know what I mean). Anyway, can't wait to try this out!!!! Thanks so much!
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go to documentation section and add a change log there it show up as a drop down like the requirement section.
I'll do a log when I have time. But for the most part, a patch won't brick a save unless the dependency's update does.
Will you consider updating this mod to account for that?
I'm in the process of moving.
I tried maxxing it (500, default 100) and it looks very bright. Idk if you'd still need this mod.
If the flame effects are still XD's yellow color and meshes, yes. If they use Inferno's color then you'll have to adjust the color of the shaders in this mod to match.
Didn't know I needed this, now I cannot play without.
If you are feeling bold, you can use xEdit to change the master flag from FEC to FireBurns, it will probably work. I think I'll wait till I start a new game though, I never really even noticed that the fires are mismatched.